[SALT]Natchniony – Necromancer, EU.
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Edit – I guess this is about heartseeker, which is like the 4th most important thief mobility skill.
Heartseeker is their best mobility skill unless they have targets for sword 2 spam.
If that were true shortbow wouldn’t be the meta on every thief.
Technically, spoj is right. On flat ground it will traverse greater distance than Infiltrator’s Arrow.
But it doesn’t come packed with Shadowstep cheats, like Shortbow does
Edit – I guess this is about heartseeker, which is like the 4th most important thief mobility skill.
Heartseeker is their best mobility skill unless they have targets for sword 2 spam.
If that were true shortbow wouldn’t be the meta on every thief.
Technically, spoj is right. On flat ground it will traverse greater distance than Infiltrator’s Arrow.
But it doesn’t come packed with Shadowstep cheats, like Shortbow does
This. For pure travel speed heatseeker spam and sword 2 blinks are the meta. This is relevant to know for speedruns. :>
Obviously you would still need shadow shot and shadowstep for blink sploits.
So what’s the Necro counterplay for leaps?
Spectral Grasp.
Technically also GS 5 pull, but that is 600 range and we won’t have it till fall.
So what’s the Necro counterplay for leaps?
Spectral Grasp.
Technically also GS 5 pull, but that is 600 range and we won’t have it till fall.
Spectral grasp moves so slow though, it misses 9 times out of 10 at any range past like 300.
Our counterplay to leaps is fearing mid-air.
I found the changes a mixed bag too. Clearly a lower base damage for condition is good, especially now that burning will stack, as it would allow celestial professions to do more condition damage than rabid/carrion ones! (I know burning’s damage per stack is getting lowered, but they did say it’ll still be the most damaging condition, so the prospect of multiple stacks of it is scary.)
Making movement skills not be affected by snares though, I absolutely don’t like it, and I think it devalues the already paltry power of soft CC in this game.
Chill was the one thing where I finally felt we would be able to keep people locked to us.m good luck with that
Remenber they are still tweeking the numbers. After this latest mobility boost lets hope we get a bit more chill and maybe some more regular movement boosts. They mentioned fixing underpowered Signets. I often run Signet of the Locust in roaming PvE and WvW for the permanant 25% run and decent 2nd heal. If they are buffing our signets and this becomes a top tier skill mixed with chills slowdown I think we could catch leapers anyway.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion. If the chill duration is long enough with the final numbers skill cooldowns will mean less charges and leaps anyway. Enough chill could even slow down teleports waiting for their skills to recharge. With a well placed pull or our own charge we still have the ability to close gaps.
Here is the problem that everyone cries about, It probably won’t be easy. A skilled Necro may be able to destroy classes we formerly had issues with. A casual necro will probably be destroyed. (We don’t know the final numbers yet so we can’t tell just yet) Necro is pretty easy to play in PvE and WvW. Somewhat harder in PvP. Its an easy to play class that has weaknesses when you pit high skilled players vs each other.
Think Tekken. Eddy Gordo was so easy to play because of the instant combos but all the high skilled players used others because Eddy was kind of a 1 trick pony. After you got his pattern down he was easy to beat. But oh were his moves cool. Current Necro is the Eddy Gordo of GW2. We are easy to play and look super cool yet on the higher levels of game play we fall short. Now we may actually have skills and stats to make us competitive but at the cost of ease of play. Hmm depending on what kind of player you are you may love or hate the trade off. But don’t ask for an easy to play overpowered class that has little weaknesses. That’s not fun.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
A lot can happen in 3 secs currently I would say only ele see this chill as a nuisance I don’t really see that changing except maybe with condition reaper but condition with necro has and necro is general have issues of their own sooo >.> what was that?
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
Exactly. When reaper hits I’m going to love seeing what people do when they only have their AA as a reliable skill due to so much chill. Yeah run jump port away. Come back here waste more skills trying to get away. Reapers hit hard enough to be a threat and finish so at worse we can be a match shifting annoyance but a good reaper should be a killer.
We’ll never beat everyone but if the final numbers are right hopefully we can content. I just wonder if I can have fear(with Terror), chill (with the damage trait) & Dhuumfire all hit at the same time all doing damage. That would be sick.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
A lot can happen in 3 secs currently I would say only ele see this chill as a nuisance I don’t really see that changing except maybe with condition reaper but condition with necro has and necro is general have issues of their own sooo >.> what was that?
