Condi and power balance
This has to do with the meta and how the game slowly shifted towards condi cheese. I’ve refused to go the condi route since I watched the game went from power to condi. But now condi cheese is everywhere in WvW roaming, it’s in sPvP, I may have no choice but to go condi with Reaper because you’re right, condi is more powerful.
Power still has a place in WvW ZvZ and PvE, but condi right now rules roaming, small groups, and sPvP. I don’t like it but it is what it is.
In theory the condiitons have to use also condition duration, but no one use it why it’s already in a large amount of runes and no one need to add more of it, focusing all on the midbunker condi build, obtaining both damage and defence.
Anyway for dps builds the reaper give us a % of free critical rate based on the enemy vulnerability, making us really able to play stats like valkyrie or cavalier, obtaining not more damage but more defence.
yea Power Necs are a rare breed and the Condi Meta is even more boring then the first years Zerk Meta. Very few good traits that caters to pure Power builds with some exceptions like “Close to Death”…
would really like to see the Power Reaper upto par with Condi Necro builds (and I dont talk about mass Zerg fights)
Servant of Dhuum
Condi more boring than Power, as someone who ran condi on most of his char. before the changes and have since had a blast with it, that is a VERY sweeping statement. I personally will probably be changing my Condimancer to a hybrid Reaper when HoT drops
Condi more boring than Power, as someone who ran condi on most of his char. before the changes and have since had a blast with it, that is a VERY sweeping statement. I personally will probably be changing my Condimancer to a hybrid Reaper when HoT drops
Hybrid could be good yes, would like to test Sinister some more but pure Sinister feels abit squishy on what now basicly become a Melee class
Servant of Dhuum
Wut did i just read here o.O? What is the point of this thread? Most of the statements from you ppl are completely wrong, at least spvp part. It feels like 1 person with multiple accounts trying to prove some unknown point.
Wut did i just read here o.O? What is the point of this thread? Most of the statements from you ppl are completely wrong, at least spvp part. It feels like 1 person with multiple accounts trying to prove some unknown point.
Pretty much this ^^
There are currently 2 condition builds on necro, terrormancer, and full conditionmancer.
There are something like 10 different power builds…
There is 1 condition weapon on necro, scepter. There are 5 power weapons and 1 utility weapon (Dagger, Axe, Greatsword, focus, warhorn, utility staff)
With the introduction of reaper you can also do 1 or 2 interesting hybrid builds.
There is 1 condition trait line (curses), two utility traitlines (SR, Reaper) and 3 power traitlines (BM,SP, DM)
Conditions are much harder to play than direct damage. They require much tighter rotations, you have to fight against all the normal counterplay (dodge, block, invuln, heals), plus the addition of resistance, and cleanses.
Pretty much everything in your OP is just plain incorrect.
Wut did i just read here o.O? What is the point of this thread? Most of the statements from you ppl are completely wrong, at least spvp part. It feels like 1 person with multiple accounts trying to prove some unknown point.
Pretty much this ^^
There are currently 2 condition builds on necro, terrormancer, and full conditionmancer.
There are something like 10 different power builds…
There is 1 condition weapon on necro, scepter. There are 5 power weapons and 1 utility weapon (Dagger, Axe, Greatsword, focus, warhorn, utility staff)
With the introduction of reaper you can also do 1 or 2 interesting hybrid builds.
There is 1 condition trait line (curses), two utility traitlines (SR, Reaper) and 3 power traitlines (BM,SP, DM)
Conditions are much harder to play than direct damage. They require much tighter rotations, you have to fight against all the normal counterplay (dodge, block, invuln, heals), plus the addition of resistance, and cleanses.
Pretty much everything in your OP is just plain incorrect.
^This
Also, while I know this thread mostly concerns necro, aren’t most meta builds in spvp, pve, Zerg vs Zerg power based?
I think speaking of Reaper context, condi reaper or some sort of bunker/condi works much better than pure power reaper. Unless you do PvE where gravedigger spam is a thing. Or in WvW ZvZ where the only reason condi doesn’t do well is due to the amount of condi cleanse available, so it’s not a class specific issue. However Reapers don’t exactly work too well in ZvZ because you aren’t frontline melee no matter how much you want to be.
Everywhere else where you have to perform under pressure and really know your class, be it solo roaming or small group, condi/bunker builds will perform much better. As for sPvP, we’ll see when HoT launches. But I was wrong in generalizing condi & sPvP together (it was 2am and late when I posted). sPvP is mostly power/bunker builds atm. I’m talking only Reaper and Reaper specific traits. Right now traits that boost Greatsword mostly suck, where as traits that utilize chill & chill damage are rockstars. And dhuumfire made very viable by reaper shroud 1. You’d be dumb to not convert all the condi Reapers pump out into some sort of damage.
I’m assuming OP was hoping condi Reapers would perform as well as power necros do currently in ZvZ. Honestly right now Reapers definitely fit the condi/bunker builds better, with the exception of PvE where you can Gravedigger spam.
(edited by gavyne.6847)
I don’t even know that the damage you get from Chill outshines the damage you get for Power builds with Decimate Defenses. I suppose it depends on how much Ferocity you have stacked and how much vulnerability the target has.
