[Concept]Will-o'wisp / Termagant

[Concept]Will-o'wisp / Termagant

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

The will-o’whisp is an elite spec designed to be more of a ranged spec taking advantage of it’s mechanisms to slip out of the grasp of it’s ennemies.

*Shroud* : The concept of the will-o’wisp shroud is only based on an « I’m hard to catch » philosophy but tainted in the necromancer’s classic mechanisms.

Life Surge : Shoot a beam at your foe. The farther away they are, the more damage you do. (Basically work the same way as mesmer’s spatial surge)

Fade away : Teleport away from your foe leaving behind you a dark field that blind enemies every second. Field duration 3s. Blind duration 2s. CD 15s. Leap combo.

Dazzling spurt : Suddenly daze foes around you granting you superspeed for3s and 3% LF per foe. CD 20s.

Dampening presence : Channel dark energy crippling and weakening repeatedly foes around you. CD 40s . Channel time 3s. 9 × 84 damage on up to 5 foes. Cripple 2s per hit. Weakness 1s per hit.

Dark mantle : Shroud yourself in dark flame periodically granting you retaliation and blinding foe. CD 30s. Duration 8s. Grant 3s retaliation every 2 seconds. Blind (2s) up to 5 foes around you every 2 seconds.

Weapon : Torch The torch is the most suitable weapon when you think of something like a will-o’wisp. The skill may not feel awesome but, I think their design fit well into the necromancer’s thematic

Torch #4 : Blazing skull : Set yourself ablaze, fearing foes around you. Self burn 2 stack for 5s. Fear 2s to up to 5 target in 240 radius. CD 30s.

Torch #5 : _Cautere_ : Burn up to 5 conditions on you, burning you and shrouding you in dark flame for each condition burnt. CD 30s. Can’t burn the burn condition.

Utility skills : Manipulation. While mesmer’s manipulation tend to be spatial manipulation. The Necromancer’s toy focus more on life, boons and condition.

Heal : Grenth judgement : heal you for 1650. Steal 25% of your target current HP. (max stealed HP equal to 25% of the necromancer’s max HP) CD 30s.

Ripped shackle : remove movement impairing condition on your foe. Summon a jagged horror on your foe for each condition removed. Range 900. CD 25s.

_Hypochondry_ : drain 1 conditions from up to 5 allies in a 360 radius. You and your allies gain 3 might (10s) for each condition drained. CD 30s.

Breathtaking gaze : Weaken (3s) yourself, weaken (8s) up to 5 foes in front of you. Gain 3% life force per foe weakened. CD 20s.

Cold grave : Grant yourself protection for 5s. Shroud yourself in dark flame for each boon on your foe (max 5). Breackstun. CD 40s.

Elite : _Maniac_ : Rip boons on your foe to achieve a state of balance between boons and conditions on your foe. CD 60s.

Edit (1): Edit some utility skills to match traits and necromancer’s design.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

[Concept]Will-o'wisp / Termagant

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

*Trait* :
The trait are divided into 3 categories : support, agression and defense. I’ve designed them mostly on an « I wanna get burnt » philosophy which should fit the « Necromancer is a character that want to get it » from Anet philosophy.

minor :
Shroud mage : You can equip a torch and use manipulation skill. Death shroud is replaced by the will-o’wisp shroud.

Burning heart : Every incoming burning stack grant you 2% LF.

Impure flame : Dark flame slowly burn condition on you. Remove 1s to all conditions on you every second.

adept :
Warm madness : Everytime you draw a condition you also grant 3s fury to you and nearby allies.

Sinister equilibrium : manipulation skill recharge 20% faster. Grant retaliation when using a manipulation skill (3s).

Fiery panic : Fade away become a breackstun and clean impairing movement condition.

Master :
Blasting temper : Torch skills blast on use.

_Avidity_ : Whenever you’re burnt you drain life around you. Radius 240.

Solid flame : dark flame also reduce incoming damage by 10%.

Grandmaster :
Shared candle : share dark flame buff with your allies. Radius 240. (benefit from Impure flame)

Fiery counter : Retaliation on you do 20% more damage.

_Ignifuge_ : while under the effect of dark flame you take no damage from burning.

