The purpose of this thread is to help collect community ideas for the new Death Magic minor traits at 5 and 15, as more or less requested by this post:
We will talk today about changing duration on weakening shroud instead of cooldown .
Also we have some plans for death magic including merging reanimated with death nova, and moving Protection of the Horde to be a major trait, and then reworking the minors in this line. This kind of change is not going to happen for dec 10 for 3 reasons.
1) testing time
2) implementation time
3) most importantly: if we rework this we want to make sure it is correct the second time around so we will take our time deciding on the “right” design.Point 3 is something I’m happy to discuss here to list some ideas and break down some pros and cons.
Thanks,
Jon
I will try and keep this first post updated with ideas that people post in this thread. Please be sure to mark each idea as replacing at the Adept level (in place of Reanimator) or Master level (replacing Protection of the Horde). If you think an existing major trait is better suited to one of these slots, please make a note, then a suggestion for what to replace the now-vacant Major slot with.
Adept tier ideas (replacing Reanimator):
- Deadened Flesh – Gain Protection for 2 seconds upon entering Death Shroud
- Spectral Shielding – Gain Toughness based on Life Force
- Absorb Vis – Gain Life Force when struck below health threshold
- Barbed Armor – Gain protection (5s) whenever you gain retaliation.
- Immunotoxin – Incoming damaging conditions have reduced duration.
- Hardened Blood – Gain protection (5s) when struck by a critical hit.
- Tyranny – Gain toughness for every boon on you.
- Anguish – Retaliation you apply lasts longer.
- Last Breath – Chill foes hit by channeled attacks for 3 seconds (10sec ICD)
- Life Corruption – Life blast poisons target for 3 seconds on critical hit, cooldown 10 seconds.
Master tier ideas (replacing Protection of the Horde):
- Between Worlds – Gain Aegis on leaving Death Shroud (with ICD)
- Dark Emergence – Blind nearby foes when exiting Death Shroud (with ICD)
- Karmic Backlash – Gain Retaliation for 3 seconds when disabled.
- Chilling Presence – Chill enemies around you when you drop below 50% (30 second cooldown)
- Tendrils of Corruption – Chance to corrupt a foe’s boon when struck.
- Hypothermia – Chilled foes deal less damage to you. (N%)
- Restitch Limbs – Receive regeneration (5s) when you take damage greater than a percentage of your maximum health. (10%)
- Morbid Plunder – Whenever a nearby ally dies, maximize your Life Force.
- Flesh Allergy – Reduce incoming damage from melee attacks. (N%)
- Grasp of Death – Chance to steal a boon on hit. Chance scales with number of conditions on you.
- Patient Zero – Auto transfer one stun or condition/stack per x seconds to a nearby foe.
- Nurtured Soul – Gain health while above 50% life force.
- Immortal – While under the effects of regeneration, you generate life force.
- Undying Flesh – Gain lifeforce when struck while not in Death Shroud.
Undecided tier:
- Life After Death – healing from boons, allies and siphons will now function while in Death Shroud.
- Death is not the end – Offensive skills will no longer penetrate through the Death Shroud Life Force pool.
- Putrid Retaliation – When suffering from Burning, Confusion, Torment or more than 15 stacks of bleeding, nearby enemies suffer 0.3 of the conditions multiplier (0 cond damage retals 0 damage, 2k cond damage retals 600 damage pre second).
- Swarm of Discord – Non-damagin conditions have additional effects depending on life force (0 max effect 100% no effect): Chill – enemies deal 33% less direct damage, Vuln – condition duration increased by 2% (pre stack, so reverse sunless/melandu effect), Poison – Boon duration reduced by 20%, Immob – Enemy loses 10 endurance pre second.
- Evasive shadows – Life Blast, Dark Path and Life Transfer cannot be evaded.
- Corrupting Energies – Life blast is now Plague Blast (UW life blast)
- Rage against the Night- You cannot lose more than 10% of your current life force pre second, doesnt apply to degeneration if your HP is under 75%.
- Winter of Dhuum – If you hit 0% Life force while CCed, you lose all remaining life force and nearby enemies are encased in blocks of ice for 5 seconds (enemies in ice are get 2s chill pre second applied to them, they can break out of ice faster down to 2s by spamming a 1 skill/think jorlag ice, utilities are locked off, ice instantly kills npcs), 90s CD
- Corrupted Death – 50% Chance to send condition to target on Crit, 5seccool down
- Corrupted Life – 50% Chance to steal Boon from target on Crit, 5second cool down
- Creeping Fatigue – When your target reaches 50% health, siphon endurance for each condition on your target (X%).
(edited by Drarnor Kunoram.5180)