https://www.youtube.com/watch?v=qsby6rYkxS8
(edited by EremiteAngel.9765)
I thought of posting this here to help show players how to approach the necro class when building for a stint in WvW.
Recently a player asked on reddit:
Metabattle is probably a good place to go for any instant ‘workable’ build especially if you have little experience and no idea where to start. But perhaps, it is not a build that you are comfortable with and doesn’t really fit the play-style you envision. I like to think that necros are actually one of the few classes with quite a number of viable builds for WvW which we can explore and experiment further.
With that said, I’m showing you my reply to the reddit poster’s question above. It shows what goes through my mind when I look at a build and what the reddit player is hoping to achieve in his build and his preferred play-style. Hopefully this helps more players learn how to approach their own play-style and come out with a build that appeals to them! I learned how to think and approach my builds and play-styles thanks to the many seniors on this forum who had previously helped me out with their great advice too (like Flow, Hesacon and many others). So I’m giving back to this awesome forum and hope it helps lots more Necro lovers take big strides in WvW.
(edited by EremiteAngel.9765)
My reply to the reddit poster as below:
I think its important to have a flexible mind when thinking about WvW because the things you can do there is so varied and there are so many different types of enemies you will encounter. So don’t be afraid to change up your build slightly if you see the enemy from far and have time to do so. Even changing one utility skill helps greatly sometimes.
Okay, on to your build.
Boon corruption is a very unique set of skills on a Reaper that should be exploited to the fullest.
Assuming you are going to run full trailblazers (which can work pretty well too) and don’t intend to raise your crit chance, Some changes you could try is:
Play-style: Looking at the general direction of this build, without the speed of shadows trait and other traits that benefits ‘shroud flashing’ (meaning entering shroud and exiting almost immediately usually after one or two skills to benefit from certain traits like fury on enter or stability on enter or protection on leaving or casting a certain skill on enter etc.), I would suggest staying in shroud as long as you can maximize it, with your shroud auto (burning) and reduced cooldown shroud 2 dash to blind, chill, bleed and boon corrupt. Leave your shroud 3 stability on (meaning don’t use the 2nd cast Fear unless you really intend to interrupt or chain a combo).
Utilities-wise, for a start, use what you are most comfortable with. As you fight though, depending on which class/build you face, you will find certain utilities useless and others more useful. I’ll suggest taking the below 3 utilities that I find pretty helpful against most enemy classes/builds.
Runes Traveler runes if you are mostly running with friends and they don’t have swiftness to share just for the QOL. If running alone, probably Grenth or Krait.
Sigils any on-hit or on-swap sigils that do bleed or chill or some other condition damage would do fine. Definitely no on-crit sigils though due to your low crit chance.
Zerg when you are running to your zerg, just change your utilities. Plague signet to Well of Corruption and Corrupt Boon to Epidemic. Then you are all set!
I amended your build slightly so it looks something like this:
http://gw2skills.net/editor/?vRAQNBmWD7kjGo8GszGwcTgeTsUMYx/whYSMKA8tKAUPhpwtC-TFyFQBH4gAwRlgJ4CAAgnAQCV+hi9HSnuh8p+DhAUMHA-w
(edited by EremiteAngel.9765)
Analyzing my reply above, you will see points like these that go through my mind:
Play-style What sort of style do you prefer? A juking necro that is harder to lock down in a group fight? A heavy AOE pressure necro to support your team? A shroud flasher? Perhaps Boon corruption is King to you? Or Sustain style is the right way? and so on
For example:
Synergy What are the traits and utilities that synergize and makes your build stronger for your play-style?
For example:
Compatibility How compatible are your armor and weapon choices and stats to your style and build? Are you using any ‘less useful’ stats that doesn’t contribute to your build? Are you financially strong enough to change them? If no, would you need to re-look at your build based on the armor and weapons you have?
For example:
I like to think of Necros in this way. We have such varied capabilities. We could be a jack of all trades (mix and match a few styles) or a master of one path (perhaps fully maximizing a single deadly play-style to achieve a sole purpose).
Hope the above helps!
(edited by EremiteAngel.9765)
I like to think that necros are actually one of the few classes with quite a number of viable builds for WvW which we can explore and experiment further.
I’d like to think that too, but here’s two words that completely void what you think: deathly chill.
Its a good reply though.
I like to think that necros are actually one of the few classes with quite a number of viable builds for WvW which we can explore and experiment further.
I’d like to think that too, but here’s two words that completely void what you think: deathly chill.
Its a good reply though.
We can only hope they convert it into a pure power trait when the new expac hits.
I like to think that necros are actually one of the few classes with quite a number of viable builds for WvW which we can explore and experiment further.
I’d like to think that too, but here’s two words that completely void what you think: deathly chill.
Its a good reply though.
hmm…well…even though deathly chill is a strong trait and probably a must have for a condi Reaper, there are many other ways you can build that condi Reaper. What other traits/utilities etc. to support the play-style that you like? There are many variations which I love about necro.
Also, power Reapers definitely still have a place which wouldn’t need deathly chill =D
For example, okay I want to play a condi Reaper. So I will take Deathly Chill. Everyone takes Deathly chill. But it isn’t the only thing that defines your build and play-style.
I play a shroud flasher build. So I take Shroud flash boosting traits.
Others I see take Deathly Chill too but play Curse + Spite for maximum carnage and boon destruction with off-hand focus and focus traits.
Some take Curse with DM for minion condi build or a more defensive turtling build.
And then the utilities too. Every condi Reaper takes Deathly chill. But some go more defensive with spectral armor/walk/wurm. Some are more aoe heavy with wells or CPC or pure shout builds.
Deahtly chill might be a must for condi Reaper. But it is only that one trait there. Still many ways to build your Reaper to suit your style!
Would a Curse (parasitic contagion) + Blood Magic siphon traits create a heavy sustain Condi Reaper? Or would it work better with Death Magic (minions) + Blood magic traits? I don’t know, I never tried. But if you like sustain, why not explore this possibility too? =D
(edited by EremiteAngel.9765)
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