Condi Necros are hurting the game

Condi Necros are hurting the game

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Posted by: Ezeriel.9574

Ezeriel.9574

First off, condition necro would be my main character, but I had to admit to myself a long time ago that it simply was not viable.

Second, I am tired of seeing other people playing condi necromancer, when the reality is, your presence only makes things worse.

A condition necro, at a pve event, brings less benefit, than a person that refuses to respawn. All you are doing is causing the boss to scale up, and for what? A few ticks of bleeds, doing maybe 300 damage?

It’s likely true, that necros at boss events end up doing 1/50th the damage other players do, however, they also proc regen with their staffs.

A support geared banner warrior’s regen heals for 300 or so per tick, a condition necro heals for 140…. so every time a condi necro uses mark of blood, they’re damaging the tanks!

…every 4 seconds, when you cast mark of blood, you are over-writing a real healers regen.

I know it’s not the players fault, but this is the situation condi necros are in, no real boss damage, very real player damage.

…and in pvp, a condi thief is superior in every way.

…condi warriors are vastly more useful as well.

…condi engineers kill players twice as fast.

And they can all do something a necro can’t do; they can run away, and live to fight another day.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

(edited by Moderator)

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Posted by: Bhawb.7408

Bhawb.7408

Which bosses, what PvE content? Also, your PvP comments are just complete crap so I’ll ignore even addressing that in detail.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Lily.1935

Lily.1935

No. I enjoy running conditions and I’ll continue to do so, regardless of anyone saying otherwise.

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Posted by: Axelwarrior.9084

Axelwarrior.9084

First of all, the problem isn’t Condition Necromancers, it’s generally the state of conditions in PvE.

Second of all, what? A condi thief being superior to a Necromancer? Ah, sure. What are you gonna do, exactly? Put torment and bleeds on me? Lemme just transfer all that to you, who has no real condition cleanse, put my own conditions, fear you and then laugh while you melt.

Third of all, Necromancers don’t run. Also, let’s see how you’re planning to win in PvP if you’re running away from the points you’re trying to cap.

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Posted by: Ravezaar.4951

Ravezaar.4951

First: OP u know very little about our class
Second: I give u that Condi Necro aint the best choice for PvE, however Community shouldnt diss a Power Specc Necro if they really knew the class.

Condi Engi will Never beat an equaly skilled Condi Necro, for 1 simple reason… Engi cant cleanse to keep up. Engi has together with Mesmer bad Condi cleansing all except u know this.

Condi Warriors as a Condi Necro I have no problems with either, avoid there fields and break Immob and he got nothing on you.

Condi Thief, well I grant u that Plex-Thieves are hard. Superior in any way my kitten , compare AoE for example.

“do us a favor and roll another class”…. do us a favor and give us the number to the guy u got those first class Mushrooms from.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Ezeriel.9574

Ezeriel.9574

Hey, I am just pointing out how everyone feels.

Even a cleric warrior is landing 7k 100 blades. Everyone agrees rangers are garbage, but they’re doing 8-12k rapid fires. Unload thieves, dagger thieves, … even hammer guardians are seeing 2-4k crits while giving everyone in symbol range protection.

….again condi necros will maybe get two or three ticks of bleed damage before their bleeds are replaced by someone else’s auto attack. The result is less damage than a full cleric guard does, while chilled, and with zero % crit chance.

….necromancers stack bleeds very slowly., and your condition inflicting attacks do almost no damage of their own. Compared to a thief spamming sneak attack… it’s sad.

…and while we’re at it, a condi thief with a shortbow can spam poison fields while stealthed, and is vastly superior at spamming aoe bleeds

Their heal (hide in shadows) heals for 5200, gives stealth and cures bleed, poison, and burning, and when traited, stealth cures a condition every 3 seconds, so don’t tell me thieves don’t have condition removal, if they want to, they can clear conditions faster than necros can stack them.

It’s just not the best backstab build, so when you catch a thief, that didn’t spend 2 points to get Shadow’s Embrace, you’re not skilled, you’re not leet, you don’t pwn thieves. You just fought someone that didn’t think spec’ing to kill necros was worth 2 points.

