Hello, as an avid player of PVP Necromancer and conditions specializations in general, I feel like the CC conditions are far too powerful in the current state.
The overload of conditions on targets prevents them from clearing the important ones – and the everlasting onslaught of conditions can promote some very unhealthy game play.
The reason this is being posted here, rather than in general: I have more experience with the rise and fall of Necromancers in PvP than any other class, although Mesmer is a close second.
Reapers can use Enfeeble, as well as have Chill on Swap / Bleed on Swap. This mean that every (used loosely) time I use Reaper Shroud, I apply Weakness, Chill, and up to 5 Bleeds instantly on everyone around me. In addition, using a skill like Corrosive Poison can increase the stacks of your Poison on the target, or even, with Ethereal fields, allow you to stack up to 12 confusion on the target if you catch them with your poison spin.
Before melee combat begins, as a Rabid Reaper, I can stack conditions on the target (including the newly provided Torment ability on scepter) before they are in range for burst. After Reaper shroud begins, I can start my stability, throw a frost field, spin, and then fear the target. Many times, this combo alone is strong enough to take down a focused target. That’s not the problem, however.
The problem happens when I’m not just doing this to my focused target. I’m doing this to up to 5 targets in range. That, in combination with Chilled to the Bone for a stun/stability, i can continue to condition-nuke all the people I had previously hit. With high applications of poison, and chill, I can render the entire enemy team useless myself.
In addition, in Legacy of the Foefire, I can pull all 4 adds, the Lord, and have an enemy defender attacking me, and i will still succeed in not only killing the lord, but many times, killing the defender as well.
A Condi-Reaper has:
Curses:
Bleeds on crits (can proc from weapon swap and enfeeble hits)
1st Tier: Plague Signet Passive
2nd Tier: Corruption Cooldowns (20s cooldown on heal, flash shroud to hit cooldown)
3rd Tier: Enfeeble on Shroud
Soul Reaping:
Shroud Armor passive life force + protection
1st Tier: Life Force on Staff
2nd Tier: 50% less shroud generation, 15% cooldown reduction (awesome for #4 RS)
3rd Tier: Dhuumfire (More condition cover, up to 5 burn is incredible damage)
Reaper:
Shouts: “Rise” is the best one by far. I could maintain my minions to reduce damage I take by 50%. With enough players around me, I could make another 6 before the first ones were dead. Alone, they would be too concerned with me to finish the minion and my shroud weakness/chill/bleed protected me enough 1v1. Chilled to the Bone is great for finishing downed players or starting a fight with stability, chill is like 5 bleeds on every target and also slows them.
1st Tier: Shout Cooldowns
2nd Tier: Might on Chill Hit
3rd Tier: Chill deals damage. Also slows. also slows cooldowns. also reduces damage you do to the necro.
He has all the tools a DPS spec needs to bring down a target 1v1 by using terrain. “ganking” the target around corners and swapping shroud on enemy targets will instantly burst them with conditions that they NEED to remove. the next burst you put out won’t be as hard to maintain, and you can cycle through your different weapons to continually stack the conditions until the target runs out of cooldowns to defend themselves with.
2v1 is the hardest. I can win 1v1 easy, 2v1 is a little harder especially if one of them continually stuns me. 2v1 I can sometimes down one or both if i draw one away from the other. If i catch them both in a corner and land a stun on both, i can kill both with a chain of conditions + fear so they cant heal.
With the combination/usage of these, as well as having access to: Chill on shout, shambling horrors, and might on shout. 20s condition removal heal, which, in the condi meta, is very helpful. and a charge on shroud #2 that can take us away from the combat so we can start our burst again.
Reapers are in a very strong position at the moment in Spvp. Expect some nerfs coming soon, because even a reaper who is getting focused is still dealing incredible amounts of damage for his team. Either you win the game, or you narrowly lose because your teammates aren’t capping the empty points while you go 1v2 or 1v3.
OH! HERE IS A SCREENSHOT OF THE GAME I DOWNED THE ATTACKER AND KILLED THE LORD AND HIS GUARDS
(edited by Caine.8204)