(edited by Pendragon.8735)
Condition Duration Runes Broken?
I can verify this, I use the Nightmare runes and I do NOT get the +10% duration anymore. I use Blood is Power to check the durations (because it has a very long duration) and it is 30 seconds with and without my armor on.
Food still seems to work.
I really wish they do a quick patch to fix this.
And yes, Giver’s weapons dont work either but thats nothing new.
This completely ruins my build since Im build for maximum fears and not getting 2 ticks off a fear means its not worth the traits.
Camelot Unchained is on Kickstarter.
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
(edited by Galrukh.6532)
Tested some more and found Bleed Runes are still ok, as well as Might ones, though that doesn’t really concern us usually.
The Condition Duration and Fear Duration are the bugged ones at the moment, and until they are fixed I’ll have to swap to something else, but its ridiculous because when they fix this I don’t want to go buy new Lyssa runes, they are not cheap. Maybe I’ll just spend tons of saved karma on a second set of Rabid Stuff instead.
Condition damage and builds already have enough disadvantages in this game for them not to allow silly bugs like this to slip through the cracks and screw us even more.
Anyway, I’ve submitted both of them via the bug report.
Argh you’re right – good find.
They really need to fix it so that your tooltips update based on condition duration, fear duration, etc.
For example, I run S/D on my thief, so I daze a lot. Thief sword daze is 2 seconds base. Well, I have 6 mesmer runes on her, so it’s supposed to be +33% daze duration, meaning 2.66 seconds. However, the tooltip still says 2 seconds. I can never really tell if the 33% duration is doing anything; the time is so short that I can’t effectively count that .66 seconds, and it doesn’t show on the tooltip. Either it’s broken, or the tooltip isn’t updated to show 2 1/2 or 2 2/3 seconds.
Would be nice if they could do the same thing with bleeds. At least with bleeds, you’re right, we can test with Blood is Power. But fear is the same issue as Daze. It’s so short that you can’t time it yourself.
Yep, the Runes are not working … I am not getting a second tick on my fears :/
So they fixed the bug then on nightmare and lich runes to give only 10% total duration (instead of the old 20%) I assume or they give nothing now? Funny they fixed that and left giver’s broken. I wonder if this effects mad king runes in any way, or just those.
You said the necromancer runes as well? That one surprises me…. as it shouldn’t be lumped in with the others that were over-performing.
I can comment that food/traits seem to be fine. I stopped running duration runes all together recently so I cannot comment on those.
Well for nightmare it should mean that they do nothing now instead of being reduced to 10%.
I have food 40%, trait for 50% duration on fear and the 10 from nightmare runes should give me 100% and that should give me 2 ticks on my fears, I only get 1 so that must mean that nightmare does nothing at all.
And ofcourse my Blood is Power is locked at 30 sec. with and without armor further proving that nightmare runes does nothing at all.
Camelot Unchained is on Kickstarter.
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
So they fixed the bug then on nightmare and lich runes to give only 10% total duration (instead of the old 20%) I assume or they give nothing now?
They just do nothing, like the Giver’s stuff. As noted above its easy to test with Blood is Power since its so long, even 10% should give you 3 more seconds soon as you look on the debuff under the mob, but nope nothing.
(edited by Pendragon.8735)
Wow that is terrible. If conditions weren’t getting blank stomped enough as it is with the cap problems. Now that you have said this I will have to re-test everything I am using tonight to make sure I am not wrong about food/etc and just didn’t notice.
Very troubling indeed. And what is worse, given how they have responded to giver’s weapons, this may be a long fix in the making.
Now if something was broken with zerker gear or divinity/eagle/ogre runes… im sure that would sit for months also…. lol
Wish they would fix this ASAP. Do we really have to wait till the next month’s big update?
Well, it took them 2 months to even ACKNOWLEDGE the giver’s weapons not working, and have no ETA on even fixing them, don’t get your hopes up guys.
How does this even get affected? They had to have touched it in some way or another for some reason. It doesn’t just get “affected” by adjusting loot tables or something, it doesn’t work that way with coding. This is a completely separate line of code than anything else this update even brought. Wasn’t any reason for them to touch the code.
The question I have is have you submitted a ticket in game as well as opening one on the forum page for them?
Submitted in game yesterday and I added a thread about it in the bugs forum.
How does this even get affected? They had to have touched it in some way or another for some reason. It doesn’t just get “affected” by adjusting loot tables or something, it doesn’t work that way with coding. This is a completely separate line of code than anything else this update even brought. Wasn’t any reason for them to touch the code.
They were repairing some runes in this patch.
Good news! A human moderator just deleted my post for lack of substance, indicating that someone was reading this thread. Possibly good news that it may get some traction as a noted issue!
And I did add substance to the discussion moderator person, because I was directing those to the bug post that Pen made… I guess I could have linked it…. oh well.
I am going to test Lyssa/Mad king later today to make sure this is limited to the posted above and not other duration runes.