Look, I’m not happy, and I’d love to say get riled-up and campaign for changes, but that’s never going to happen, Anet does not care, so find a new build.

…or in the least, get an axe, and go hybrid.

Or go try to get that zerker build Nemesis is promoting.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Pregnantman.8259

Pregnantman.8259

So the whole point of this thread is for us to give up on Necromancers for whatever reason? Maybe we should make a sticky just for people to qq so that the whole class forum isn’t cluttered by spiteful brainfart.

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Posted by: Lorelei.3918

Lorelei.3918

He is right, in Open World PvE Condi necros are…utterly useless. If you roll a full condi necro and go do temple fights or whatever you are just a leech.

But to say we stack bleeds slowly…is a half-truth. We stack bleeds slower…then a warrior or Ranger…but we’re faster then every other class, even Engi’s! More importantly we provide much better cover condi’s. Condi warrior has no cover condi’s at all.

Also comparing a condi thief to a necro is ridiculous. Because a condi thief is useless at everything except trolling stragglers. No real aoe dmg (aoe poison? woop de doo, ranger, necro and engi can do that too!) no utility, insta dies to a meteor storm, and truthfully does not have enough condi output to break even 1 decent bunker in a timely fashion.

I take it you are some kid who couldn’t handle the necro’s complex rotation and high skill cap required to not die like a fool. So you rolled a condi thief and face rolled some pugs in wvw or maybe finally got a decent score in yoloQ and now suddenly necros are the worst profession ever.

Sorry, but no. In fact I cant wait for your post about condi thieves when the reality about them hits you in the face, too!

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Posted by: Pregnantman.8259

Pregnantman.8259

In Open World bosses all condition builds are useless, not just Necro. But just so that the condition build of a necro is useless in Open World bosses and subjectively worse/better than the condition builds of other classes, the class itself is not useless.

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Posted by: Azrael.4960

Azrael.4960

OP obviously have never gone to triple wurms. Skilled condition necromancers are VERY high in demand. If you don’t have 15 skilled condition users the zergs are going to be mobbed by Husks which will make short work of everyone for 2 reasons. 1) They have an unblockable knock up and back skill. 2) Their armour is so high that a full zerk build does less than 100 damage per hit. Full condition spec’d necros or engis are a must. Mesmers are generally more required for the dps teams.

WvW roamers are 90% if not 100% Dire spec’d condition users. Blob fights are dominated by Guardians Warriors Elementalists and Necromancers. The incredible toughness that a necromancer can bring means that in skilled hands, their AOE bombs can be sustained for long bouts of fighting. I’m totally not as skilled as some of the necros out there but in blob fights, my necro will almost always be one of the last ones to go down unless I over extend or our blob gets broken. Zerk spec’d necros have around 18k HP, but when including death shroud with no points in Soul Reaping, necros have effectively 32k HP. In terms of sustained fighting ability, Necros are hard to beat.

Your post makes the assumption that at end game people aren’t carrying extra gear and making use of the ability to retrait in the field. My necro carries 3 sets of gear. Full condition spec for wurms, knights/cav for wvw blob fighting and a zerk set for most other things. I’ll probably get her a 4th set for wvw roaming at some stage.

In terms of DPS, an interesting post was recently added about a youtube video that compared a full zerk warr vs a full zerk necro. Within the boundary conditions that were tested, the zerk warrior dps was 10% less than a zerk spec’d necro. This included food and bloodlust stacks. Lifeblast was doing 7k+ on crits and when traited, necros gain 100% crit chance. No class has an auto attack which lands 7k+ crits. When comparing channelled skills, most people look at hundred blades as the king of them with the massive damage that it has. However, this is offset by the fact that you cannot move and thus relies on good stacking. Assuming zerk specs, other channel skills like Whirling Axe, Rapid fire and Ghastly claws both channel up past 12k easily. Rapid fire and Ghastly claws have the solid advantage of allowing you to move while still channelling thus guaranteeing that all your shots will hit, excluding dodges, invulnerability and blocking.

Rangers and Necros are the two most selfish classes in the game, this is undisputable. However, their background requires them to be so. Rangers are definitely not “garbage” and anyone who says that generally does not know how to play them beyond bear bow or pew pewing from range.

