[Concept] Necro Pistol

[Concept] Necro Pistol

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Posted by: TheDevice.2751

TheDevice.2751

I’m not sure the dev’s think this is something we necro’s should have but I really like the idea anyway.

Pistol Main Hand
1 – Dhuum Shot: Ranged shot causing damage and will cause poison while striking enemy from the front. (Gain 1% life force. 1.25 second poison. 1.45 second recharge, small projectile finisher, 900 range)
2 – Ash of Flesh: Fire in the air and cause a weakening fire field. (2.5 second duration. Pulse: 1 second. 1.5s Weakness . Fire field.)
3 – Horror Slug: (compliments to Bhawb) Minion. Summon a jagged horror by firing it from your pistol at your enemy. (projectile finisher. 1.25 cast time, enemies struck within 300 range are knocked back)

Pistol Off Hand
4 – Gloom Shot: Ranged attack dealing damage and cause cripple while striking enemy from behind or the sides. (Gain 1% life force. 1.5 second cripple. 1.65 second recharge, small projectile finisher, 900 range)
5 – Dust of Bone: Fire into the air, blinding nearby enemies. (2 second blind. Blast finisher.)

This provides some group utility and a unique play style with projectile finisher.

New Traits

Curses / Master
Bewitched Bullets: Gain precision while wielding a pistol and increase success chance with small projectile finisher pistol skills. (+50 precision and small projectile finishers have 50% chance of success.)

(edited by TheDevice.2751)

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Posted by: Lightsbane.9012

Lightsbane.9012

we need more ranged power options, so i’m afraid if this was implemented it would need to be 90% direct damage.

i do love the idea though a lot.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

(edited by Lightsbane.9012)

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Posted by: Axelwarrior.9084

Axelwarrior.9084

I’m not really feeling it thematically. I guess it’s just a personal thing.

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Posted by: Rym.1469

Rym.1469

Doesn’t fit for me at all.

Current options for me:

MH Sword
OH Sword
Torch

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: RashanDale.3609

RashanDale.3609

we need more ranged power options, so i’m afraid if this was implemented it would need to be 90% direct damage.

i do love the idea though a lot.

well, it hasnt got any damaging conditions besides poison, so it looks pretty much like a power weapon to me

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Blueskylightdragon.4876

Blueskylightdragon.4876

What about shield? Necro will use it as weird as Mesmer’s greatsword. For offensive use.

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Posted by: Morte.5916

Morte.5916

Pistols are so noisy. The pistol phantasm on my mesmer wore me out, I changed builds to avoid it.

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Posted by: Lily.1935

Lily.1935

I hope people realize that Dhuum was anti-necromancy. Dhuum hated letting mortals use minions and refused to let revival to take place. According to the history in Tyria there were no Human necromancers before Grenth became the god of death and usurped Dhuum. And given the evidence provided by the Jotun this can be confirmed.

Having even a trait on the necromancer called Dhuumfire drives me absolutely nuts from a lore perspective.

On the Pistol thing. I’m going to say the same thing I say to the countless “give necromancer greatsword/sword” threads. If we are going to get a weapon that already exists in the game it should be a weapon that is underused. Pistol isn’t as big of an offender as those but still, a weapon with only 2 professions using it might be better in my opinion. Like a Mace or even the hammer. A bow would be really interesting.

I’m not opposed to the idea of a sword, greatsword or even pistol. just would like to see a greater variety of weapons being used rather then the same few weapons being used by everyone. But then again I’m a bit of a hipster.

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Posted by: Muchacho.2390

Muchacho.2390

Having even a trait on the necromancer called Dhuumfire drives me absolutely nuts from a lore perspective.

Having burn is absolutly nuts from a lore perspective to begin with. The name makes it only worse.

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Posted by: RashanDale.3609

RashanDale.3609

I hope people realize that Dhuum was anti-necromancy. Dhuum hated letting mortals use minions and refused to let revival to take place. According to the history in Tyria there were no Human necromancers before Grenth became the god of death and usurped Dhuum. And given the evidence provided by the Jotun this can be confirmed.

Having even a trait on the necromancer called Dhuumfire drives me absolutely nuts from a lore perspective.

i think pretty much everyone with a bit of knowledge about Guild wars lore hates dhuumfire both because of the name and because burning doesnt fit at all. Theres a good thread of Drarnor Kunoram about that topic which i would link but you cant find kitten in this horrible forum.

numerous people suggested to remove it or change it to a couple of stacks of torment at least but anet, being anet, just doesnt give a kitten.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: Yamedo.2561

