Combo finishers - your thoughts?

Combo finishers - your thoughts?

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

If you were a dev, and you were a dev who gave a darn about class balance and how interesting things are to play, would you add combo finishers to necro?

Where, and what kind?

Personally:

Axe 3 would be a blast finisher
DS 1 would be a 20% projectile finisher
Dark Path would be a leap finisher

Mad Skullz | 80 Necro | Piken Square

Combo finishers - your thoughts?

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Posted by: Andele.1306

Andele.1306

All i want is the 100% on Necrotic Grasp in terms of comboing; well maybe also some ice field somewhere.

When life gives you lemon, ask if its from a anime or manga.

Combo finishers - your thoughts?

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Posted by: RashanDale.3609

RashanDale.3609

DS#1 fires every 1.5s. at such a slow rate, i t can be 100%. agree with the rest.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Combo finishers - your thoughts?

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

While we do have plenty of finishers, just no one ever uses them, I do think axe 3 should be a blast (if they didn’t increase the recharge as a result or weaken it), DS1 should be projectile, but idk about 100%, maybe a 50%, and most definitely dark path needs to be a leap since it’s not technically a teleport anymore and we have no leap finishers at all. I think that if staff 1 is going to remain a slow, easily missing projectile, it needs to be at least a 50% chance.

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