If you haven’t played a condi-necro, or a necro at all, you should refrain from judging

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Posted by: Zaganna.6034

Zaganna.6034

Necro is king of conditions. Do somebody still belives that you can just spam some bleeding and invest in condition damage to be called conditioner? Hell NO!

Indeed Necromancer isn’t the faster class on stack bleeding, but it’s one of the two classes who can apply MOST of the condition that deals damage.
You shoudn’t be afraid of bleeding stacks, you should be about bleeding, poison, burning, fear (a 1k tick fear!), torment, plus weakness, chill and cripple.
Now let’s see how much you can rid of all that. Please, use your condition cleaner so I can just spam all again.

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Posted by: Souldestructor.9576

Souldestructor.9576

Hey, I am just pointing out how everyone feels.

Even a cleric warrior is landing 7k 100 blades. Everyone agrees rangers are garbage, but they’re doing 8-12k rapid fires. Unload thieves, dagger thieves, … even hammer guardians are seeing 2-4k crits while giving everyone in symbol range protection.

….again condi necros will maybe get two or three ticks of bleed damage before their bleeds are replaced by someone else’s auto attack. The result is less damage than a full cleric guard does, while chilled, and with zero % crit chance.

….necromancers stack bleeds very slowly., and your condition inflicting attacks do almost no damage of their own. Compared to a thief spamming sneak attack… it’s sad.

…and while we’re at it, a condi thief with a shortbow can spam poison fields while stealthed, and is vastly superior at spamming aoe bleeds

Their heal (hide in shadows) heals for 5200, gives stealth and cures bleed, poison, and burning, and when traited, stealth cures a condition every 3 seconds, so don’t tell me thieves don’t have condition removal, if they want to, they can clear conditions faster than necros can stack them.

It’s just not the best backstab build, so when you catch a thief, that didn’t spend 2 points to get Shadow’s Embrace, you’re not skilled, you’re not leet, you don’t pwn thieves. You just fought someone that didn’t think spec’ing to kill necros was worth 2 points.

Look, I’m not happy, and I’d love to say get riled-up and campaign for changes, but that’s never going to happen, Anet does not care, so find a new build.

…or in the least, get an axe, and go hybrid.

Or go try to get that zerker build Nemesis is promoting.

This up here all that i quoted is utter BS, Condi Necro’s can stack bleeds faster than you can say holy crap i just melted by the condis i got. maybe before it’s done. Crits/Scepter AA/Scepter 2/Dagger 5/ Staff 1/ BiP/SoP/WoC proc/Sigil of Geomancy/Sigil of Earth/Rune of the Krait+elite skill.
All those listed cause bleeding, we can cause it every chance we get, yeah it may scale down from others but hey guess what it’s still dealing dmg and ticking, we bring other condi’s, WE GIVE WEAKNESS MORE EASILY THAN OTHER CLASSES W/O FIELD COMBO AND WITH!
So don’t say necro’s are meaningless unless you have PROPER reason for it.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

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Posted by: robertul.3679

robertul.3679

Anyone not in dps gear is hurting the world bosses events.

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Posted by: Korain.1379

Korain.1379

It’s not the class or the spec. The way that ANet chose to handle condition damage is hurting the game.

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Posted by: Souldestructor.9576

Souldestructor.9576

Anyone who knows caster classes in any game never does immense amount of power only [magic dmg] Necromancer is the only class with conditions, yeah conditions are unbearably low dmg because of pvp but so has WvW Flavors of month and what not. Necro as condition is more befitting to a class than power based zerker. game mechanics are there for reasons. next thing you know a boss will only be hit by conditions alone and what happens to you zerks? the condi necro’s still applying condi’s and you all got your thumbs in a pie thinking when you can dmg the boss with massive dps.
don’t follow the mechanics and you get screwed, and not in a good way.
Who likes to wipe? people who don’t follow mechanics, or trolls.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

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Posted by: innocens.1582

innocens.1582

during world events stacking bleeding on spawned champs and then spreading it to the trash with your epidemic works pretty good.

