Condition damage/duration question

Condition damage/duration question

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I have been using a condition build for a while now and have gotten a pretty good routine down for stacking conditions on my opponents. However I’ve been wondering a few things I’m hoping someone here can answer;

My base condition damage I believe is somewhere around 1,500. In WvW, where I spend most of my time, I get around 2,200 condition damage with food buffs, all my stacks of corruption, Applied Strength and about 70% duration.
~ What is the maximum base condition damage I can have (even if I were to use a different build entirely)
~ And what is considered a good amount of condition damage/duration to have?

I’m not looking to overhaul my build so there’s no need to scrutinize. This build works extremely well for me and although I lack any real physical damage it has never proven an issue for me. Even Melandru rune Warriors are relatively easy for me to pressure down. I’m just curious if I have an optimal level of condition damage/duration as I don’t have a lot of gold currently to experiment with this in-game and sometimes find the build editor to give improper numbers.

Build
http://gw2skills.net/editor/?vQEQRAoY7djc00Tb5N+2wfbCZqw3A9IXwFQM6BxcMJDA-zUDBINER00CwkAgUFQk3AkGI5QFRjtgRQs8RZVdDTlKp6YCyOEJNAACAzcmDNZWIgFrBA-w

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

http://gw2skills.net/editor/?vQEQNArYWjc00Tb5N+2wfbCQqw1TPy+7tjeQcwJD-zUCBINIoOCi0CIk0gkHBKTqIas1gFRjVJjIqWpELAACAzcmzcmzcmFCYxaA-w

Exotic gear with ascended trinkets/amulets = 2062 Base condi damage
(full ascended will give you 2088 with the above build)

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

I’ll just say this, you have too much bleeding duration. Unless you want to compensate for any duration reduction your opponents might have, Hemophilia does absolutely nothing. 100% is the cap for all conditions.

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

I’ll just say this, you have too much bleeding duration. Unless you want to compensate for any duration reduction your opponents might have, Hemophilia does absolutely nothing. 100% is the cap for all conditions.

Max bleed duration for a necro is 133% with scepter

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

Max bleed duration for a necro is 133% with scepter

No it’s not.

Lingering Curse increases the base durations the scepter puts out, and btw, non of those are actually increased by 33%. The tooltip is false and misleading.

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

Max bleed duration for a necro is 133% with scepter

No it’s not.

Lingering Curse increases the base durations the scepter puts out, and btw, non of those are actually increased by 33%. The tooltip is false and misleading.

then why do my aa bleeds show 9s when it should be capped at 8 when looking at the time left on the bleed my target has

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Condition damage/duration question

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

http://gw2skills.net/editor/?vQEQNArYWjc00Tb5N+2wfbCQqw1TPy+7tjeQcwJD-zUCBINIoOCi0CIk0gkHBKTqIas1gFRjVJjIqWpELAACAzcmzcmzcmFCYxaA-w

Exotic gear with ascended trinkets/amulets = 2062 Base condi damage
(full ascended will give you 2088 with the above build)

Thank you ( : Exactly what I wanted to know!

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Condition damage/duration question

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Also in regards to those talking about bleed duration, I understand I might be going a bit overboard with bleed duration but I enjoy stacking bleeds on top of bleeds when fighting people. It just makes it that annoying condition you can never get rid of. And although I don’t use it, Blood Is Power lasts for 62seconds with this build so if I ever wanted to be extra annoying there’s that little gem.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Condition damage/duration question

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Blood Is Power lasts for 62seconds with this build so if I ever wanted to be extra annoying there’s that little gem.

Can’t. Blood Is Power can’t break the +100% duration cap on conditions. Capable of going to 1 minute (though it won’t actually last that long), but no higher.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

then why do my aa bleeds show 9s when it should be capped at 8 when looking at the time left on the bleed my target has

The durations on scepter without and with Lingering Curse:

Auto Attack (bleed/bleed/poison): 5/5/4 seconds. With LC: 7/7/6 sec.