Edit (1): Edit some traits that felt weak/out of place.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

[Concept]Will-o'wisp / Termagant

in Necromancer

Posted by: The Wizland.8435

The Wizland.8435

I think Dazzling Spurt should apply fear to work with Terror builds. What’s the cast time on Grenth’s Judgment? Grenth’s Judgment would only really work on classes with a high max health, so how about 25% of your missing health?
Low Heat should be 30% since it only effects burn. Ripped Shackle doesn’t have enough of a reward for removing those controlling conditions. Hypochondry might work well if it grants enough might. Burning Heart needs more LF. Sinister Equilibrium is good, albeit a bit boring. Blazing Strength should grant 2 might stacks. Grinding the Weak should have a 5 second ICD. Warm Coat and Solid Flame should be merged into a single trait. Shared Candle needs a bigger radius.
I think it’s a solid concept all in all, just needs a few buffs in some areas.

Jesusmancer

[Concept]Will-o'wisp / Termagant

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I think Dazzling Spurt should apply fear to work with Terror builds. What’s the cast time on Grenth’s Judgment? Grenth’s Judgment would only really work on classes with a high max health, so how about 25% of your missing health?
Low Heat should be 30% since it only effects burn. Ripped Shackle doesn’t have enough of a reward for removing those controlling conditions. Hypochondry might work well if it grants enough might. Burning Heart needs more LF. Sinister Equilibrium is good, albeit a bit boring. Blazing Strength should grant 2 might stacks. Grinding the Weak should have a 5 second ICD. Warm Coat and Solid Flame should be merged into a single trait. Shared Candle needs a bigger radius.
I think it’s a solid concept all in all, just needs a few buffs in some areas.

Dazzling spurt : I know that it digress with the fear patern but in fact it was intended, I wanted to make it so it’s not another fear spec.

Grenth judgement : again it’s intended so that it become even more of a strategic heal skill.

For traits, I’m a bit puzzled as well because I feel that I focus to much on a burn counter and not enough on necro things.

I would want to make at least 1 trait that proc an effect on condition drain. Probably to replace dazzling strengh by something that grant 3s fury to you and nearby allies each time you drain a condition

I’m also disatisfied by grind the weak and I think i’d better replace it by a trait that grant 20% more damage on necro retaliation.

Could add to sinister equilibrium some retaliation on skill use.

I understand what you mean about the 3 other traits because I’ve had the same thought about them but end up giving them these value.

No core profession should be balanced around an optional elite specialization.

[Concept]Will-o'wisp / Termagant

in Necromancer

Posted by: Glenn.3417

Glenn.3417

As an avid Pokemon player, you spelled Will-O’Whisp wrong; should be Will-O’Miss. :P

On Topic: Seems like a fun spec.
I always prefer range specs on caster type classes. I’d roll a warrior type class if I wanted melee.

Champion Phantom – Legionnaire – Genius – Magus

[Concept]Will-o'wisp / Termagant

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Posted by: Dadnir.5038

Dadnir.5038

[April’s fools elite spec Concept] The Termagant.

Weapon : Mace (Pretty sure Anet can skin us a Pastry roll)
Skill #1 : chain attack a la ranger’s sword (we badly need this bad design)
Skill #2 : a throwing skill
Skill #3 : a cloud of flour to blind enemy

Shroud : Termagant shroud
Shroud #1 : Life argument : chant a chain of words hurting your foes
Shroud #2 : “I’m coming with you!” : Teleport to your foe, stealing any movement boon.
Shroud #3 : “I’m going to visit you!” : Immobilize your foe in a state of panic (apply immobilize and fear)
Shroud #4 : Weakening tirade : Shout a non-sensical tirade damaging and weakening foes around you
Shroud #5 :

Utility type : mantra (that was the obvious choice!)
Heal :
Mantra of self-satisfaction → “See, I told you!” : grant life and a percantage of life force

Utilities : (Unique! you can use mantra charges while in Shroud!)
Mantra of pity → “Oh my back, oh…” : Self inflict weakness for 2s, blind and weaken your foe
Mantra of recollection → “When I was young…” : Grant yourself protection and corrupt 2 boons to your foe
Mantra of egoism → “Don’t touch this!” : Damage and stun your foe
Mantra of guilt → “What have I done…” : Drain a condition from nearby allie

Elite :
Mantra of reminiscence → “When you were younger…” : Summon a shadow of the past to damage and torment your foe.

Trait :
Adept :
Minor : Termagant soul : you can use mace and mantra. Also replace death shroud by the Termagant shroud.

To be continued

No core profession should be balanced around an optional elite specialization.