So i disagree that condition necros hurt world events.

a man who doesnt make mistakes doesnt do anything

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Posted by: Pregnantman.8259

Pregnantman.8259

Except if you are not the only one spreading the conditions or applying them on AoE scale. In a zerg, you can expect that anything that is targettable is already carpetbombed by conditions. Spreading conditions sure are useful and fun, but shouldn’t cover the majority of your usefulness. There is no reason why a power necro, while putting out good damage on the world boss (unlike a conditionmancer whose bleeds cannot find room to stay long enough) can further increase effectiveness by slotting Epidemic as well. With high might stacks and points in Curses even a power necro can do good condition damage.

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Posted by: Dakota.4591

Dakota.4591

OP obviously have never gone to triple wurms. Skilled condition necromancers are VERY high in demand.

A few mobs in an event that came out a year and a half after the game was release, that had this mechanic -specifically- added for the one and only reason of giving condi classes something to do, hardly counts towards the big picture of the problem with conditions in PvE. If anything it’s that much more poignant a symptom of the overall problem

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Posted by: Souldestructor.9576

Souldestructor.9576

Power Necro’s were hit hard with Axe only weapon that does good dmg even on crits is Dag so saying an axe power necro does good dmg is laughable. Axe 2 used to do immense dmg before they patched and switched critical dmg to ferocity now Power necro’s only dmg is Dag AA. Necro has gotten the kitten end of the stick since the condition basis was high in demand. now Engies pack more conditions in because they are wonderful at it? only class with an all clear condition is Necro’s consume conditions. TBH Necro condition is the only thing that keeps necro’s alive. MM AI for Minions is pretty useless, it’s like hey i’m hitting something and your standing there not hitting a thing.
Power necro’s only dps is with Dag AA
Conditions have no place in PVE……… What else you want a necro to do? Bunk? be the tank? that’s the last thing left. with a class that has high health with the LF pool it seems the only option for a necro. Just stand there and get hit by World Event bosses and leave it at that. Necro don’t gotta do anything but that it seems.

P.S. Anet says Necro’s Attrition, what’s so attrition about being a necro when you can’t do anything to stop what they do to the class?

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

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Posted by: Seras.5702

Seras.5702

Hey, I am just pointing out how everyone feels.

Clearly not everyone.

Even a cleric warrior is landing 7k 100 blades. Everyone agrees rangers are garbage, but they’re doing 8-12k rapid fires. Unload thieves, dagger thieves, … even hammer guardians are seeing 2-4k crits while giving everyone in symbol range protection.

You literally just compared a condition spec to all zerk builds. It has nothing to do with which class is played. You could say the same thing about the uselessness of condition warrior vs a powermancer. Condition builds are less useful in PvE content. That’s common knowledge. Let’s stick with apples and apples.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: DargorV.8571

DargorV.8571

Ironic how condi necros used to get laughed at and ridiculed.

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Posted by: Obtena.7952

Obtena.7952

This thread is timely … I was just thinking how narrow-mindedness and play-my-way attitude was hurting the game as well.

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Posted by: borrok.9267

borrok.9267

I honestly think the class is exactly where it needs to be. Minion AI aside.

Teef master race

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Posted by: NeXeD.3042

NeXeD.3042

Really? You think this class is balanced in all 3 game modes?

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Gyler.8150

Gyler.8150

Your post is so full of crap.

Since when did players have a dps of 15000 damage a second.

Actually elementalists, thieves and possibly engineers can mantain 15k dps in a fully buffed group.

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Posted by: nearlight.3064

nearlight.3064

Your post is so full of crap.

Since when did players have a dps of 15000 damage a second.

Actually elementalists, thieves and possibly engineers can mantain 15k dps in a fully buffed group.

By fully buffed, I assume you mean with war/ranger buffs? Deykeyz’s ele calcsshow different builds hittin 12-13.8K or so DPS with just 25 might fury and max vuln. The ice bow4 and FGS 4 (although an exploit) are much higher bursts.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Gyler.8150

Gyler.8150

Staff is at 14.5k, close enough :P.

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Posted by: nearlight.3064

nearlight.3064

Staff is at 14.5k, close enough :P.