Grasping Dead: 7/5 sec. LC: 9/6 sec.

That would be an increase of 40% – 50% – 28.6% – 20%.
But those percentages don’t matter, it just shows you that each duration is inceased to a round number of seconds, and in no case by 33%.

Now, if you take those durations as your base value you’re still able to incease them by up to 100%. For example: Blood Curse can tick up to 14 times, which would be an incease of 180% of its original 5 sec without any duration or LC.

In your case:
You have +60% bleeding duration. That means 8 sec without, and 11.2 sec with Lingering Curse.

Condition damage/duration question

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The tooltips always round to the nearest 1/4 second. That said, this still supports Lingering Curse actually being larger than a 33% boost, as that should show 6-3/4 seconds on the tooltip.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

then why do my aa bleeds show 9s when it should be capped at 8 when looking at the time left on the bleed my target has

The durations on scepter without and with Lingering Curse:

Auto Attack (bleed/bleed/poison): 5/5/4 seconds. With LC: 7/7/6 sec.

Grasping Dead: 7/5 sec. LC: 9/6 sec.

That would be an increase of 40% - 50% - 28.6% - 20%.
But those percentages don’t matter, it just shows you that each duration is inceased to a round number of seconds, and in no case by 33%.

Now, if you take those durations as your base value you’re still able to incease them by up to 100%. For example: Blood Curse can tick up to 14 times, which would be an incease of 180% of its original 5 sec without any duration or LC.

In your case:
You have +60% bleeding duration. That means 8 sec without, and 11.2 sec with Lingering Curse.

your right.
I wasnt in game so I was going off the listed duration in the editor.
base bleed is 5s

Next time im online ill get my condi pve set to test.
I use a 10/30/10/20/0 build to get 133%bleed duration
http://gw2skills.net/editor/?vQAQNArYWjc0Udb3NW2wfjCQqw1TKy+boC7G9gYjTG-zgCBYhgINBiqAgkGk8AKHqIasFMCRlPasqbY6YER1BAOAIobpAgYaE-e

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

(edited by Brando.1374)

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

Also in regards to those talking about bleed duration, I understand I might be going a bit overboard with bleed duration but I enjoy stacking bleeds on top of bleeds when fighting people.

I wasn’t saying you shouldn’t stack bleeds. You just have a trait (or runes) that overstack, as in: some of it literally doesn’t do anything for you. If you dropped Hemophilia your bleed stacks would be exactly as high as they are now because the trait overshoots the 100% limit.

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

Next time im online ill get my condi pve set to test.
I use a 10/30/10/20/0 build to get 133%bleed duration
http://gw2skills.net/editor/?vQAQNArYWjc0Udb3NW2wfjCQqw1TKy+boC7G9gYjTG-zgCBYhgINBiqAgkGk8AKHqIasFMCRlPasqbY6YER1BAOAIobpAgYaE-e

I can tell you the results right now:

Blood and Rending Curse: 14 sec of bleeding.
Putrid Curse: 9 sec poison.
Grasping Dead: 18 sec bleeding, 9 sec cripple.

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

Next time im online ill get my condi pve set to test.
I use a 10/30/10/20/0 build to get 133%bleed duration
http://gw2skills.net/editor/?vQAQNArYWjc0Udb3NW2wfjCQqw1TKy+boC7G9gYjTG-zgCBYhgINBiqAgkGk8AKHqIasFMCRlPasqbY6YER1BAOAIobpAgYaE-e

I can tell you the results right now:

Blood and Rending Curse: 14 sec of bleeding.
Putrid Curse: 9 sec poison.
Grasping Dead: 18 sec bleeding, 9 sec cripple.

so we can break the 100% bleed duration cap

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

I can tell you the results right now:

Blood and Rending Curse: 14 sec of bleeding.
Putrid Curse: 9 sec poison.
Grasping Dead: 18 sec bleeding, 9 sec cripple.

so we can break the 100% bleed duration cap

No :P

Condition damage/duration question

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Also in regards to those talking about bleed duration, I understand I might be going a bit overboard with bleed duration but I enjoy stacking bleeds on top of bleeds when fighting people.