Yamedo.2561

We need some of dat guard scepter range. =x

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Posted by: Lightsbane.9012

Lightsbane.9012

We need some of dat guard scepter range. =x

anything to get this staff away from me. anything

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Tadsoul.6951

Tadsoul.6951

1 like other people said dont give us fire give us torment fit better for lore reason
2 personally i would like the mace or sword and increase the range on axe that way axe is our range damage weapon along with ds and at the same time it give us another melee weapon option
mace weapon are more the defensive weapons too which open up the support necro option possibly
3 @ TheDevice.2751 at first i thought this was suppose to be a condition weapon because you didnt even mention damage then i notice had bad its condi application is soo
can you clarify your post some more. is it a condition or power weapon? do you want it to support, damage, or control? as of right now it fit none of those.
also the autoattack is it really every 1.5 seconds if it is make it a lot quicker

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Posted by: TheDevice.2751

TheDevice.2751

@Rashan & Lily – I think the fact that Dhuumfire doesn’t have anything to do with reanimating the dead it’s not that unreasonable to have. Dhuum also had a general named The Fury (an elementalist) that focused on fire magic. The reason Dhuumfire is called so is because Grenth is a god of death and ice. If there was a minion skill that was called “Dhuum-something” then there would be a problem. Dhuumfire is equal to saying it’s a non-grenth magic or even a heretical / forbidden spell which would actually make much sense.

As for the fire effect being on a pistol and not torment; if they made a combo field that generated torment effects on projectile finishers then I’d be all for removing the fire field effect from the weapon. But since it’s mainly a power weapon the field is for might or a spike in damage via fire damage.

@ Tad – It’s mainly a power weapon. I’ll throw in some more stats a bit later. I’m actually working on a few more ideas also and might just include them all in the main post.

(edited by TheDevice.2751)

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Posted by: Tadsoul.6951

Tadsoul.6951

okay thx ill wait to see

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Posted by: Lily.1935

Lily.1935

@Rashan & Lily – I think the fact that Dhuumfire doesn’t have anything to do with reanimating the dead it’s not that unreasonable to have. Dhuum also had a general named The Fury (an elementalist) that focused on fire magic. The reason Dhuumfire is called so is because Grenth is a god of death and ice. If there was a minion skill that was called “Dhuum-something” then there would be a problem. Dhuumfire is equal to saying it’s a non-grenth magic or even a heretical / forbidden spell which would actually make much sense.

As for the fire effect being on a pistol and not torment; if they made a combo field that generated torment effects on projectile finishers then I’d be all for removing the fire field effect from the weapon. But since it’s mainly a power weapon the field is for might or a spike in damage via fire damage.

@ Tad – It’s mainly a power weapon. I’ll throw in some more stats a bit later. I’m actually working on a few more ideas also and might just include them all in the main post.

Necromancers, at least for humans, didn’t exist before Grenth’s rise to power. Dhuum didn’t allow any form of necromancy. But even if this wasn’t the case there are plenty of other places Arena Net can pull from for naming traits. For example they could have named it after a famous necromancer from the first game or one of the books. I’m still wondering why none of the necromancer traits or skills reference Blimm in the slightest. Why not? Blimm was a brilliant Golemmancer who used necromancy. Why does arena net just need to dig in human lore? Why not a charr necromancer of the shaman cast?

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Posted by: RashanDale.3609

RashanDale.3609

But even if this wasn’t the case there are plenty of other places Arena Net can pull from for naming traits. For example they could have named it after a famous necromancer from the first game or one of the books. I’m still wondering why none of the necromancer traits or skills reference Blimm in the slightest. Why not? Blimm was a brilliant Golemmancer who used necromancy. Why does arena net just need to dig in human lore? Why not a charr necromancer of the shaman cast?

Charr necromancer? im all for that!

But besides Dhuumfire i dont see any skill or trait that references human lore. There arent any Verata skills anymore either.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Muchacho.2390

Muchacho.2390

But even if this wasn’t the case there are plenty of other places Arena Net can pull from for naming traits. For example they could have named it after a famous necromancer from the first game or one of the books. I’m still wondering why none of the necromancer traits or skills reference Blimm in the slightest. Why not? Blimm was a brilliant Golemmancer who used necromancy. Why does arena net just need to dig in human lore? Why not a charr necromancer of the shaman cast?

Charr necromancer? im all for that!

But besides Dhuumfire i dont see any skill or trait that references human lore. There arent any Verata skills anymore either.

Yeah why are there no Verata named skills? Bring them back Anet please. And unlike Dhuum, Veratas works fine with necromancers.

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Posted by: Glov.5342

Glov.5342

I don’t mind necros with maces/torches. I’d love to throw green fire around!

and yeah Dhuumfire makes absolutely no sense whatsoever, it should be completely reworked into something new and more useful to the Power line – burning not only doesn’t fit into necromancers but also doesn’t fit into the Power line.

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Posted by: Eidolor.7418

Eidolor.7418

Yes please, so much yes. Atleast a pistol skin for scepters and/or offhands.