Condition Issues?

Condition Issues?

in Necromancer

Posted by: NeuroMuse.1763

NeuroMuse.1763

I think most people know here that there are major condition issues. I keep running into these all the time on my Mesmer(staff/sharper images) and Necro both.

  1. Bleed 25 Stack Limit – In groups as small as 2 people this is hit at times(riding with condition thief/war) and it’s even worse when more people are added to the equation making any bleed attempts at 25 stacks makes that damage 100% useless if you can’t maintain stacks with absurds amount of +condition duration sacrificing +condition damage.
  2. Poison & Burns – Prioritizes highest damage poison/burns first pushes everything else beneath them to tick after duration. If someone with higher +damage maintains their poison/burn indefinitely every other person’s damage will never tick.
  3. WvW & Meta Event – Mob/player tagging issues abound if you’re with people with high burst damage or riding with a zerg chances are nothing is going to tick for enough damage to properly mobs for “complete” credit or reward bags in the case of WvW. This is severely compounded when you combine the above issues.
  4. PvP/WvW Removal – With organized large scale and organized pvp it is so easy to constantly have condition removal chained together completely shutting down any condition damage based builds 100%. There are no talents or abilities to help lower the chances of having our primary source of damage completely shutdown or compensate in any way for the removal. [edited added #4]

This happens in “small” groups even duos. And it’s a horrendous problem in anything large scale. Has ANet ever made a statement about these issues? Is there any hope in seeing this changed?

I’m curious how other players deal with them do you end up wearing Rampagers gear for hybrid setups with power to compensate? I know condition mesmers still have the option of Confusion which doesn’t have the issues the above does and their shatters/reflects can help compensate and be successful. What options to do necros have to compensate for the issues/option wise?

(edited by NeuroMuse.1763)

Condition Issues?

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Posted by: Elmentcius Koronel.6234

Elmentcius Koronel.6234

I stay away from groups in PvE unless they’re a bunch of burst toons. Tagging enemies have never been a problem for me though. Between ground targeting wells and staff with greater marks, I can tag all the enemies I want. When it comes to boss time, I just go to Lich Form and auto-attack 1. When that finishes, I spam DS 1, then spam my wells and staff skills. What else can I do?

Condition Issues?

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Posted by: Ezeriel.9574

Ezeriel.9574

Popping lich form is more than I usually do.. I usually just throw my hands up in the air and log onto my guardian.

As far as conditions go, they are usually just as bad in pvp as well. Several classes can pick a few traits and then drop conditions without even pressing a button.

…engineers can even become immune to conditions at 25% health for god’s sake

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Condition Issues?

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Posted by: Elmentcius Koronel.6234

Elmentcius Koronel.6234

Yeah. I reckon you can randomly put trait points in your thief and still kill people faster than a necro by pushing random number between 1-0.

Condition Issues?

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Posted by: Gryph.8237

Gryph.8237

Condition damage, duration and impact needs to be looked at for sure. You can’t have an attrition build, who damage is so easily removed. A 1-2 second chill, whoopidie-f-ing-dooo, esp when the removal of that condition happens faster than the refresh on the skill. Or bleed, you bust your BUTT to stack on 15 bleeds (sacrificing to some degree your damage output becuase you want to be a DoT oriented class, and watch as they one click your conditions off… remove 1 condition, removes ALL stacks of it. Totally mitigates your dmg output.

It is to dang easy for most classes in GW2 to just wash you major outsource of damage, or heck, have a another class do it for you.

My conditions are no more viable at level 80 vs level 80s than at level 1 vs level 1s, because condition damage scales up linearly without any added effects that would make us masters of condition damage. For example, we can’t increase difficulty of removal. In my opinion, I think necros specializing in conditions, should also have traits that make it more difficult to remove. Instead of +33% condtiion duration, which is a joke when the condition gets removed, I think there should be a grandmaster trait that makes it 33% harder to remove (or something). Make it dependent on your condition dmg, more condition dmg, the harder it is to remove. It would make condition necros really viable and dangerous. I would actually run it more in wvw. In addition, it woudl make having a necro around more useful, as we can remove conditions from others easier that most other classes.

Condition Issues?

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Posted by: LastDarkness.7390

LastDarkness.7390

Try using a Sigil of Corruption to help boost your Condition damage. Also Blood is power or a Sigil of Strength as well.

I must say outside of large parties and the wvw zerg ive never run into this problem. In those situations.

Condition Issues?

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Posted by: Kardiamond.6952

Kardiamond.6952

That’s why I’m not using the condimancer build.

When my friend fought me in sPvP. I had my well-o-mancer and he had a condimancer.

He started throwing everything at me, got me to 10-12 bleeds and others cond. I used my #4 mark, and sent them back to him. Everything he did was wasted by a single skill. He tried to do it again, when he was about dead, I used my CC heal. Finished with full HP and he was dead.

Yeah condition!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Fynd.4890

Fynd.4890

That’s why I’m not using the condimancer build.

When my friend fought me in sPvP. I had my well-o-mancer and he had a condimancer.

He started throwing everything at me, got me to 10-12 bleeds and others cond. I used my #4 mark, and sent them back to him. Everything he did was wasted by a single skill. He tried to do it again, when he was about dead, I used my CC heal. Finished with full HP and he was dead.

Yeah condition!

He could have sent them right back on you with his Putrid Mark or Deathly Swarm. A moderate-to-high Toughness Condition-spec’ed Necromancer should always beat a power spec Necro given equal player skill. Necro power abilities start with low bases and no amount of power is going to bring their damage up to the direct damage of classes with higher bases.

Condition Issues?

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Posted by: Kardiamond.6952

Kardiamond.6952

You are welcome to try my friend

If he sent them back, I will just consume them. And good luck to him for consuming my not existing condition.

Deathly swarm is bugged, it doesn’t throw back every conditions.

Powermancer can’t rely only on damage, you have to use every tool you have to make up for the lower damage output. DS being one of them.

Our top sPvP player is a Well-o-mancer after all. well it was, not sure he still is!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Condition Issues?

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Posted by: Fynd.4890

Fynd.4890

You are welcome to try my friend

If he sent them back, I will just consume them. And good luck to him for consuming my not existing condition.

Deathly swarm is bugged, it doesn’t throw back every conditions.

Powermancer can’t rely only on damage, you have to use every tool you have to make up for the lower damage output. DS being one of them.

Our top sPvP player is a Well-o-mancer after all. well it was, not sure he still is!

NA sPVP server 99 – come duel.

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Posted by: Kardiamond.6952

Kardiamond.6952

Can’t, not at home

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]