Condition Damage now affects siege weapons

Condition Damage now affects siege weapons

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Posted by: Halo.8976

Halo.8976

All arrow carts are belong to us. And ballistas.

to be clear:
No, you still can’t inflict conditions on siege weapons.
What I’m talking about is your condition damage stats apply to siege weapons skills. So, instead of base of 40-ish you can get 100 and more per tick if you’re a condition build.

(edited by Halo.8976)

Condition Damage now affects siege weapons

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Posted by: gamefreak.5673

gamefreak.5673

Must have missed this in the update someplace.

Condition Damage now affects siege weapons

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Posted by: OldRodKS.9758

OldRodKS.9758

I thought some already did… like the scepter 2 and 5 skills? Staff marks don’t unless they are triggered, but I could swear I’ve seen numbers from scepter 2/5 attacks before?

Playing on Tarnished Coast
Playing a various Stormspire alt – if it’s Stormspire, it’s probably me
Guilds: Elder Prophets [EP], Principality of New Katulus (PiNK)

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Posted by: DrXer.2918

DrXer.2918

Huh, I thought that was happening last night but figured I wad confused.

Xryl Xyn, Tsarcasm, SoR

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Posted by: diadox.3076

diadox.3076

I thought some already did… like the scepter 2 and 5 skills? Staff marks don’t unless they are triggered, but I could swear I’ve seen numbers from scepter 2/5 attacks before?

The direct damage portion of all skills have always affected siege.

@OP – I had no idea of this, can’t wait to try it out! ;-D

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Posted by: MeanMug.2630

MeanMug.2630

You always got a DD hit on siege but, the OP is suggesting that a scepter 2, for example, will tick siege?!?!? I hope this is right!!

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Posted by: Omnitek.3876

Omnitek.3876

I could be wrong, but I think the OP means the bleed from carts and ballista attacks are not flat damage but go off your condi damage. That’s what I got out of it.

A L T S
Skritt Happens

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Posted by: Halo.8976

Halo.8976

I could be wrong, but I think the OP means the bleed from carts and ballista attacks are not flat damage but go off your condi damage. That’s what I got out of it.

Yes. Now I’m getting my 110 bleeds per tick instead of 40-ish-something, as it was.
Oh, and cannons can inflict bleeding too.

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Posted by: NeuroMuse.1763

NeuroMuse.1763

Now the big question is will epidemic spread the dots to the siege from someone on the wall near it?

Condition Damage now affects siege weapons

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Posted by: Halo.8976

Halo.8976

No, you still can’t inflict conditions on siege weapons.
What I’m talking about is your condition damage stats apply to siege weapons skills. So, instead of base of 40-ish you can get 100 and more per tick if you’re a condition build.

Condition Damage now affects siege weapons

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Posted by: NeuroMuse.1763

NeuroMuse.1763

Ah I see, completely misunderstood. That’s a shame.

Still nice to see more contribution to the damage however.

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

“Why are you trebbing cows?”
BECAUSE I"M A NECROMANCER!!!!

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: Pendragon.8735

Pendragon.8735

Weird, not sure how it makes sense in any way. I’ll take it, but would rather have conditions damage siege.

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Posted by: MeanMug.2630

MeanMug.2630

Pendragon….don’t rush to that conclusion. I was trebling a group tonite with cows and the ticks were 200 each tick. I am level 28…….good stuff!