Ah yes now I remember! And I do think that having that DPS on ele is really fair since they’re so uber fragile, and for staff builds they need enemies to not move around and out of lava fonts. They also can’t take as many blasts so its a tad more selfish, but still amazing amazing DPS, even if it is kinda boring sitting in fire all day.

Anyway as for necros, I think they’re general DPS is in a good spot, but like everyone says, cleave and some DPS support options are needed so badly. Its bad game design when a class is objectively the worst in a game mode in nearly every situation, and when some members of the community create stigma towards necromancers (and rangers as well even though there shouldn’t be as much of an actual reason to), it means that Anet has created a very flawed game environment, and changes need to be made to make more accessible and less toxic overall community in regards to these classes. I don’t recall playing other MMOs where one class was objectively the worst. And especially for a game that prides itself on breaking away from traditional MMO conventions and making content accessible for all classes and all people, there is no reason why one class should be considered the worst.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Pelopidas.2140

Pelopidas.2140

Keep 13-15k dps ? Maybe for 3-5 seconds, no more…wat 15k dps…

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Posted by: nearlight.3064

nearlight.3064

Keep 13-15k dps ? Maybe for 3-5 seconds, no more…wat 15k dps…

Most bosses with easy mechanics (not fractals or arah) will be dead or almost dead in 5-10 seconds, if its in a party with 2 eles, a guard, a warrior, and usually a thief or ranger, just stack max might and fury out of combat and you’re good to go.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Celestina.2894

Celestina.2894

So do me, and the rest of the world, a favor. Play another class.

No, screw off.

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Posted by: spoj.9672

spoj.9672

Keep 13-15k dps ? Maybe for 3-5 seconds, no more…wat 15k dps…

If a 4 man group can do 70k dps in a downscaled dungeon (observed with third party dps calculator). I think 15k per player in a lvl 80 dungeon is quite reasonable. :P

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Posted by: Pelopidas.2140

Pelopidas.2140

hmm gimme a video or talk more about the circumstances/period of that dps
I hope you dont mean that all 4 wield fgs and do rush with mob against the wall, and at that moment the dps jumps to 70k

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Posted by: nearlight.3064

nearlight.3064

hmm gimme a video or talk more about the circumstances/period of that dps
I hope you dont mean that all 4 wield fgs and do rush with mob against the wall, and at that moment the dps jumps to 70k

I just know this from experience from when I tag along with my friend’s speedruns on my ele. The bosses melt. As for videos I can’t look for one right now but maybe check out the DnT tournament videos on youtube for a general idea.

OOOH I just remembered, Deykeyz has a comprehensive ele fractal video guide, where they melt everything, and use more complicated tactics, and utilities than just fire staff, but I think she might have a max staff DPS video there too on her guide somewhere.

I’ll link it here in a second.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-DPS-Elementalist-for-PvE/first
Yup this should have all the videos you need to understand ele DPS.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

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Posted by: spoj.9672

spoj.9672

Nah we observed over 140k dps when using fgs. We may have had one icebow going off for the 70k (dont remember exactly) and the ferocity scaling in low level dungeons would account for the over the top damage. The calculater shows dps in realtime so it constantly fluctuates. 70k was the peak on that no fgs kill as far as i can remember. I think 40k was about the lowest. 10k per player when downscaled to lvl 35 is pretty good. Although these numbers are meaningless as they depend on boss armour and that varies. Same goes for theoretical calculations. The standard is calculated from 2600 armour, many lvl 80 bosses have more armour than this.

15k dps per player is the high end without burst and requires maximising buffs but is very possible in organised groups. But the reality is fights never last very long and you can almost always use burst so those ridiculously high icebow and fgs bursts are pretty sustainable in terms of fight times. The only exception would be on some fractal bosses where its more about endurance than max dps. Although you can burst to speed up phases (fgs arch diviner for first 2 phases).

(edited by spoj.9672)

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Posted by: Afya.5842

Afya.5842

OP obviously have never gone to triple wurms. Skilled condition necromancers are VERY high in demand.

