Conditions should carry over to downed state

Conditions should carry over to downed state

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

One of the most frustrating things is working on building conditions to down a target and when it finally catches up with them, they go in to the downed state and it wipes everything. Really makes it difficult to defeat them from afar when I have to rebuild those conditions only to die and move on to the next target.

Also, really makes it hard to epi-bomb groups when the conditions are wiped as well.

Just something I wish they would allow to carry over into the downed state.

It’s not so much a problem in 1v1 situations but group fights and zergs is makes it really difficult due to having to rely on someone else to finish the target.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: Zikory.6871

Zikory.6871

I’m on the edge with this. From a Necro stand point, it would really increase the effectiveness of condi builds in the zerg (which is very lackluster compared to power atm). Then again it could push it to the point of over powered. Any necro could stack 25 (or close to) bleeds on a target, being able to spread that would be devastating to at least 5 people, assuming only 1 necro epi’s. Right now stacking up to 25 bleeds in a zerg fight while allowing enough time to epi is close to no chance, if those bleeds carried over to down state it would give a almost guaranteed chance.

I think this would disrupt the current zerging meta, which isn’t necessarily a bad thing but there is already a lot of complaints about the current condi meta so…hard to say.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Afya.5842

Afya.5842

It’s annoying whenever conditions get cleansed. But if it’s not cleansed, target with a high bleed stack already built will melt without stomping or any further action from you, so I understand.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’d rather they just gave Necros a means of stomping that wasn’t:

A 30-point grandmaster trait and “exploiting” a timing issue
A 180-second cooldown Elite

Well of Darkness isn’t completely terrible, but I don’t know why any classes have to be bad at stomping.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Bhawb.7408

Bhawb.7408

Would be far too strong. All a condi build would have to do is put on poison before you went down, and the ability to carry over conditions would essentially guarantee your death 9/10 times.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The bigger issue with downed state and conditions is that we can’t see what conditions/boons are affecting us while downed.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The bigger issue with downed state and conditions is that we can’t see what conditions/boons are affecting us while downed.

To be fair, nobody has the ability to actually do anything based off of conditions or boons on them anyway when downed. Only ones that might have counterplay (sorta) are snares on a downed ele.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Zikory.6871

Zikory.6871

whats the point? when u r downed many times u need to change target just to get hits so u can heal. u see the animation and everything but no heal no hiting, just nothing so u need to switch target….

OP is talking about our conditions when we down a opponent. When your enemy is downed, all the conditions you had on him get wiped. He’s suggesting to have them continue into down state (them not being wiped on downed)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Rapier.3675

Rapier.3675

whats the point? when u r downed many times u need to change target just to get hits so u can heal. u see the animation and everything but no heal no hiting, just nothing so u need to switch target….

OP is talking about our conditions when we down a opponent. When your enemy is downed, all the conditions you had on him get wiped. He’s suggesting to have them continue into down state (them not being wiped on downed)

my bad … post deleted

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Posted by: Kharr.5746

Kharr.5746

With all of the condi spam/cleave that’s currently happening, I’m not sure how anyone would think this is a good idea. In group fights, it’s not uncommon to go down with 15-25 stacks of bleed + poison + burning on you — you’d last maybe 2-3 seconds while downed if they persisted since your hp is greatly reduced to begin with. There’d be no point in even having a downed state in that case.

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Posted by: Bhawb.7408

Bhawb.7408

To be fair, nobody has the ability to actually do anything based off of conditions or boons on them anyway when downed. Only ones that might have counterplay (sorta) are snares on a downed ele.

Really the only important thing would be poison/blind, imo. Blind because it matters a lot for your interrupt, poison to tell your team if you’re in TS. But blind is really the only big one imo.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Blind you can tell anyway, since your screen edges darken when you are blinded.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s just too many times in a small group fight that a target goes down that I’m focusing and I finally get a decent amount of stacks up over the course of 10-20 seconds due to the amount of condition cleanses and I either just miss epidemic (where I get the "invulnerable" text to pop up after casting) or I now have to either risk stomping or slowly build the stacks again. It’s just difficult to seal the deal when one other person rez’ing my target can easily get them back up.

I’ll just try to come up with a way to cope. I may have to drop Signet of the Locust and grab the well of darkness but it’s on a crazy 50 second timer.

I think if I could stomp/rez in DS, it may make it a little easier. Or just some more access to stability.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

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Posted by: Afya.5842

Afya.5842

It’s just too many times in a small group fight that a target goes down that I’m focusing and I finally get a decent amount of stacks up over the course of 10-20 seconds due to the amount of condition cleanses and I either just miss epidemic (where I get the “invulnerable” text to pop up after casting) or I now have to either risk stomping or slowly build the stacks again. It’s just difficult to seal the deal when one other person rez’ing my target can easily get them back up.

I’ll just try to come up with a way to cope. I may have to drop Signet of the Locust and grab the well of darkness but it’s on a crazy 50 second timer.

