Close to death.

Close to death.

in Necromancer

Posted by: Lumn.2951

Lumn.2951

I don’t really have any complaints about this trait, but it would be nice if it still did something to anyone over 50% health, and the name got me thinking.

Why not make it so that the trait gives damage that scales depending on the % of health difference between you and the enemy, still capped at 20%. Starting with a flat 10% boost or so at equal % health. I am not good at crunching numbers so I can’t say exactly how it should scale.

Most people probably wouldn’t want to mess with traits that do work but I feel like this is slightly more dynamic than a copy paste thief trait, but that’s just my opinion.

Close to death.

in Necromancer

Posted by: Enolive.3810

Enolive.3810

agreed (with the anti-copy&paste skill and dynamic approach)

Enolive|evilonE
aka Dimliwitti, Dragoyle & Eno