I really don’t agree with the argument this thread is trying to make. Power options abound, even for Reaper.
“He’s like a man with a fork in a world of soup.”
If condition is the smartest choice, can you explain why Zerk is meta ?
My best guess is that, because Necromancer has so much condition management, giving it equal condition damage would throw PvP out of balance.
Why is it that every class in the game get way more condi options rather than power?
Look at the reaper, chill converted to condi dmg, while chill is one of the main things about reaper, there is no trait that gives power builds any advntage with chills other than vournability stacking
The reaper got a new weapon dealing exclusively direct damage, shouts dealing damage, a reaper shroud with only one damaging condi skill (RS4). The condi damage on chill is to make sure the reaper is not ONLY for pure damage but can also benefit condi builds. And yes, condi reaper works well (unlike any condi necro).
Which necro build is meta? cele signet. Does cele signet use condi weapons? no. Does cele signet use condi traits like dhuumfire? no. So necro is currently a power meta.
why the power builds get 3 stats related dmg modifiers and condi only one?
This I agree is a problem. On the other hand, they still don’t deal as much damage as a berserker. Actually, the only meta condition build is burning guard on carrion (i.e. hybrid) or to some extent D/D ele on celestial (also hybrid).
my main talking point is aobut the reaper, it feels like condi reaper is way way way stronger than the power counterpart and have much more traits emphasis on condi dmg. I feel like you trying to push everyone into the condi meta…
There is literally only 1 condi trait. The chill originally is a mechanics made so that for you to stick to the enemy, so chill traits are designed for the power reaper (using GS).
I play power necro all the time and did tried codni couple of times with huge success, tho it felt so easy in compare to power play, it is the same with the reaper now, nothing changed and I really hoped that power reapers would be obsolete.
Playing rabid is more forgiving than berserker. No doubt about that. But the best condi build I found for reaper uses carrion amulet and is very bursty and also quite squishy (essentially carrion is as squishy as marauder). It is not “easier” than power, it is just different.
If condition is the smartest choice, can you explain why Zerk is meta ?
in PvE perhaps but that may change
in sPvP more Condis by the minute
in WvW try Solo or small-scale roam and u see 3-4xtimes as many Condi players as u do Zerk
Wake up and see the intesity stacking
Servant of Dhuum
Necromancer conditions poison, bleed, & torment barely scale with condition damage.
You are better off taking almost any other stat.
why the power builds get 3 stats related dmg modifiers and condi only one?
This is what really shows you haven’t actually played much condimancer. Many of condimancer’s bleeds come from bleed-on-crit sources like barbed precision and sigils of earth, so precision is also an important stat (the rework to target the weak with direct precision->condition damage reinforces this). Having a high crit chance and then praying to the RNGods is an important component of playing full condimancer.
Secondly, after they removed our general condition duration (now only available from food) basically we have to stack condition duration for each of our conditions separately. Bleed duration and torment duration aren’t the same thing, and compete for rune slots, but they all directly contribute to our DPS. You could in fact consider each condition duration a separate stat that condimancers basically have to choose one of.
I did mentioned about that I had limited experience on condimancer, though I am sure that it dosnt rely on sigil/runes proccess.
Spvp is slowly infested by condi and cele stats,while WvW roaming is already infested and dominated by condies since anet gave them dire, preplex and condi stacking potencial.
When I first heard of Reaper, I thought to myself, well , it is a REAPER, it is about death with scythe and hard finishing blows that you called think “R.I.P” when you land them.
It is like that and Im glad it is like that, though in time you realize that GS is nothing when you can get scepter offhand dagger or warhorn and use condi reaper and be much more effective.You actually can go condi hit with scythe doing almost 0 dmg but win cause of conditions.For me,it is like missing the whole point of Reaper if you go condi.And while on Reaper traitline you wont find alot of condi favor traits,you’ll find at least the trait that gives condi dmg to chill that it is one of the strongest if not – the strongest trait there. The shouts – if traited – doing more condi dmg than raw dmg, the GS is very welcome and I love it,and the whole power side of reaper I much much like and will play it alot.
Wut did i just read here o.O? What is the point of this thread? Most of the statements from you ppl are completely wrong, at least spvp part. It feels like 1 person with multiple accounts trying to prove some unknown point.
Pretty much this ^^
There are currently 2 condition builds on necro, terrormancer, and full conditionmancer.
There are something like 10 different power builds…
There is 1 condition weapon on necro, scepter. There are 5 power weapons and 1 utility weapon (Dagger, Axe, Greatsword, focus, warhorn, utility staff)
With the introduction of reaper you can also do 1 or 2 interesting hybrid builds.
There is 1 condition trait line (curses), two utility traitlines (SR, Reaper) and 3 power traitlines (BM,SP, DM)
Conditions are much harder to play than direct damage. They require much tighter rotations, you have to fight against all the normal counterplay (dodge, block, invuln, heals), plus the addition of resistance, and cleanses.
Pretty much everything in your OP is just plain incorrect.
10 different power builds? hmmm let me guess wellmancer,spectral and 8 different mix of them.In the end of the day your biggest role as power necro in spvp is just to use lich in the right time while condi necros have the luxury to also tank a point.