Condition extender

Condition extender

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Posted by: Zalavaaris.5329

Zalavaaris.5329

I love the dot playstyle and I am always disappointed when I play a condi necro. I’d love to stack bleeds and switch to dhuumfire but when I do I lose all of my bleed pressure. I know people hate comparisons to wow but when I played wow I loved an ability on my death knight. This ability would take the dots I have on my enemy and extend their durration. Now that ability let you keep your dots up for an entire fights duration if played right. However, i’d like to see something similar but with a bit of a cooldown. I’d like something in death shroud to extend condi duration so you can stack 6k bleed ticks, go into shroud and then stack up burning without losing all of your bleed preasure. I think some condi burst would be very welcome.

Condition extender

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Posted by: mazut.4296

mazut.4296

Thats not a bad idea, but what happens if condis are cleared? You lose them anyway. Maybe on entering Shroud we need a trait that apply certain conditions for short duration.(5-8sec) This should probably be minor/adept Curse trait that keep applying 4-5 bleeds and 2-3 poison with Shroud AA.
PS: Or even better, add that to the existing Lingering Curse, and make it again usable!

(edited by mazut.4296)

Condition extender

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

While I’d love have something like these it’s not the solution. The problem is Death Shroud auto-attack is useless. In my condition build I enter Shroud just to quickly cast Dark Path and eventually Tainted Shackles, then quickly leave to keep stacking condition with the scepter. This is why Dhuumfire is not working overall: you need the Shroud auto-attack to build a (negigible) amount of fire in expense of the scepter auto-attacks which build bleeds a lot more effectively.

Condition extender

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Posted by: mazut.4296

mazut.4296

That’s kind of true. Then the trait can modify all Shroud skills to apply conditions, or few of them, not only the AA.
With 1sec. ICD, that way RS won’t apply more then DS

(edited by mazut.4296)

Condition extender

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Posted by: Rym.1469

Rym.1469

I just can’t wait for new Elite Specialization. Hopefully it will support more ranged control/DoT playstyle.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Condition extender

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Posted by: Zalavaaris.5329

Zalavaaris.5329

What about this idea. It is a bit complicated so stay with me. What if our Dots didn’t expire. Let me elaborare. What if when you apply a dot it stays ticking, as you apply more stacks they continue to tick. Once you hit 25 stacks it’s impossible to add more stacks and you can’t reapply the dot until all 25 have fallen off. If you go a certain amount of time without applying a certain condition then it acts as though it has 25 stacks and does not allow reapplication. For example, i am stacking bleeds on my target. I have 21 stacks of bleeding, i go into ds to apply burning but i havent applied a bleed stack in say 5 seconds. Now if i leave ds i cant apply bleed until all previous bleeds have expired. This playstyle would be spike dot dmg and long ramp up but the damage at 25 burn and bleed would be… well…. painful… you could make this not work for pvp, i’m talking about pve to be clear.

(edited by Zalavaaris.5329)

Condition extender

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Posted by: leasm.1279

leasm.1279

I also feel less attracted to DS when playing a condition build. And I think this is wrong, since DS is a base Necro mechanic that should work equally for any Necro build style.

Extending current conditions on target is a good choice, but then comes the cleaning problem as someone stated. IMO simply giving DS enough condition pressure on its own (such as maybe torment on Life Blast) would be great already.

Condition extender

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Posted by: mazut.4296

mazut.4296

I also feel less attracted to DS when playing a condition build. And I think this is wrong, since DS is a base Necro mechanic that should work equally for any Necro build style.

Extending current conditions on target is a good choice, but then comes the cleaning problem as someone stated. IMO simply giving DS enough condition pressure on its own (such as maybe torment on Life Blast) would be great already.

But then Power build Shroud will still be better then Condition based. It must change with the build. I’ll use the Auto attack as example, it will deal some, low direct damage, but high condition damage. And the same AA will deal a lot more direct damage and no condition damage in Power build.
The conditions will deliver the lost damage in non Power build.