Just depends on how often you can chill someone since the more often you can the more of an issue it becomes for people cooldown wise, even if they keep removing it. Having something go from 8s to anywhere from 9~24s would be annoying if you need something sooner rather than later. Chill isnt really abundant in the game right now in a way that its full effects can really be noticed just hope reaper changes how people see the condition since essentially its extremely powerful.
In your example chilling someone for 3s would add 2s onto their cooldown time. Thats now a small amount. If you can constantly do it every now and then those 2s will pile up. Adding like 2~10s to a skills cooldown can be game changing. Especially if you interrupt something. Doing that puts it on kitten cooldown thats effected by chill.
Just only works if you can constantly reapply chill but you can use bitter chill to always cover it will vulnerability.
(edited by Sigmoid.7082)
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
A lot can happen in 3 secs currently I would say only ele see this chill as a nuisance I don’t really see that changing except maybe with condition reaper but condition with necro has and necro is general have issues of their own sooo >.> what was that?
Just depends on how often you can chill someone since the more often you can the more of an issue it becomes for people cooldown wise, even if they keep removing it. Having something go from 8s to anywhere from 9~24s would be annoying if you need something sooner rather than later. Chill isnt really abundant in the game right now in a way that its full effects can really be noticed just hope reaper changes how people see the condition since essentially its extremely powerful.
In your example chilling someone for 3s would add 2s onto their cooldown time. Thats now a small amount. If you can constantly do it every now and then those 2s will pile up. Adding like 2~10s to a skills cooldown can be game changing. Especially if you interrupt something. Doing that puts it on kitten cooldown thats effected by chill.
Just only works if you can constantly reapply chill but you can use bitter chill to always cover it will vulnerability.
Time game eh? We’ll soon see if it’s efficiency is better than now.
Zerker still meta in PvE, Shoutbow still meta in PvP along with dd eles. And our condi build isn’t even the best damaging condi build.
Nope still not viable.
Meta will change with all te trait and stat changes so we dont even know whats going to be what.
Zerker will always be the most damaging gear and most meta specs like shoutbow are getting stronger. There’s going to be a huge power creep in PvP judging from the previewed trait lines. Also condi necro is still in a bad state regardless of traits. Not enough pressure. Cripple on scepter has just become weaker, still can’t generate life force reliably. All it has going for it are transfers, and a monkey can dodge deathly swarm.
Numbers and traits werent final. Before i see them i wont judge whats going to happen to the meta in pvp. Because of what we got told today i expect a bunch of skill changes as well.
Besides, isn’t Celestial Amulet getting nerfed? I seemed to remember a dev post saying it was, even as the other amulets were getting stat increases to offset the loss of trait stats.
That would at least kick the Celestial Meta builds in the crotch. I mean, you might still be able to make a Shoutbow, or a D/D ele, but they won’t be as equally good at everything as they are now anymore.
Zerker still meta in PvE, Shoutbow still meta in PvP along with dd eles. And our condi build isn’t even the best damaging condi build.
Nope still not viable.
Meta will change with all te trait and stat changes so we dont even know whats going to be what.
Zerker will always be the most damaging gear and most meta specs like shoutbow are getting stronger. There’s going to be a huge power creep in PvP judging from the previewed trait lines. Also condi necro is still in a bad state regardless of traits. Not enough pressure. Cripple on scepter has just become weaker, still can’t generate life force reliably. All it has going for it are transfers, and a monkey can dodge deathly swarm.
Numbers and traits werent final. Before i see them i wont judge whats going to happen to the meta in pvp. Because of what we got told today i expect a bunch of skill changes as well.
Besides, isn’t Celestial Amulet getting nerfed? I seemed to remember a dev post saying it was, even as the other amulets were getting stat increases to offset the loss of trait stats.
That would at least kick the Celestial Meta builds in the crotch. I mean, you might still be able to make a Shoutbow, or a D/D ele, but they won’t be as equally good at everything as they are now anymore.
Pretty much. Also bsre in mind all skills are being looked at since every skill is now going to have a type and an accociatrd cooldoen trait so pretty much everything is going to need to be rebalanced. Excited for tomorrow for sure .
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