Condition-removal Support Build
Hi, the idea can be interesting but seeing the chosen traits you have only two skills to remove conditions from allies: well of power (40cd if traited, too long anyway) and plague of signet (but it works only to 1 ally every 3 seconds).
If the main purpose is to draw conditions and heal allies I can suggest the trait Unholy Martyr instead of Vampiric Rituals (it heals only yourself) and focus the build more on Death Shroud, instead of wells.
In the same trait tree, Blood Magic, drop Ritual Mastery and Bloodthirst for Transfusion and Deathly Invigoration. These traits gives you a strong healing.
In Soul Reaping, Unyielding Blast is ok if you use Renewing Blast because can help to heal teamates that are behind a boss (talking about pve).
If wvw, drop Renewal Blast for Foot in Grave (stability is really important), meanwhile replace Unyielding Blast with Path of Midnight, because your damage will not be that strong anyway.
The last trait I think is bounded to life force.
If you gain life force fast, take Near to Death, it synergies well with Deathly Invigoration.
But if you have problem with life force, take Soul Marks.
Last two points by your preference, in Spite for Signet Mastery or in Death Magic for Shrouded Removal or Ritual Protection. Also in Curse for Focused Rituals, so you can stay in safe zone when casting Well of Power.
About weapons, I prefer Axe over Dagger, because can support the damage of the team applying vulnerability. Focus is perfect.
Gear, I find you too squishy. I think you need to improve the toughness, also dropping some health and healing power. Runes with toughness and vitality can help, but the only one, runes of dolyak, aren’t cheap.
This is the a changed version:
http://gw2skills.net/editor/?fRQQNAndWlc0olm90wzGsuNxwQNdNEDnbUBA1RxUkuA-T1hAwASV+Bx8zO1fGpEM7+DAMBRTfAA-w
Hope you can enjoy the build