Condition or Power Dilemma
what i find fun might not be what you find fun, I run a dagger/wh or focus power necro and i find it alot more enjoyable than condy necro which feels so slow paced to me.
As for pve it differs, condy is more safe i guess but having more than 2 condy users your gonna hit the bleed cap making some of your damage redundant. power has its benefits in pve with being able to help dps objects xD
It’s hard to say but i feel power is just so much more than condy atm, you would have to try them out to see what suits you.
Necromancers being the masters of Conditions means that they can manipulate and apply many kinds of Conditions, not that they should all stack Bleeds.
In fact Necro is only missing Burning.
Confusion can be gotten with only 1 combo field, though… Very impractical.
Also Necro is getting Burning next patch, so soon Necro technically has every Condition in the game!
As for leveling Dagger+Warhorn with gear that boosts Power is pretty great.
Minions are good for leveling, too, even if they are so-so everywhere else.
In sPvP you are better off running Condition damage and Scepter+Dagger or Scepter+Focus.
Also Scepter+Dagger is good for farming because you can use Epidemic to spread your Bleeds all over the place and mobs in PvE generally don’t use Condition removal.
Really, I feel Power is better for single-target damage whereas conditions are better for AoE in PvE.
Mind the 25 stack Bleed cap if you go Condition Damage.
Personally I like running a Hybrid build with Carrion Armor and Rampager trinkets to get both Power AND condition damage.
It’s not great at anything but quite nice overall anywhere.
Necromancers being the masters of Conditions means that they can manipulate and apply many kinds of Conditions, not that they should all stack Bleeds.
Hmm masters of contitions… Like what? If you won`t apply bleeds as a condi necro, then how will you help your party kill faster?
Wells IMO… I feel so much more powerfull and suvivability with wells. With my build i have 31k HP, insane life siphon and insane AOE damage. Its amazing
Im going to upload a video to youtube right now, so you can see what a well build can do
EDIT: Here is my video, of the well build http://www.youtube.com/watch?v=iWPqxsQ0I64&feature=youtu.be
(edited by ShadowMaster.5708)
Confusion can be gotten with only 1 combo field, though… Very impractical.
And via corruption of Retaliation. Very practical.
And via spreading of a an existing confusion.
http://www.thecivilrebels.com
bleeding is the base of DoT condition dmg so its the 1st thing that comes in mind when playing condition necro. I think evryone knows that scept dagger with epidemic BiP and rabid and earth sigil can stack quite nice bleeds. But as LastStand said necro has access to evry condition ( soon burning also ). But its not only that, its about the gameplay, necro can absorb conditions (signet), heal with them ignoring poison effect, spread, convert boons to conditions etc.
Actually the topic i meant was another, lets consider three aspects:
1.necro gameplay and personal “fun” (do u resemble a necro aesthetic gameplay by playing cond or power)? Ive seen many necromancer themed weapons also that made me try that class, example is scythe staff skin or the skull themed focus.
2.necro solo efficient rate ( i have seen ppl in videos hit high 5 digit numbers in zerker gear while a condition necro can stack really nice bleed dots, but not only that, with rabid so which one is more “efficient” or resultative from each build)? and let me add that necro is not the best roamer
3. necro party, group, zerg contribution ( wich build contributes better to situations when u r with other players, what does pow based build bring that cond dmg doesnt and vice versa.
Hope i helped u a little
@Homonavn.6348 plz can u link ur build or utube video
Posted a link to the video now. Currently working on the build link
Necromancers being the masters of Conditions means that they can manipulate and apply many kinds of Conditions, not that they should all stack Bleeds.
Hmm masters of contitions… Like what? If you won`t apply bleeds as a condi necro, then how will you help your party kill faster?
“Master of conditions” is a design principle.
Whereas a Guardian often sports a zillion boons on him a Necromancer usually sports a ton of Conditions on his opponents.
People too often read that as “OH every Necro is meant to go Condition Damage and stack Bleeds!” and that’s just completely wrong.
Power builds are meant to be good, too!
Thing is Necro’s Power builds still use Conditions!
They just use the non-damaging ones, such as Vulnerability and Immobilize.
GW2 has 11 Conditions and only 4 of them do damage by default, one (Fear) needs a trait to deal damage.
The rest have nothing to do with Condition Damage.
Also stacking Bleeds isn’t anything unique to Necro.
Other Professions can do it, too, some of them very fast.
Confusion can be gotten with only 1 combo field, though… Very impractical.
And via corruption of Retaliation. Very practical.
And via spreading of a an existing confusion.
I rarely run Corrupt boon in WvW and I rarely sPvP so I didn’t think of it much.
Good point.
As for Epidemic…
I didn’t really count it since it copies ones already on a target.
What you will also have to consider with necro is that choosing between power and condition also means choosing melee or ranged. I love power but the limit to melee range, or at best 600 using the axe, really put me off using it in pve where melee range spells death in a lot of fights.
Pvp, mixed success using power builds, again I loved the playstyle but it’s much harder to deliver good results, and taking the utilities that I felt were ‘required’ to pull off using a power build meant that I would have brought very little to a team fight