Chilling Force vs Spite in condition reaper

Chilling Force vs Spite in condition reaper

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Posted by: Onerios.4962

Onerios.4962

It’s not uncommon for condition builds to take spite for the might access that it provides, but the line provides minimal other benefits for conditions outside of signets of suffering. This however caused some issues if you want to make a condition reaper since you were either locked out of curses or spite and took a substantial damage hit because of it. With the buff to the might duration on chilling force do we now have the possibility of obtaining sufficient might to make dropping spite acceptable on non signet builds? It’s only eight seconds base, so your still taking a hit in quantity obtained, but the gap is substantially smaller.

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Posted by: Rym.1469

Rym.1469

The reason why Condition Necromancers use to go for Spite isn’t really the might. It’s mostly because of Signets of Suffering.

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Posted by: nekretaal.6485

nekretaal.6485

Spite is going to be a fairly mandatory line for reapers.

You get a ton of might on RS auto and on attacks on below 50% enemies and this might is also your sustain because anet created Blighter’s boon instead of letting reapers heal in shroud.

Spite is the only line with any kind of real boon output.

If you want curses, drop soul reaping.

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Posted by: Silverkey.2078

Silverkey.2078

Spite is going to be a fairly mandatory line for reapers.

You get a ton of might on RS auto and on attacks on below 50% enemies and this might is also your sustain because anet created Blighter’s boon instead of letting reapers heal in shroud.

Spite is the only line with any kind of real boon output.

If you want curses, drop soul reaping.

But without SR, no Dhuumfire, while it finally performs well on reaper! Honestly as a condi reaper, we are still held back by our awful condi weapons. The only reason it works better than condi necro is reaper’s shroud!

Chilling force will probably output a decent quantity of might if you go in a team fight, but if you go dueling, spite is irreplaceable.

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Posted by: Shiki.7148

Shiki.7148

Spite is going to be a fairly mandatory line for reapers.

You get a ton of might on RS auto and on attacks on below 50% enemies and this might is also your sustain because anet created Blighter’s boon instead of letting reapers heal in shroud.

Spite is the only line with any kind of real boon output.

If you want curses, drop soul reaping.

But without SR, no Dhuumfire, while it finally performs well on reaper! Honestly as a condi reaper, we are still held back by our awful condi weapons. The only reason it works better than condi necro is reaper’s shroud!

Chilling force will probably output a decent quantity of might if you go in a team fight, but if you go dueling, spite is irreplaceable.

Also Vital Persistance.

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Posted by: Muchacho.2390

Muchacho.2390

Spite is going to be a fairly mandatory line for reapers.

Only if you want to use blighters boon. I would guess a condition necro would take the damage on chll over bb.

Though i dont see why you would want to run condi over cele signet…

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Posted by: zapv.8051

zapv.8051

Condi reaper is super strong, what really needs to happen is the corruption rework, scepter/dagger buffs to damage and LF gen, and the corruption trait and POC need to not be in the same tier. They should replace the GM minor in curses with POC. Then swap the corruption trait and plague sending. Then you could get corrupt boon on a 26 second cd, terror, poc, and weakining shroud. At that point, terrormancer might be viable again.

Also, chilling force seems good enough to not take spite for might gen. You won’t get quite as much, but enough to not worry about it. The real strength of spite is chill of death, and the vuln on chill, which makes chillblains, and dark path super strong.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

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Posted by: Cecilia.5179

Cecilia.5179

I was using Curses over Spite during the beta weekend, and I was doing just fine. I don’t think Spite will be mandatory, but I’d really like to see PoC become a minor trait.

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Chilling Force vs Spite in condition reaper

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Posted by: Bhawb.7408

Bhawb.7408

Nah, Spite isn’t remotely needed for Reaper. It is very nice, mainly for the self-proccing of BB, but hardly necessary if you aren’t building a 1v1 build.

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Posted by: nekretaal.6485

nekretaal.6485

Spite is going to be a fairly mandatory line for reapers.

Only if you want to use blighters boon. I would guess a condition necro would take the damage on chll over bb.

Though i dont see why you would want to run condi over cele signet…

I think “Condi Reapers” will be reapers who take the cele amulet and either terror (curses) or Dhuumfire (Soul Reaping).

Pure condition necromancers are dead until the weapons get buffed or condition scaling on necromancer conditions improves.

The chill damage trait is terrible.

(1) Damage isn’t high enough
(2) your damage it will get overwritten by allied chills
(3) Chills are too short

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Posted by: zapv.8051

zapv.8051

Spite is going to be a fairly mandatory line for reapers.

Only if you want to use blighters boon. I would guess a condition necro would take the damage on chll over bb.

Though i dont see why you would want to run condi over cele signet…

I think “Condi Reapers” will be reapers who take the cele amulet and either terror (curses) or Dhuumfire (Soul Reaping).

Pure condition necromancers are dead until the weapons get buffed or condition scaling on necromancer conditions improves.

The chill damage trait is terrible.

(1) Damage isn’t high enough
(2) your damage it will get overwritten by allied chills
(3) Chills are too short

Did you try terror+dhummfire+chill trait reaper over beta because I thought the damage was pretty good. With some scepter and curses changes it would be super strong. The other problem is that the condi amulets have no variety.

Chill isn’t that common on other classes, and no one comes close to the amount reaper gets. Sometimes it will get overwritten, but it’s probably pretty rare. Also, you could get your team to work around you so this happens even less.

I don’t really think the chill application needs any buffs honestly. As long as you spec for enough of it the application is fine. Many people are acting like it needs to be perma application in aoe to be useful. If your talking about removal in big group situations, that needs to be addressed everywhere, and isn’t specific to necro.

Also, the reapers you are talking about are hybrids regardless of what we call them. Unless your emphasizing condi damage you aren’t a condi build. Saying otherwise is just false.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: ronpierce.2760

ronpierce.2760

I still wish they’d move Dhuumfire to curses (this might make a lot of other people mad, but I’d like to see it as a GM in curses) and the degen from Soul Reaping base line.

Would make for much more open diversity and more fun IMO. Probably not too likely though. Would probably be a bad thing for pure condition builds unfortunately, wouldn’t know, I don’t play them much, but I imagine pure condies wouldn’t want Dhuumfire competing with lingering curses. RIP dreams of Spite Curses Reaper of glory. <\3

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