Condi build solely for Triple Trouble Husks?
In big events like this, variety>quantity and strength. Torment and Confusion are rarely at cap, so you will be getting ~100% of the damage on those while possibly getting about 15% out of your bleeds. Sigils of Torment are good for adding condition damage. Epidemic is your bread and butter, though, as that makes all of the worthless bleeds everyone else puts on the adds use your condition damage on whatever they spread to.
As a necro, never use Doom sigils. You really, really don’t need it. Torment, Strength, Blood, Leeching, and Battle are probably the best ones to use for what you’re aiming for.
Dhuumfire > Close to Death for your purpose here. Chill of Death vs. Reaper’s Might is a toss-up, though.
Strangely, this is the one (and I do mean ONE) place where Signet of Vampirism is still useful. Husks have astronomical armor, but not much health. Signet of Vampirism’s active ignores armor entirely, so popping it can let you deal a very significant amount of damage to one in a very short timeframe.
And no, don’t bother with Sigil of Perception on a condition build. You always have better options.
I’ve never actually been part of the condition damage team in the Triple Trouble event, however from my understanding in organised runs (which are the ones I attend), you will have to solo a husk. In this case, the vast majority of the conditions on a husk should be your own.
In big events like this, variety>quantity and strength. Torment and Confusion are rarely at cap, so you will be getting ~100% of the damage on those while possibly getting about 15% out of your bleeds. Sigils of Torment are good for adding condition damage. Epidemic is your bread and butter, though, as that makes all of the worthless bleeds everyone else puts on the adds use your condition damage on whatever they spread to.
These are husks. Unless your group has great pulls, youll be on your own, or one of two on the husk. So its actually worthwhile. Plus, unless idiots joined up to condi group, you shouldn’t have worthless bleeds/other condis stacked up.
Having said all that, would still run sigil of corruption on an offhand, with bursting and strength as the primary weapons. Runes of aristochracy combined with sigil of strength will be lots of might, and im not 100% sure about reaching/breaching that cap, but still would prioritise might, and corruption. I believe bursting increases your condition damage, not your condition stat.
Bursting increased the stat before the recent rune & sigil overhaul. I haven’t tested since to double-check on that.
Bursting increases the stat.
Having said all that, would still run sigil of corruption on an offhand, with bursting and strength as the primary weapons. Runes of aristochracy combined with sigil of strength will be lots of might, and im not 100% sure about reaching/breaching that cap, but still would prioritise might, and corruption. I believe bursting increases your condition damage, not your condition stat.
Raina, having Sigil of Corruption or Bursting is useless for the wurm event because my condition damage stat is already capped.
Small update on this, I now have a level 80 Necro and have been on 2 wurm runs. I don’t have the Aristocracy runes yet so I tried a different build with Krait runes. Sadly the Necro doesn’t have any low cooldown elite skills, I thought the Flesh Golem Charge would proc the runes, but it doesn’t.
I tested out the Terror trait instead of Master of Corruption and the added Fear damage does seem good, but of course I’ll need to test the full might build I linked in my initial post to see which is better overall.
Flesh Golem charge should proc the runes. It procs all of the other “on elite” runes.
Hmm I was testing it in Heart of the Mists and it didn’t proc at all, I’ll need to test in a PvE map.
Hmm I was testing it in Heart of the Mists and it didn’t proc at all, I’ll need to test in a PvE map.
Could it be that you were trying it too soon after summoning? Those runes do usually have a 45 second cooldown.
I just tested it again and it was my mistake, I was testing it too far away. I was unaware of the range of the Krait rune proc and it appears to be very short range, certain below the range of scepter skills.
Double checking the wiki page, it’s 360 units. Well, at least I can use the Flesh Golem as an elite, the charge has a 40sec cooldown and the 6th Krait rune bonus has a 30sec cooldown.