Class suggestions
Combat gets quicker one you hit 80 and equip exotics. It does so for all professions. The elite trait line improves all professions further but you must collect hero points to unlock them.
Necromancer plays similarly with or without Reaper. You have a choice between condition damage, power, and minion master variants of both. All builds have no real disengage and escape capacity; kite or go all-in, win or die.
Power builds are tanky. Minions often tank for you. Condition damage builds can be glassy but your condition management skills are your counter.
Combat gets quicker one you hit 80 and equip exotics. It does so for all professions. The elite trait line improves all professions further but you must collect hero points to unlock them.
Necromancer plays similarly with or without Reaper. You have a choice between condition damage, power, and minion master variants of both. All builds have no real disengage and escape capacity; kite or go all-in, win or die.
Power builds are tanky. Minions often tank for you. Condition damage builds can be glassy but your condition management skills are your counter.
I’ve been reading necro relies a lot on their team in pvp. Do other classes solo better?
I think almost all other professions, save heal-bots, are easier to solo roam in tPvP but I am no expert.
A condition Necromancer can swing a team fight and is easier to run down so opponents often focus on it.