Condition/Bleed Duration CAP ?
You wrote what I long suspected and motivated me to test it myself.. The unpleasant truth is, yes, you can’t stack bleeding duration (or any other condition duration) over 100%.
Good news is, the scepter 33% increase is not affected by this and works MULTIPLICATIVE with the others. More good news is, szepter main hand attack inflicts 5 seconds of bleeding, no matter what the tooltipp trys to tell us, it definitely is 5 seconds.
Bad news is, pizza is affected by this cap, so if you have 30% from traits, 40% from pizza and 20% from Hemophilia you have a whooping 10% left to get from gear, usually via sigil of Agony on offhand.
This is very sad, but somehow it makes sense. Atleast we don’t run to much risks of permanently overcapping our bleeding with this.
Hey Valen thanks for the response …
I was testing this out in Heart of the Mist awhile ago, here was my findings: i used 30 in spite (30%) with Hemopilia (20%) and Lingering Curse (33%)
For the first test, i used 3 runes of Krait and 3 Afflicted (30%) with a total of 113% Cond.D; then
for the second test, i used 2 runes of Krait, 2 Centaur, 2 Afflicted (45%) with a total of 128 Cond.D
Both tests i used a “Steady Scepter” with one hit of the “Atck 1”, and there was an increase in dmg on the dummy for test 2, which shouldnt be the case if the Cond.D cap is at 100%
Then with the same setup of +128% Cond. D , i sloted in the Sigil of Agony in the scepter(10%), totaling 138%. This resulted still in an increase in dmg which shouldnt be the case. Thus i came to a conculsion that Condition Duration had no Cap Limit.
But after hearing what you said about Lingering Curse(+33%) not being included in the Cap limit, it kinda make sense now to why the dmg was still increasing haha. Plus i didnt have time test the extra Cond. D the Rare Veggie Pizza gave, outside of the Mist. So i guess your right man haha. Thanks alot dude
I’m about 90% sure that if you eat a pizza before going into the mists, the buff will work on your character there.
Btw it would be great if Anet could confirm that if Lingering Curse(+33% Condition Duration) not factoring in the overall 100% Cond. D cap limit; is suppose to be working as intended.
I wouldnt want them to ninja nerf this next time with us not knowing about it :/
I’m pretty sure there is no cap. Condition duration isn’t additive but rather they all increase duration independently. So if you have a condition that is 4 seconds long and you have 4 things that lengthen it by 10%, 10%, 15%, and 33%. Rather than lengthen it by 68%, each percentage would work individually adding .5-.1.25s more condition duration.
I’m pretty sure there is no cap. Condition duration isn’t additive but rather they all increase duration independently. So if you have a condition that is 4 seconds long and you have 4 things that lengthen it by 10%, 10%, 15%, and 33%. Rather than lengthen it by 68%, each percentage would work individually adding .5-.1.25s more condition duration.
You, eh, pretty much just wrote down the princip of additive stacking, and btw despite the fact that tooltipp is rounded up the condititon duration is ACCURATE, so it might very well be that poison tolltipp states 3,5 sec but in reality its 3.26 sec. If you don’t beleive me i can upload a video with 100% bleeding duration and 145% bleeding duration (without scepter trait) where i apply conditions and they wear off after exatcly the same time.
Imho vote sticky since this is extremely important and a lot of necromancer simply might not know this yet.
So to summarize, there is a Condition Duration Cap of 100% increase, which includes buffs you get from Food. Only exception to this rule; is Lingering Curse Trait(33%) which is not included to the overall Cap of +100%. Am i Correct ?
yep should be sticky for ppl to know and would be nice if Anet could confirm if Lingering Curse is working as intended
Correct, and if Ling. Curse is not working as intended and they nerf it i’m totally rerolling a guardian..
I concur with the cap being 100% and Lingering Curse ignoring the cap.
I tested using 2x Sigil of Agony, 2x Runes of the Centaur, Krait and Afflicted, 30% from Spite, 20% from Hemophilia and rare Veggie Pizza (Eat before you enter the mists).
You can hit the cap precisely with 1x Sigil of Agony, 30% from Spite, 20% from Hemophilia, and Rare Veggie Pizza. 100% Bleeding Duration. Anything above that with Runes had no effect, anything below that, with a combination of the aforementioned items (tested at 95%) had an effect.
Lingering Curse is on top of the 100% cap.
At 100% cap (Without Lingering Curse).
Scepter: 13s (9s)
Grasping Dead: 17s (13s)
Enfeebling Blood: 19s
Blood is Power: 59s
Thanks guys for conducting the aditional tests its much appriciated. Hope it helps anyone who reads this; in building their conditionmancers Rock on ..