Condi build solely for Triple Trouble Husks?

Condi build solely for Triple Trouble Husks?

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Posted by: bearbear.1903

bearbear.1903

I’m in the process of levelling a Condi Necro with the intention of dealing with the Husks at the Triple Trouble world boss event. I have never played a Necro before so this is just purely theorycrafting and the build may not work well at all, however I would like some feedback and opinions.

Most, if not all, other Condi Necro builds that I’ve seen are aimed at level 80 content, i.e. WvW or PvP. The difference with a Triple Trouble specific build is the downscaling and condition damage cap that occurs in Bloodtide Coast.

The downscaled condition damage cap for each wurm is 906 for Amber, 838 for Crimson and 880 for Cobalt, so in other words, the maximum unscaled condition damage that you ideally would want is 1626.

What I’ve seen from the majority of Condi builds is that they use something like Undead runes, which is useless because you go over the condi cap or Krait runes to maximise the total number conditions, so here’s my first question:

Is it better to have a larger number of different conditions or simply have fewer, but more stronger ones?

The reason I ask this is because I was thinking of using a Might stacking build with Aristocracy runes to push past the condition damage cap.

The build I’ve come up with is this: http://gw2skills.net/editor/?fRAQNArYWn0ISjNWdDu2AHOmoXogOAKzRI6HYCyAqiCA-ThSAABY8AAES9nZ0HAwhAQMlChcGAewsDh7PElyu2UCSKAYmDA-e

I’ve mainly chosen exotic equipment since that’s what I’m most likely going to be buying. As for the 2 ascended pieces, I’ve obtained a Rabid ring via a random Fractals drop and I’m in the process of crafting an ascended Rabid back. As you can see, the condition damage with this build is 1634, which is already over the condition cap.

Some more questions:

Would it be better to use more condition orientated sigils, i.e. Agony, Earth, Geomancy, Malice and Doom as opposed to Strength and Battle?

As said earlier, I’ve never played a Necro before so I don’t actually know if the traits are any good. Would it be better to use Chill of Death and Dhuumfire rather than Reaper’s Might and Close to Death?

Is Signet of Vampirism a viable heal for the Triple Trouble event? I’ve picked it purely to proc the Signet Mastery trait for the Might stacks, but I have no idea how good the heal actually is. It would be useless if you’re going to die all the time.

Would it be worth putting a sigil of Perception on the 2nd set of weapons to raise crit chance?

I have no idea what the average number of Might stacks you can sustain with this build, so I don’t know if this build is any good at all, but hopefully someone smarter than me can answer some of these questions.

Condi build solely for Triple Trouble Husks?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

In big events like this, variety>quantity and strength. Torment and Confusion are rarely at cap, so you will be getting ~100% of the damage on those while possibly getting about 15% out of your bleeds. Sigils of Torment are good for adding condition damage. Epidemic is your bread and butter, though, as that makes all of the worthless bleeds everyone else puts on the adds use your condition damage on whatever they spread to.

As a necro, never use Doom sigils. You really, really don’t need it. Torment, Strength, Blood, Leeching, and Battle are probably the best ones to use for what you’re aiming for.

Dhuumfire > Close to Death for your purpose here. Chill of Death vs. Reaper’s Might is a toss-up, though.

Strangely, this is the one (and I do mean ONE) place where Signet of Vampirism is still useful. Husks have astronomical armor, but not much health. Signet of Vampirism’s active ignores armor entirely, so popping it can let you deal a very significant amount of damage to one in a very short timeframe.

And no, don’t bother with Sigil of Perception on a condition build. You always have better options.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Condi build solely for Triple Trouble Husks?

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Posted by: bearbear.1903

bearbear.1903

I’ve never actually been part of the condition damage team in the Triple Trouble event, however from my understanding in organised runs (which are the ones I attend), you will have to solo a husk. In this case, the vast majority of the conditions on a husk should be your own.

Condi build solely for Triple Trouble Husks?

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Posted by: Raina.8642

Raina.8642

In big events like this, variety>quantity and strength. Torment and Confusion are rarely at cap, so you will be getting ~100% of the damage on those while possibly getting about 15% out of your bleeds. Sigils of Torment are good for adding condition damage. Epidemic is your bread and butter, though, as that makes all of the worthless bleeds everyone else puts on the adds use your condition damage on whatever they spread to.

These are husks. Unless your group has great pulls, youll be on your own, or one of two on the husk. So its actually worthwhile. Plus, unless idiots joined up to condi group, you shouldn’t have worthless bleeds/other condis stacked up.

Having said all that, would still run sigil of corruption on an offhand, with bursting and strength as the primary weapons. Runes of aristochracy combined with sigil of strength will be lots of might, and im not 100% sure about reaching/breaching that cap, but still would prioritise might, and corruption. I believe bursting increases your condition damage, not your condition stat.

Condi build solely for Triple Trouble Husks?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Bursting increased the stat before the recent rune & sigil overhaul. I haven’t tested since to double-check on that.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Condi build solely for Triple Trouble Husks?

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Posted by: Tim.6450

Tim.6450

Bursting increases the stat.

EverythingOP

Condi build solely for Triple Trouble Husks?

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Posted by: bearbear.1903

bearbear.1903

Having said all that, would still run sigil of corruption on an offhand, with bursting and strength as the primary weapons. Runes of aristochracy combined with sigil of strength will be lots of might, and im not 100% sure about reaching/breaching that cap, but still would prioritise might, and corruption. I believe bursting increases your condition damage, not your condition stat.

Raina, having Sigil of Corruption or Bursting is useless for the wurm event because my condition damage stat is already capped.

Small update on this, I now have a level 80 Necro and have been on 2 wurm runs. I don’t have the Aristocracy runes yet so I tried a different build with Krait runes. Sadly the Necro doesn’t have any low cooldown elite skills, I thought the Flesh Golem Charge would proc the runes, but it doesn’t.

I tested out the Terror trait instead of Master of Corruption and the added Fear damage does seem good, but of course I’ll need to test the full might build I linked in my initial post to see which is better overall.

Condi build solely for Triple Trouble Husks?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Flesh Golem charge should proc the runes. It procs all of the other “on elite” runes.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Condi build solely for Triple Trouble Husks?

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Posted by: bearbear.1903

bearbear.1903

Hmm I was testing it in Heart of the Mists and it didn’t proc at all, I’ll need to test in a PvE map.

Condi build solely for Triple Trouble Husks?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hmm I was testing it in Heart of the Mists and it didn’t proc at all, I’ll need to test in a PvE map.

Could it be that you were trying it too soon after summoning? Those runes do usually have a 45 second cooldown.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Condi build solely for Triple Trouble Husks?

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Posted by: bearbear.1903

bearbear.1903

I just tested it again and it was my mistake, I was testing it too far away. I was unaware of the range of the Krait rune proc and it appears to be very short range, certain below the range of scepter skills.

Double checking the wiki page, it’s 360 units. Well, at least I can use the Flesh Golem as an elite, the charge has a 40sec cooldown and the 6th Krait rune bonus has a 30sec cooldown.