(edited by Dadnir.5038)
[Concept]Will-o'wisp / Termagant
*Trait* :
The trait are divided into 3 categories : support, agression and defense. I’ve designed them mostly on an « I wanna get burnt » philosophy which should fit the « Necromancer is a character that want to get it » from Anet philosophy.
minor :
Shroud mage : You can equip a torch and use manipulation skill. Death shroud is replaced by the will-o’wisp shroud.
Burning heart : Every incoming burning stack grant you 2% LF.
Impure flame : Dark flame slowly burn condition on you. Remove 1s to all conditions on you every second.
adept :
Warm madness : Everytime you draw a condition you also grant 3s fury to you and nearby allies.
Sinister equilibrium : manipulation skill recharge 20% faster. Grant retaliation when using a manipulation skill (3s).
Fiery panic : Fade away become a breackstun and clean impairing movement condition.
Master :
Blasting temper : Torch skills blast on use.
_Avidity_ : Whenever you’re burnt you drain life around you. Radius 240.
Solid flame : dark flame also reduce incoming damage by 10%.
Grandmaster :
Shared candle : share dark flame buff with your allies. Radius 240. (benefit from Impure flame)
Fiery counter : Retaliation on you do 20% more damage.
_Ignifuge_ : while under the effect of dark flame you take no damage from burning.
Edit (1): Edit some traits that felt weak/out of place.
(edited by Dadnir.5038)
I think Dazzling Spurt should apply fear to work with Terror builds. What’s the cast time on Grenth’s Judgment? Grenth’s Judgment would only really work on classes with a high max health, so how about 25% of your missing health?
Low Heat should be 30% since it only effects burn. Ripped Shackle doesn’t have enough of a reward for removing those controlling conditions. Hypochondry might work well if it grants enough might. Burning Heart needs more LF. Sinister Equilibrium is good, albeit a bit boring. Blazing Strength should grant 2 might stacks. Grinding the Weak should have a 5 second ICD. Warm Coat and Solid Flame should be merged into a single trait. Shared Candle needs a bigger radius.
I think it’s a solid concept all in all, just needs a few buffs in some areas.
I think Dazzling Spurt should apply fear to work with Terror builds. What’s the cast time on Grenth’s Judgment? Grenth’s Judgment would only really work on classes with a high max health, so how about 25% of your missing health?
Low Heat should be 30% since it only effects burn. Ripped Shackle doesn’t have enough of a reward for removing those controlling conditions. Hypochondry might work well if it grants enough might. Burning Heart needs more LF. Sinister Equilibrium is good, albeit a bit boring. Blazing Strength should grant 2 might stacks. Grinding the Weak should have a 5 second ICD. Warm Coat and Solid Flame should be merged into a single trait. Shared Candle needs a bigger radius.
I think it’s a solid concept all in all, just needs a few buffs in some areas.
Dazzling spurt : I know that it digress with the fear patern but in fact it was intended, I wanted to make it so it’s not another fear spec.
Grenth judgement : again it’s intended so that it become even more of a strategic heal skill.
For traits, I’m a bit puzzled as well because I feel that I focus to much on a burn counter and not enough on necro things.
I would want to make at least 1 trait that proc an effect on condition drain. Probably to replace dazzling strengh by something that grant 3s fury to you and nearby allies each time you drain a condition
I’m also disatisfied by grind the weak and I think i’d better replace it by a trait that grant 20% more damage on necro retaliation.
Could add to sinister equilibrium some retaliation on skill use.
I understand what you mean about the 3 other traits because I’ve had the same thought about them but end up giving them these value.
As an avid Pokemon player, you spelled Will-O’Whisp wrong; should be Will-O’Miss. :P
On Topic: Seems like a fun spec.
I always prefer range specs on caster type classes. I’d roll a warrior type class if I wanted melee.
[April’s fools elite spec Concept] The Termagant.
Weapon : Mace (Pretty sure Anet can skin us a Pastry roll)
Skill #1 : chain attack a la ranger’s sword (we badly need this bad design)
Skill #2 : a throwing skill
Skill #3 : a cloud of flour to blind enemy
Shroud : Termagant shroud
Shroud #1 : Life argument : chant a chain of words hurting your foes
Shroud #2 : “I’m coming with you!” : Teleport to your foe, stealing any movement boon.
Shroud #3 : “I’m going to visit you!” : Immobilize your foe in a state of panic (apply immobilize and fear)
Shroud #4 : Weakening tirade : Shout a non-sensical tirade damaging and weakening foes around you
Shroud #5 :
Utility type : mantra (that was the obvious choice!)
Heal :
Mantra of self-satisfaction → “See, I told you!” : grant life and a percantage of life force
Utilities : (Unique! you can use mantra charges while in Shroud!)
Mantra of pity → “Oh my back, oh…” : Self inflict weakness for 2s, blind and weaken your foe
Mantra of recollection → “When I was young…” : Grant yourself protection and corrupt 2 boons to your foe
Mantra of egoism → “Don’t touch this!” : Damage and stun your foe
Mantra of guilt → “What have I done…” : Drain a condition from nearby allie
Elite :
Mantra of reminiscence → “When you were younger…” : Summon a shadow of the past to damage and torment your foe.
Trait :
Adept :
Minor : Termagant soul : you can use mace and mantra. Also replace death shroud by the Termagant shroud.
To be continued