Condition (read necro) or Stun/Daze meta

Condition (read necro) or Stun/Daze meta

in Necromancer

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

So i have been playing some more spvp and to me it seems the so called condition meta (read #nerfnecromancer meta) is non-excistent except between necros.

The real meta imo is the stun daze immobilize meta with bezerker builds.
almost every player i encounter in either SQ or HJ runs a immobilize build with easycleanse passives..

I am just wondering. Am i crazy to say that necro is actually underpowered more and more since people adapt and start to learn their professions better.

Aslo i am wondering if there is any viable build in spvp that doesn’t involve a staff and relies on direct damage like all other professions have?

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Condition (read necro) or Stun/Daze meta

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Posted by: Bhawb.7408

Bhawb.7408

There is a difference between yoloQ (stun meta with warriors) and actual high level tPvP team meta, which is massively condi right now.

Necromancers aren’t all that OP in yoloQ because of how reliant we are on our team to help us. When Dhuumfire+Terror was pre-nerf we were still really strong because even with a crap team you could pretty easily assassinate one target, and put out a lot of AoE pressure before you got downed, which meant in an equal skill matchup your team should be able to finish up, but our damage is a bit lower now and that isn’t so big.

But in team setups where we do have people to watch out for us, and stun-locking just doesn’t work as well (lol warriors in high level teams), the strength of condi Necros really shines.

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My PvP Minion Build

Condition (read necro) or Stun/Daze meta

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Posted by: Godless.1857

Godless.1857

In organised play, it seems the team composition revolves around setting up a particular strategy, be it supporting a necro so they can actually apply their massive aoe condi-pressure – or setting up the team to be very condition immune.

The soloQ is a microcosm of the larger high level tPvP play as individual play is more accentuated. In high level tpvp it’s not just individual skill that matters (and don’t get me wrong, it is important) – but team cohesiveness that makes the biggest difference. We end up seeing more extremes, where a stun locking condition immune warrior can absolutely wreck the majority of classes, and help win team fights, or heavy condipressure terrormancer can do the same thing with only minimal support. The fallout is kneejerk reactions, especially on the forums, of people complaining about this or that class being hugely over powered.

What I’m hoping to see is that teams pick up on the idea of some of the counter builds that are cropping up and succeeding in soloQ and work out a strategy to utilise that in the tpvp games. I would love to see less whining and more discussion about how to counter particular builds and strategies.

Condition (read necro) or Stun/Daze meta

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Posted by: Bhawb.7408

Bhawb.7408

Also, remember that yoloQ tends towards FotM builds even more than high level play. In high level, you will only ever have one stunlocking warrior, or one Necro because you need good team balance. Those builds need others to back them up, bunkers to hold points, people to push far, etc. But in yoloQ that isn’t a consideration. You know stunlock warriors are OP from the forums so you play one. The other 4 guys you queued with are also playing what they learned of as OP. So the chances of seeing a 3 warrior 2 necro team (for example) is very high.

It leads to yoloQ having some… interesting meta and gameplay.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Condition (read necro) or Stun/Daze meta

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I guess it’s time for me to join team tournaments.

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