Conditions for WvW

Conditions for WvW

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Posted by: Ezeriel.9574

Ezeriel.9574

I’m kinda at a loss as for what to do….

…if I use perplexity runes, my bleeds don’t last long enough to matter, but then again, in zerg v. zerg I’m lucky to get one or two bleed tics before it’s cleansed, and some people are borderline immune to conditions, if you don’t use pizza /sigh

…as far as I can tell all builds run terror, but some people’s terror builds do 10 times more damage than mine does. I’m running dumbfire, so I drop symbols for bleed and poison, pop DS for terror and fire, it’s fun, but that’s not enough to kill people unless they are ultra squishy.

….other necros though, I get feared, and before I can even reach for my stunbreak I’m dead. How in the hell are they doing that? I’ve checked the combat log… nothing special there that would explain dying in 4 seconds of combat.

…and I’ve been at this since beta, have every class leveled to 80, so it’s nothing obvious.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

(edited by Ezeriel.9574)

Conditions for WvW

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Posted by: lorndarken.3702

lorndarken.3702

that is because condition cleanse is so insane right now . anet put one to many cleanse in the game and not enough sustain for conditions . other mmos don’t face this problem because they use the holy trinity where as this game does not . it just runs the BS Trinity

Conditions for WvW

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Posted by: Ezeriel.9574

Ezeriel.9574

well, on one hand I feel like perplexity helps a lot, but in reality, my mesmer can stack way more confusion, and I never bother with it when i play him…

…for my necro the ‘when hit’ is 500 damage on a 25 second cooldown… hardly impressive, but that’s about what my bleeds tic for, so it may be better that anything else.

even with runes of the krait, it feels like dumbfire and terror are most of my damage… in full condi gear, most of my 1 on 1 kills seem to come when I swap to a zerker dagger and just stabby-stabby… which is really sad.

…and people who swear by wells need to have their heads examined… 2 wells, and 5 pulses to do what a mesmer can do with an instant cast null field… and that has a shorter cooldown…

I guess I’m just really down on my necro, I got him the new lich outfit, he looks awesome, but all he’s really good for is gathering mats in orr… sigh.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Conditions for WvW

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Posted by: lorndarken.3702

lorndarken.3702

i will give you an example of how other mmos handled fighting in big rvr type content vs this game

in daoc your typical caster / archers would be sitting up there on their towers/ keeps all pretty having range gap that granted them a distance range to attack further than someone on ground , the reasons for this was due to the advantage the game gave to players for being elevated thus forcing melee combat to know their place and know their role and that was guard all the squishys while all the squishys sat back and nuke for days , condition damage would not get cleansed right away and if you had 3 or for casters all hitting one area it was instant death to people who would run in , this made the battles last long and so siege was used to cover that gap , very rarely would you see people put up rams if the tower or keep had tons of people in it . in this game they give no advantage to holding a tower or a keep because the range is equal in same from the standing point on a tower as it is on the ground . conditions would be cleansed no more than 4 to 6 seconds at best which does not cover the over all damage that could of been done . instead it is all about giving good sustained burst damage because conditions do not follow through to the end . rvr is better than wvw

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Posted by: Sagramor.7395

Sagramor.7395

Just stop trying to use conditions in a zerg and it won’t feel like you’re banging your head against a wall anymore. Other areas of wvw sure, but not a zerg.

Conditions for WvW

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Posted by: lorndarken.3702

lorndarken.3702

Just stop trying to use conditions in a zerg and it won’t feel like you’re banging your head against a wall anymore. Other areas of wvw sure, but not a zerg.

the only time from what i have seen that conditions matter in zerg fights is when you are there to pick up the pieces and the zerg fight is already decided , you will notice people not cleanse their conditions right away because either there is not enough clearing going on because everyone is almost dead or people are scrambling for their lives which is kinda funny to see those ticks for 1000 + eat people alive while they are running or dying . whatever the case may be . it’s the burst damage that matters the most in a zerg fight , not so much the conditions . now for small maned group battles or solo roaming conditions are amazing . because conditions take their time and sneak up on players , what might seem like 500 + a tick at first can quickly turn into close to 1500 + a tick and that is something players don’t focus on right away .

(edited by lorndarken.3702)

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Posted by: messiah.1908

messiah.1908

if you play condi on zerg fight you should aim to the periphery and catch the mesmer/necros/ele/thieves and push them to play defense and not offense
if you aim for the melee they will cleanse it in no time with shouts etc

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Posted by: SaintSnow.6593

SaintSnow.6593

Get rid of the perplex runes. Run something like nightmare or krait. Also dhuumfire isn’t ideal anymore, ideal condi builds run 0/6/4/0/4 terrormancer. And like another said if in a zerg fight, play the outside pressuring light classes. Run that corrupt boon especially for heavies and eles.
All honesty though, power back liner with Wells is ideal for zerg fights. Condi is small group and solo roaming.

Säïnt

Conditions for WvW

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Posted by: lorndarken.3702

lorndarken.3702

Get rid of the perplex runes. Run something like nightmare or krait. Also dhuumfire isn’t ideal anymore, ideal condi builds run 0/6/4/0/4 terrormancer. And like another said if in a zerg fight, play the outside pressuring light classes. Run that corrupt boon especially for heavies and eles.
All honesty though, power back liner with Wells is ideal for zerg fights. Condi is small group and solo roaming.

if you want nightmare runes there are 2 way ways to get them

1. by doing dungeons ( which you will need to play another class other than necro since no one will take you in a pug )

and 2 by getting the tokens from pvp to exchange for the runes .

the 2nd way is the best way but it does depend if it is up for you to take that pathing for rewards is around .

you can not buy nightmare runes from the auction

Conditions for WvW

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Posted by: DeceiverX.8361

DeceiverX.8361

that is because condition cleanse is so insane right now . anet put one to many cleanse in the game and not enough sustain for conditions . other mmos don’t face this problem because they use the holy trinity where as this game does not . it just runs the BS Trinity

Not so much this as there are just a few specific classes and builds which have far too much, and others which have far too little. Condition cleanses need to be normalized in utility.

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Posted by: RashanDale.3609

RashanDale.3609

dont bother with conditions in zergs.
as others already pointed out, there are way too kittening many AoE cleanses in zergs.

by the time the enemy zerg cant cleanse anymore, theyre about to be overwhelmed anyway. when the conditions begin to pile up, it’s more of an indicator telling you that you lost the fight. you just arent dead yet.

so use it for roaming, but get a power spec for big fights

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)