Condition duration cap not 100%?
Lingering Curse doesn’t count toward the condition cap.
The wiki clearly states it in the notes about the the trait:
The cap is 100% bonus duration to the base duration a condition applying effect inflicts. So kitten bleed can max out at 10s, no more. However, there exist a few things that increase the base duration of those condition applying effects, which can then further be increased by the standard up to 100% condition duration.
So are you saying that the 12 second base duration would be increased to 18 seconds, and then that 100% is added to it? Because that would be 36 seconds, which is not what I was getting.
If it stacks additively, as it appeared, then the duration at 100% condi duration + 50% scepter would be 30 seconds (which is about what I was getting with 70% + 20% + 50%) and if that’s the case, why even make the distinction? There is no difference aside from it being an exception to the 100% condi cap.
(edited by Mega Skeleton.8259)
Scepter 1’s base bleed duration is 4.5. Lingering Curse increases that base duration by 50% to 6.75, which can then go up to 13.5 with bonus duration. Tooltips are just not being capped by the duration cap from what I can see, and its Barbed Precision that is causing the conflict.
So are you saying that the 12 second base duration would be increased to 18 seconds, and then that 100% is added to it? Because that would be 36 seconds, which is not what I was getting.
If it stacks additively, as it appeared, then the duration at 100% condi duration + 50% scepter would be 30 seconds (which is about what I was getting with 70% + 20% + 50%) and if that’s the case, why even make the distinction? There is no difference aside from it being an exception to the 100% condi cap.
i think the duration bonuses are calculated using the base duration, not the augmented. so you would have + 12s from the + 100% duration and + 6s from the + 50%, ultimately giving you 30s total (12 + 12 + 6)
No, duration bonuses are after. So yes a 12s would go to 36s w/ Lingering Curse + 100% bonus duration.
Well, I would advise that you test it yourself, because unless I missed something, that’s not how it’s currently functioning. The only thing I could think of, is that food does not actually apply to it even though it shows up on your stats in the pvp lobby. But even so, the math didn’t add up right. (12 + 6) * (1 + .20 + .70 – .18) = 30.96. I was getting 28.5 (which is still different from the expected 28.8, but that could be a difference of how stats are displayed on the interface).
I’d like to see what happens when I get 70% + 20% bleed trait + 20% bleed sigil. Is that expected to only grant 100% bleed duration or 110%? I’ll test later.
I did test it, and it works exactly how I said it did. The tooltips were wrong when factoring Barbed Precision because they acted as though condition duration max wasn’t a thing, but otherwise the math lined up with practical duration. Food doesn’t work in PvP so maybe that’s it?
Is it possible we’re using the wrong base duration here?
Scepter2 is 10s not 12s.
10 * 1.5 * 1.9 = 28.5, exactly what is being displayed.
But even so, the math didn’t add up right. (12 + 6) * (1 + .20 + .70 – .18) = 30.96. I was getting 28.5
Where is the additional .18 coming from? Perhaps I misunderstood your post, but it sounded like you said the 70% already included the 18% from food? Then added with 20% from trait = 90%.
(edited by Glacial.9516)