Condition/wellomancer build help

Condition/wellomancer build help

in Necromancer

Posted by: alindland.5894

alindland.5894

Hello,

I am currently running a condition dmg build using wells with prot/healing. 0/10/10/30 this is the traits i have decided on, but im still not sure where to put the remaining 20 points, any tips here?

Im running staff/scepter/dagger, and for now i have tried full apothecarry(Condition/healing/toughness) gear, but i feel that the healing power isnt giving me enough. So im considering to change gear. I could go with dire(Condition/vit/tough), but maybe it will be better utilised with a dps stat instead of vitality?

So another question is if i need any power or precision to this build, and what is the use for these stats when running condition build?

Thank you for any response

Condition/wellomancer build help

in Necromancer

Posted by: alindland.5894

alindland.5894

I am using this specc for WvW btw, but im interested in listening to opinions considering pve aswell. And recommendations for runes/sigils is also welcomed

(edited by alindland.5894)

Condition/wellomancer build help

in Necromancer

Posted by: alindland.5894

alindland.5894

Any ideas for this build?

Condition/wellomancer build help

in Necromancer

Posted by: Balekai.6083

Balekai.6083

http://gw2skills.net/editor/?fQAQNAW7YjQad6Zaub07JApHXj9zTP+ecxjKMMA-jUCBYiCyINJjWQZm8IQ5RFRjtaqIas6ZER1qbYGxFRrWIgFrBA-w

Try this before switching gear. The healing power should be keeping you up defense wise in theory and in practice (especially in PvE), you should heal more than your total health every 32 seconds if you stay on top of your Wells/MoB/MoEs. That means someone has to either mitigate your healing by CCing you out of it, do enough damage to overcome your healing/dodges/DS or a mixture of the two.

Dire would give you a lot of extra health for the first part of the fight and more LF, but you would soon lose out in prolongued battles as your sustain would be minimal. You would also be taking consume conditions instead of WoB since the scaling from WoB would be very low with 300ish healing power.

A condition/support well build, although it performs well for me in 1v1 and 2v1, is more ideal for fighting with allies. Not only do you have the ability to indefinitely sustain yourself, it can sustain your allies even more so in combination with their own damage mitigation and healing skills. Especially in melee ranged fights where everyone is on top of eachother.