Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
It feels extremely random whenever it procs, and it isn’t very satisfying when it does. It feels like a harder to land Sigil of Ice.
Quick question, though I think I know the answer, does Chilling Nova at all apply to the main target or only the other ones?
Quick test in the PvP lobby shows that yes, it hits the primary target and applies chill.
Just tested it, yeah it hits the main target too. Not that bad of a trait really, maybe could use some numbers adjustments on ICD/damage/chill length, but not too much.
Some fun combo’s can be made with it.
Chilling Nova with Deadly Chill might be nice for condi reapers.
Chilling Nova with Chilling Force and Blighter’s Boon, give a lot of extra sustain; since I believe the other traits work if you hit multiple targets (though correct me if I’m wrong).
The main issue with Chilling Nova is the duration of the chill in combination with the ICD.
IMO a 2 second chill with a 10 sec ICD is not quite there yet. Frankly Superior Sigil of Hydromancy is better. 1 second shorter cooldown; more control; bigger AoE.
Danger, as Bhawb said, is that if you adjust it too much you end up with a potentially too strong of a trait (especially due to aforementioned synergy).
Just tested it, yeah it hits the main target too. Not that bad of a trait really, maybe could use some numbers adjustments on ICD/damage/chill length, but not too much.
They just should have kept it at 3 times/15 seconds ._.
Just tested it, yeah it hits the main target too. Not that bad of a trait really, maybe could use some numbers adjustments on ICD/damage/chill length, but not too much.
They just should have kept it at 3 times/15 seconds ._.
I’m pretty sure it can crit therefore proc on itself which would be stupid.
I’m pretty sure it can crit therefore proc on itself which would be stupid.
You mean we don’t want to have another trait that does way too much passively at once? :P
But yeah, it would have self-crit with how easily we can hit 100% crit chance, or just high in general, which would have lead to a really bad burst situation.
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