A few mobs in an event that came out a year and a half after the game was release, that had this mechanic -specifically- added for the one and only reason of giving condi classes something to do, hardly counts towards the big picture of the problem with conditions in PvE. If anything it’s that much more poignant a symptom of the overall problem

It really shows the underlying problem. It is not the build that has problem. It’s the encounter. HP/Armor scale being a huge part of it. Out of the whole game, only that event favors condi, don’t you think that’s a problem? Some mobs should favor direct damage, some should favor condi, some encounter could be made to favor healer like constant degen, some already favor soldier like Teq. The big picture of the problem really is dungeon encounter being too plain.

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Posted by: Pelopidas.2140

Pelopidas.2140

hmm gimme a video or talk more about the circumstances/period of that dps
I hope you dont mean that all 4 wield fgs and do rush with mob against the wall, and at that moment the dps jumps to 70k

I just know this from experience from when I tag along with my friend’s speedruns on my ele. The bosses melt. As for videos I can’t look for one right now but maybe check out the DnT tournament videos on youtube for a general idea.

OOOH I just remembered, Deykeyz has a comprehensive ele fractal video guide, where they melt everything, and use more complicated tactics, and utilities than just fire staff, but I think she might have a max staff DPS video there too on her guide somewhere.

I’ll link it here in a second.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-DPS-Elementalist-for-PvE/first
Yup this should have all the videos you need to understand ele DPS.

I watched some of the vids. In some fights, where the champ reaction is slow, for example molten effigy, the boss melts, and the ele’s dps may reach 15k…light whip with full might/vuln does impressive numbers..so ele OP nurf nurf:D But in fractals sometimes you can;t stack the enemy or there are lots of them that hurt you, so the ele stays away and his dps drops..and that is also shown in the videos.
From a guardian/warrior perspective, the dps barely reaches above 13-14k at the optimized conditions. Which even in an organized party won’t be more than 10sec..maybe 15 ?…on the other hand what boss survives more than that…

40k about the lowest? Where, i mean all the bosses die from fgs in 2seconds, burrows die from ice bows, the only place you actually damage mobs is after the spider (frost bow dead in 3sec) and in p2 at the end…and even there 40k is a kittening lot, these mobs have around 40k hp -.-

Maybe in arah 70k-80k party dps can be done, but the interval won’t be more than 10-15sec, then vulnerability will drop or might will drop…
The dps in AC is irrelevant since 3-8second fights show the dps when burst is at peak…

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Posted by: spoj.9672

spoj.9672

It was 70k with 4 players on kholer (looking back their may have been an fgs). Sorry about my fuzzy memory. And yeah in arah we got 140k on the bloodstone with fgs (wasnt even a high dps composition).

But my point still stands 13-15k dps is very easy to do in an organised group for ele and thief. The other classes will be capped at about 12k or less. But sustained dps like that is irrelevant because you can burst everything. Even when you cant fully burst, you can still semi burst at various intervals (some fractal bosses).

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

With megaservers.. it doesn’t really matter what build anyone plays when it comes to WBE, everyone is equally useful/useless when the boss melts in 90 seconds because there’s 100+ ppl hitting it with auto-attack.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: borrok.9267

borrok.9267

Really? You think this class is balanced in all 3 game modes?

I play in WvW and PvP and haven’t run into any issues where it appeared the class was unbalanced. PvE is hard to say, I really don’t do that. It feels less like rock, paper, scissors now than it did a year ago. My opinion.

Teef master race

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Condi Necro’s might not be very useful at bosses, but are pretty nice in PvE versus bigger groups of mobs (scepter/focus + staff and Epidemic). In PvP necro’s seem to become less and less useful.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I think the goal of reducing the overall number of necromancers in PvE is a good one.

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Posted by: LezardValeth.9453

LezardValeth.9453

Yeah um, I’m not good at determining balance or whatnot, but as a person of common sense I’ll share my two cents.

You are pretty much commanding other people to play the way YOU want, rather than the way THEY want. Excuse me for asking, but who made you the ruler of this game, and why should I care? As much as I hate this class as I view it as a abomination of the class of necromancer, I never go around demanding that people stop playing the class altogether.

In conclusion, condi necromancers are not hurting this game, players such as the maker of this topic, are.