I think if I could stomp/rez in DS, it may make it a little easier. Or just some more access to stability.

Indeed, and I find it rather hard to 1v2+ because of this.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s just too many times in a small group fight that a target goes down that I’m focusing and I finally get a decent amount of stacks up over the course of 10-20 seconds due to the amount of condition cleanses and I either just miss epidemic (where I get the “invulnerable” text to pop up after casting) or I now have to either risk stomping or slowly build the stacks again. It’s just difficult to seal the deal when one other person rez’ing my target can easily get them back up.

I’ll just try to come up with a way to cope. I may have to drop Signet of the Locust and grab the well of darkness but it’s on a crazy 50 second timer.

I think if I could stomp/rez in DS, it may make it a little easier. Or just some more access to stability.

There are several times I probably would have won a 1v2+ (many times the players weren’t very good or involved uplevels, but still fun to fight multi at once) even on my Powermancer, but not really being able to seal the deal at all on a player meant I could basically never win.

I personally think downed state is a neat little addition, and I don’t mind that it exists. I don’t think stomps should be trivial, but I also think Necro has it absolutely worst when it comes to trying to stomp another class. Maybe Ranger has issues as well? Either way, some have easy access to Stability, some have easy access to Invulnerability, some have easy access to AoE Blinds/Stealth.

I just don’t think there should be a class that is so terrible at the stomp mechanic. If I’m going to use a utility to stomp, I better be invulnerable while I’m stomping or it feels like a huge waste.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

Oh bloody hell no. I have a Necro. And there is no way I would want this to come into effect. It would make it too difficult to get up from a downed state in PvE, which is where the downed state actually matters to people the most. You don’t even need it in PvP or WvW, the only reason it is there is as a convenience to the PvE’ers more than anything else. So why the bloody hell should they make the downed state more vulnerable to PvP’ers of both brands, only to make it all the more useless to PvE’ers?

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Last I checked, direct damage from a big attack doesn’t roll over into the downed state. Making conditions roll over would just make conditions unbalanced.

That’s the risk you take when running a condi build in PVP. They take awhile to accumulate damage.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

If conditions carried over into the downed state, it would negate the use of a downed state completely. I’m a necro, but I would be against this.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Electro.4173

Electro.4173

Last I checked, direct damage from a big attack doesn’t roll over into the downed state. Making conditions roll over would just make conditions unbalanced.

That.

If I get slammed by a 100000 damage attack, I don’t bypass my downed state and die instantly. So why should 100000 damage worth of conditions carry over past downed state either? Downed state is a “clean slate”, a last chance to do something before you die. Not much of a last chance if you go down with a bunch of conditions on you and you’re essentially already dead due to all the conditions on you.

Would make finishing off people with conditions far too passive, as well. If you down an enemy with 25 stacks of bleed, poison, and burn on them you can pretty much entirely ignore them and know they’ll die unless someone else resses them. Rather than needing to attack or stomp to finish them.

Besides, buffs are removed on down too.

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Posted by: Nijjion.2069

Nijjion.2069

@Zikory 25 bleeds in a zerg? I haven’t been able to get above 10 in a long while.

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Posted by: Monoman.2068

Monoman.2068

As others have said, it would be absolutely broken. You’re only thinking of being able to epidemic the guy you’ve been working on, but it creates a chain effect if the guys who receive the conditions also go down. Necros would be melting an ungodly amount of people with this.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: RashanDale.3609

RashanDale.3609

I think this would disrupt the current zerging meta, which isn’t necessarily a bad thing but there is already a lot of complaints about the current condi meta so…hard to say.

there isnt really a condi meta in zergs. more of a condi-hate meta.

i wouldnt mind the conditions being removed if the boons woud be removed aswell. this just seems unfair.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: Zikory.6871

Zikory.6871

@Zikory 25 bleeds in a zerg? I haven’t been able to get above 10 in a long while.

I said 25 since its the cap or the extreme, the few times I have tried condi in a zerg, I can get around 15 at best on a random player. If conditions carried over I don’t think it would be that uncommon for Necros in a guild to organize targets, 2 or 3 nercos on one target could easily hit 25 stacks and epidemic.

I only assume that if condis carried over, there would be a lot more condi builds in the zerg, making hitting the caps a lot easier.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Zikory.6871

Zikory.6871

I think this would disrupt the current zerging meta, which isn’t necessarily a bad thing but there is already a lot of complaints about the current condi meta so…hard to say.

there isnt really a condi meta in zergs. more of a condi-hate meta.

i wouldnt mind the conditions being removed if the boons woud be removed aswell. this just seems unfair.

I was referring to the condition meta over all, not the meta in zergs. There seems to be a lot of hate pointed at the over all strength of them in PvP. A change like in the OP would only continue that issue and put in zergs as well. Right now there isn’t really a place for Condi necros in a zerg (outside of maybe commander pressure, which other classes can do) power builds can bring just about every condition a condi necro can plus have guaranteed damage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer