(edited by Bhawb.7408)
Condition Removal Priority is SKILL SPECIFIC
I’ll do Consume Conditions!
All at once.
On a more serious note, I believe Fear is top priority for Shrouded Removal and Well of Power.
Fun fact: it actually isn’t (for shrouded removal), unfortunately (otherwise it might be a decent trait). Well of Power obviously because it is a stun break and so the stun break portion should remove the fear before any conditions are cleansed, but Shrouded Removal definitely doesn’t prioritize fear, you can test this against Legendary Sand Giants in Dry Top during sandstorms. He has an attack where he will confuse/torment you and then fear you, Shrouded Removal will most definitely not always remove the fear (I tried before realizing properly timed dagger 4 is more reliable).
(edited by Bhawb.7408)
Properly timed Dagger 4 is awesome there.
And for Well of Power, I meant post-stun break/stability.
Oh okay, I’ll have to try that.
Is this then also true for Corrupt Boon Bhawb? For example will it prioritize corrupting Stability over Vigor or some such? I haven’t really paid much attention.
Is this then also true for Corrupt Boon Bhawb? For example will it prioritize corrupting Stability over Vigor or some such? I haven’t really paid much attention.
All boon corruption appears to have Stability as the lowest priority. We’ve known this for a long time, but I don’t know if Path of Corruption has been tested yet.
This is one of the things which i liked in gw1 more. You always knew which hex/ enchantment would be removed first…
So this is true for all boon and condition removal skills in the game, although according to a friend some skills might be entirely random. If anyone would like to help me test things out I’d be happy to, it would be interesting to have a definitive list of priorities because they have huge balance implications. Corruptions would be pretty easy to test against a guardian, and conditions with Necromancer and maybe engineer for the few that we don’t have easy access to.
Is it possible that some other variable actually controls the order of removal?
For example, the condition with the longest remaining duration actually be prioritized always? Or possibly total remaining damage potential (e.g. how much damage would this condition cause if it ran to completion)?
From a coding point of view, it seems like a pain to create a specific removal list for every skill. Plus any time you add new conditions or substantively change them, you have to go back and review each list.
Is it possible that some other variable actually controls the order of removal?
For example, the condition with the longest remaining duration actually be prioritized always? Or possibly total remaining damage potential (e.g. how much damage would this condition cause if it ran to completion)?
Nope. Damage is easy to say because not all conditions are damaging, and are not always prioritized. Also I have it indirectly through a dev (someone who talked to a dev) that it is based on priorities that are coded.
I’ve been meaning to test this for such a long time but never actually did it.
I’m looking forward to your results.
I also think there’s a general priority for all skills in the game. Immobilized for example is (one of) the last removed conditions.
@Corruption: I think Rennoko’s test results also apply to Path of Corruption.
Corruption skills are not 100% consistent, although they are fairly close. Blackmoa and I just tested all the corruption skills, and Unholy Feast and he’s writing up the results so look forward to that.
THAT! is awesome!
E.A.D.
Wow you guys have been busy! Saw Rennoko’s and Blackmoa’s boon removal threads as well., great work! If any of you are on EU I’d be happy to help test our condition removal skills.
Unfortunately I’m on NA (only managed to test with Blackmoa since he has an NA account).
Big job to test every skill in the game.
I use Shrouded Removal in many of my builds and it always removes Fear before any other conditions, even before bleed. (That’s why I like it – it’s like a pseudo stunbreaker)
I don’t remember if I’ve ever had every condition possible on me as well as fear, though. Probably not. But I would still assume it removes fear before all else.
I use Shrouded Removal in many of my builds and it always removes Fear before any other conditions, even before bleed. (That’s why I like it – it’s like a pseudo stunbreaker)
It definitely does not, I’ve used it against Legendary Sand Giant in Dry Top specifically for that reason and it never removed the fear for me.
Also I’m really only going to test necromancer removals, couldn’t care less what everyone else has.
If Shrouded Removal also prioritised Immobilise it would be better than a stunbreaker in some ways – I get chain-immobilised more than get chain-feared or chain-stunned in pvp these days.
I guess ArenaNet likes to leave some things behind just to have fun fixing tooltips every 2 weeks and putting it under “Balance and Polishing” segment, just not to leave it blank
[SALT]Natchniony – Necromancer, EU.
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