I wasn’t saying you shouldn’t stack bleeds. You just have a trait (or runes) that overstack, as in: some of it literally doesn’t do anything for you. If you dropped Hemophilia your bleed stacks would be exactly as high as they are now because the trait overshoots the 100% limit.

Ah, okay I understand. I may re-do my runes and remove the Hemophilia stat soon then. I’ll toy around with it some more for now.

As for numbers, for reference and for comparison;

Blood Curse: 15 1/2s ~ 2,193d
Rending Curse: 15 1/2s ~ 2,193d
Putrid Curse: 10 1/4s ~ 2,914d

Grasping Dead: 19 1/2s ~ 8,331d (bleed) – 10 1/2s (cripple)

Enfeebling Blood: 26 1/2 ~ 7,600d

Blood Is Power: 1m ~ 23,092d

- Not arguing with what you’ve said just wanted to post numbers straight from the game (looking at it). This is with all my stacks and food buffs.

Also, which runes would you suggest replacing? I’ve been thinking either Grenth, Undead or Necromancer as the replacements. I’ve used Undead in the past, and it shoots my condition damage up quite a bit because of the 5% toughness conversion but I enjoy duration a bit more because it makes it easier to stack.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Condition damage/duration question

in Necromancer

Posted by: Brando.1374

Brando.1374

Also in regards to those talking about bleed duration, I understand I might be going a bit overboard with bleed duration but I enjoy stacking bleeds on top of bleeds when fighting people.

I wasn’t saying you shouldn’t stack bleeds. You just have a trait (or runes) that overstack, as in: some of it literally doesn’t do anything for you. If you dropped Hemophilia your bleed stacks would be exactly as high as they are now because the trait overshoots the 100% limit.

Ah, okay I understand. I may re-do my runes and remove the Hemophilia stat soon then. I’ll toy around with it some more for now.

As for numbers, for reference and for comparison;

Blood Curse: 15 1/2s ~ 2,193d
Rending Curse: 15 1/2s ~ 2,193d
Putrid Curse: 10 1/4s ~ 2,914d

Grasping Dead: 19 1/2s ~ 8,331d (bleed) – 10 1/2s (cripple)

Enfeebling Blood: 26 1/2 ~ 7,600d

Blood Is Power: 1m ~ 23,092d

- Not arguing with what you’ve said just wanted to post numbers straight from the game (looking at it). This is with all my stacks and food buffs.

Also, which runes would you suggest replacing? I’ve been thinking either Grenth, Undead or Necromancer as the replacements. I’ve used Undead in the past, and it shoots my condition damage up quite a bit because of the 5% toughness conversion but I enjoy duration a bit more because it makes it easier to stack.

if you mainly play wvw I would go for condition damage instead of duration due to the amount of condi removal.
you will almost never see your bleeds last their full duration so might as well make your bleeds you do stack do more damage instead of making them last longer.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Condition damage/duration question

in Necromancer

Posted by: flow.6043

flow.6043

As for numbers, for reference and for comparison;

Blood Curse: 15 1/2s ~ 2,193d
Rending Curse: 15 1/2s ~ 2,193d
Putrid Curse: 10 1/4s ~ 2,914d

Grasping Dead: 19 1/2s ~ 8,331d (bleed) – 10 1/2s (cripple)

Enfeebling Blood: 26 1/2 ~ 7,600d

Blood Is Power: 1m ~ 23,092d

- Not arguing with what you’ve said just wanted to post numbers straight from the game (looking at it). This is with all my stacks and food buffs.

That’s just the skill tooltip, which apparently doesn’t care about the 100% limit.
15.5 sec on Blood Curse is what you get with Lingering Curse and +120% duration. However, the applied bleeding is really just 14 seconds long.

Also, which runes would you suggest replacing?

I would wait until they’ve reworked all runes in the next patch before making a major investment.