This is something I’m not proud to post, but if enough people look at it, I feel it can eventually (maybe) lead to some new strategies for not just necros, but any class that is dependent upon conditions.
I have spent a long time on my necro. I’ve tried many different builds, almost all of them I’d say, but I always came back to the bleeding build. It is by far the most fun to play for me, because it feels like the perfect blend of survivability and damage. It can tank a lot of damage and put out even more. I’ve managed to do a lot with this build, some incredible things for any class, but I keep running into some problems. One is nothing that I can really do about, which is facing a Champion with other players that stack bleeds. Only 25-50% of my bleeds ever get through, and if it’s a world map Champion it can sometimes feel like none. But this is oh well. There’s really nothing that can be done, except bleeds be tracked by individual players, which would kinda be OP.
The other is structural damage. This is where my build falls face flat. Since I’m Rabid, I’m traited into Condition Damage and Precision, and nothing into power. The problem is, THAT NEITHER OF THESE MATTER. Since you cannot apply Conditions nor crit on a structure, I can barely damage them. Best best choice is DS auto-attack. Seriously, my kitten Flesh Golem hits harder than me.
This being said, I thought up some ideas to improve the damage that Conditions do to structures. These ideas have not been inspired by anything else, I just thought them up at work. If this has already been suggested, I promise you I’m not trying to steal any credit. With that out of the way, I present with you the Damaging Condition Conversion.
It’s a simple idea, you take conditions that do damage, and convert them to different conditions that do damage to structures upon application. Since a Reinforced Gate can’t bleed, be poisoned, or confused we come up with new ones to substitute. I spent some time thinking about this, but I’m still open to ideas. Please let me know if you come up with anything better.
Bleeding (does damage per second, stacks in intensity) could be converted to something like Erosion (does damage per second, stack in intensity and ends on 25 stacks).
Poison (Does damage per second, 33% heal reduction, stacks in duration) could be converted to Acid (Does damage per second, %5 increase in incoming damage, stacks in duration).
I feel Burn could almost be left the same, cause ya know, it makes sense.
Confusion is something I’m still working on, because it’s mental, and structures don’t have minds. I was kinda thinking something like Empower (grants a random boon and cures a random condition upon attack. Cool-down is 30 seconds, stacks in duration.
Like I said, I’m still thinking about this, and I feel it would level out the game a little bit more. Also, if there’s a better way for me to damage structures within the confines of my build, please let me know.