Condition duration cap not 100%?

Condition duration cap not 100%?

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

I’ve heard for a while that condition duration caps at 100%, including condition specific bonuses, and condi duration food works in PvP lobby if you use it before going into HOTM, so with a vipers amulet and 18% food, I was about 70% condi duration. With the scepter trait and 20% bleed trait, I was getting 28.5 second bleeds on my S2. All told that would be 140% condi duration, which just about matches up with what it should be: 12*2.4 = 28.8. It weirds me out that it wasn’t displaying as 28 3/4 seconds, which is what it should have been. Does the math work out in some way I wasn’t expecting? Does the scepter trait not apply to the cap? Do other specific traits/sigils (i.e. increased bleed or poison sigils).

I was trying to think of other good ways to test, but from that limited result, it seems that it can go beyond 100%, which isn’t what I was informed of otherwise. Has anyone else done tests on condi duration recently? If there is no cap, that’s fantastic. I don’t see why there should be one either. It’s not like it’s easy to go too far beyond 100% in most cases.

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Condition duration cap not 100%?

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Posted by: Mikkel.8427

Mikkel.8427

Lingering Curse doesn’t count toward the condition cap.

The wiki clearly states it in the notes about the the trait:

http://wiki.guildwars2.com/wiki/Lingering_Curse

Condition duration cap not 100%?

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Posted by: Bhawb.7408

Bhawb.7408

The cap is 100% bonus duration to the base duration a condition applying effect inflicts. So kitten bleed can max out at 10s, no more. However, there exist a few things that increase the base duration of those condition applying effects, which can then further be increased by the standard up to 100% condition duration.

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Condition duration cap not 100%?

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

So are you saying that the 12 second base duration would be increased to 18 seconds, and then that 100% is added to it? Because that would be 36 seconds, which is not what I was getting.

If it stacks additively, as it appeared, then the duration at 100% condi duration + 50% scepter would be 30 seconds (which is about what I was getting with 70% + 20% + 50%) and if that’s the case, why even make the distinction? There is no difference aside from it being an exception to the 100% condi cap.

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(edited by Mega Skeleton.8259)

Condition duration cap not 100%?

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Posted by: Bhawb.7408

Bhawb.7408

Scepter 1’s base bleed duration is 4.5. Lingering Curse increases that base duration by 50% to 6.75, which can then go up to 13.5 with bonus duration. Tooltips are just not being capped by the duration cap from what I can see, and its Barbed Precision that is causing the conflict.

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Condition duration cap not 100%?

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Posted by: Azazel.1540

Azazel.1540

So are you saying that the 12 second base duration would be increased to 18 seconds, and then that 100% is added to it? Because that would be 36 seconds, which is not what I was getting.

If it stacks additively, as it appeared, then the duration at 100% condi duration + 50% scepter would be 30 seconds (which is about what I was getting with 70% + 20% + 50%) and if that’s the case, why even make the distinction? There is no difference aside from it being an exception to the 100% condi cap.

i think the duration bonuses are calculated using the base duration, not the augmented. so you would have + 12s from the + 100% duration and + 6s from the + 50%, ultimately giving you 30s total (12 + 12 + 6)

Condition duration cap not 100%?

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Posted by: Bhawb.7408

Bhawb.7408

No, duration bonuses are after. So yes a 12s would go to 36s w/ Lingering Curse + 100% bonus duration.

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Condition duration cap not 100%?

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

Well, I would advise that you test it yourself, because unless I missed something, that’s not how it’s currently functioning. The only thing I could think of, is that food does not actually apply to it even though it shows up on your stats in the pvp lobby. But even so, the math didn’t add up right. (12 + 6) * (1 + .20 + .70 – .18) = 30.96. I was getting 28.5 (which is still different from the expected 28.8, but that could be a difference of how stats are displayed on the interface).

I’d like to see what happens when I get 70% + 20% bleed trait + 20% bleed sigil. Is that expected to only grant 100% bleed duration or 110%? I’ll test later.

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Condition duration cap not 100%?

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Posted by: Bhawb.7408

Bhawb.7408

I did test it, and it works exactly how I said it did. The tooltips were wrong when factoring Barbed Precision because they acted as though condition duration max wasn’t a thing, but otherwise the math lined up with practical duration. Food doesn’t work in PvP so maybe that’s it?

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Condition duration cap not 100%?

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Posted by: Glacial.9516

Glacial.9516

Is it possible we’re using the wrong base duration here?

Scepter2 is 10s not 12s.

10 * 1.5 * 1.9 = 28.5, exactly what is being displayed.

But even so, the math didn’t add up right. (12 + 6) * (1 + .20 + .70 – .18) = 30.96. I was getting 28.5

Where is the additional .18 coming from? Perhaps I misunderstood your post, but it sounded like you said the 70% already included the 18% from food? Then added with 20% from trait = 90%.

(edited by Glacial.9516)