Condition/wellomancer build help
I am using this specc for WvW btw, but im interested in listening to opinions considering pve aswell. And recommendations for runes/sigils is also welcomed
(edited by alindland.5894)
Any ideas for this build?
Try this before switching gear. The healing power should be keeping you up defense wise in theory and in practice (especially in PvE), you should heal more than your total health every 32 seconds if you stay on top of your Wells/MoB/MoEs. That means someone has to either mitigate your healing by CCing you out of it, do enough damage to overcome your healing/dodges/DS or a mixture of the two.
Dire would give you a lot of extra health for the first part of the fight and more LF, but you would soon lose out in prolongued battles as your sustain would be minimal. You would also be taking consume conditions instead of WoB since the scaling from WoB would be very low with 300ish healing power.
A condition/support well build, although it performs well for me in 1v1 and 2v1, is more ideal for fighting with allies. Not only do you have the ability to indefinitely sustain yourself, it can sustain your allies even more so in combination with their own damage mitigation and healing skills. Especially in melee ranged fights where everyone is on top of eachother.