Cleric Minions!

Cleric Minions!

in Necromancer

Posted by: Egorum.9506

Egorum.9506

So i think we can all agree that the best way to win in any spvp map is to hold a point. Necros are crazy good at sustain even in this bursty as kitten meta. You can hold a point against 2-3 bad players, and 2 glass cannons right now long enough for your team to support, which leaves your other 4 players to zerg.

Pros:
-Un-killable 1v1. You can faceroll any 1v1 and be just fine
-Stupid team heals/support
-Great condition resistance
-Stun break/3k heal on a 7s CD. Good luck to anyone that wants to decap you.

Cons:
-Crap damage =/

http://gw2skills.net/editor/?vRAQRBHRhG2IDN0Uj91gXNwejDqhSGADwwObgWeColQNcCA-TJxGwAAOJAMLDsa/BFPBAA

Transfusion, sig of water, leeching, and life from death give your minions solid sustain. They in turn give you great cleansing and healing.

the best way to run it that i’ve seen is to pop DS as soon as you get stunned, transfuse/fear, pop out. Keep the minions off CD, rotate between axe 2&3 using 4 and 5 when needed to counter burst. Warhorn 5 and dagger 1 to generate LF, dagger 2 when needed for dem heals.

Help your team secure kills with dagger 3 and warhorn 4. Stomp in DS and deny enemy stomps using xfusion. If you get ganked by 3-4 people, just pop your wurm and run away to heal back up and resummon before headed back.

Risen Howl etc?