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Posted by: Bhawb.7408

Bhawb.7408

If you are in a group with other people, it is common courtesy to not play a bad build that doesn’t remotely contribute to the group. If you had someone who /dance’d in every fight instead of doing anything, you’d be reasonably angry; playing condi necro is the same situation.

You’re already playing the worst profession in the game, at least be nice enough to play the best build you can so your team doesn’t have to 4 man the dungeon for you.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: nearlight.3064

nearlight.3064

I think the goal of reducing the overall number of necromancers in PvE is a good one.

I disagree with this. We all know that Necromancers need some pretty drastic buffs for PvE, and what is the point of doing that if people stop bringing necro to pve and play a different class instead?

We all know its the worst in that game mode, but if we don’t stand by our class and do everything we can to improve the reputation of necromancers in pve, then we might as well just roll a warrior and faceroll through all of the game’s content. I believe that the necromancer will one day get the buffs we need to be competitive in pve, but until that day comes I will play my necro to its fullest potential to show people I come across that there are good players out there that really care about this class and want to do the best they can with it.

Thats my thought process regarding this issue, and I do agree that condition necromancers need some guidance since their build is 100% bad in pve and a bit less effective in WvW when you’re fighting blobs with a 15 man group on a T2 server (it kittenes me off that we have 2 necros that always run condi even if we’re going up against ginormous groups). Similarly to bearbow rangers, or melee GS mesmers, or cleric guardians, condition necros should be informed politely why their build is suboptimal in that environment, so we can encourage a higher standard of play for this class that can potentially improve our class’s image in the community.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: NeXeD.3042

NeXeD.3042

We should probably kill those necros. Also I’m never being the staff ele again.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I think the goal of reducing the overall number of necromancers in PvE is a good one.

I disagree with this. We all know that Necromancers need some pretty drastic buffs for PvE, and what is the point of doing that if people stop bringing necro to pve and play a different class instead?

We all know its the worst in that game mode, but if we don’t stand by our class and do everything we can to improve the reputation of necromancers in pve, then we might as well just roll a warrior and faceroll through all of the game’s content. I believe that the necromancer will one day get the buffs we need to be competitive in pve, but until that day comes I will play my necro to its fullest potential to show people I come across that there are good players out there that really care about this class and want to do the best they can with it.

Thats my thought process regarding this issue, and I do agree that condition necromancers need some guidance since their build is 100% bad in pve and a bit less effective in WvW when you’re fighting blobs with a 15 man group on a T2 server (it kittenes me off that we have 2 necros that always run condi even if we’re going up against ginormous groups). Similarly to bearbow rangers, or melee GS mesmers, or cleric guardians, condition necros should be informed politely why their build is suboptimal in that environment, so we can encourage a higher standard of play for this class that can potentially improve our class’s image in the community.

If no one played necros maybe Anet would buff them, I dunno.

Alternately, maybe someone will discover some necro glitch that gives them massive DPS, but until then whatever.

Also I had to roll a Charr for the cheevy and I made it my necro which doesn’t really give me a ton of incentive to play the class in general because Charr are stupid and ugly.

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Posted by: Quells.2498

Quells.2498

bleh, that was tough to read so I’m going to make this short. Yes, in PvE condition damage is lackluster because of programming reasons; However, condition duration and non-damage focused conditions are still very good. I always suggest going power for damage and condi duration for weakness / poison / blind / chill.

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

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Posted by: Infect.2738

Infect.2738

This thread hurt my head.

Zombify – 2013 PAX NA and 2014 NA All-Star Necro
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2

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Posted by: Souldestructor.9576

Souldestructor.9576

In PvP necro’s seem to become less and less useful.

Yeah you try having a skilled guardian bunk against X being all other classes excluding necro, or vs Y being necro? any bunk guardians running 0/0/6/6/2 or 0/0/2/6/6 aren’t going to be easy to fight down let alone kill before it becomes a 1v2 or 1v3. Necro’s are the bunk guardians bane in pvp. condi melting them to nothing. all because they got boons.

give me a vid of 2 skilled players one a bunk guard and the other a non necro and get back to me bout that.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)