Conditionspec Help/Improvements needed

Conditionspec Help/Improvements needed

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Posted by: Wuselon.1780

Wuselon.1780

I need help with my Conditionspec!

I currently use 6/6 COF Gear (Condi/Vita/Power) 6 Undead Runes + Carrion Rings etc..
Carrion Weapons Staff + Scepter/Dagger

I use 0/30/10/30/0 + Blood is Power + Epidemic + Plague Signet (Elite is Flesh Golem because of Knockdown)

Iam looking for Ways to improve this.

I plan on getting Arahgear (Tough/Pre/Condi) gear including new rings etc.. to get 50 % crit to increase Bleeding stacking…. (+ some new Runes +Bleedingdura +Bleed on crit)

Would like to hear your opinion on this. (Please no WellBuilds… i hate those)
Any advice is highly appreciated!

(edited by Wuselon.1780)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I dont have alot of time so wont be able to cover everything i can. But first i would replace the elite with Plague as being a condition spec you will get ALOT more out of that then the one you are using now.

My skills are: Consume Conditions, Corrupt Boon, Plague Signet, Epidemic, Plague – this is more of a WvWvW build so Corrupt Boon will likely be useless if you are a PvE only person but SERIOSULY useful against some classes in WvWvW/PvP

What traits are you currently using – be aware that 5point in Death Magic trait does have issues with PvE content – hough hear its been fixed in PvP

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Posted by: Wuselon.1780

Wuselon.1780

Its only for PVE (PVP WVW is not relevant)

http://gw2skills.net/editor/?fQQQNAW7YjQat7pbOb07JApCPP947u5O6BxGnMA

(copy it if bad link)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

if only PvE i would remove Plague Signet its pretty poor for PvE and can be a right pain when running past people and suddenly getting bogged down in conditions

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would also take Toughness over Vitality as well. Most of that tree is pretty poor for Condition specs

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would personally go with either Soul Reaping (better DS) Death Magic (Toughness) or maybe even Spite (longer condition duration, might on life blast, ect) over Vitality

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Posted by: Wuselon.1780

Wuselon.1780

sooo…

“I plan on getting Arahgear (Tough/Pre/Condi) gear including new rings etc.. to get 50 % crit to increase Bleeding stacking…. (+ some new Runes +Bleedingdura +Bleed on crit)
"

is a good plan so far?

What Sigils should i use? Do i need Bleed on Crit on all (Staff and Scepter+Dagger)? (Do they stack?)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Not sure if Toughness is really required other then maybe 10-15 points is required for PvE, im going with Toughness as i do alot of wvw.

The Sigils i will be likely using will be the +Precision and +Condition Damage Sigils and then have 1 spare that i have not picked yet.

For the Rune – i am looking at the Undead Rune, gives Toughness, Condition Damage and 5% of Toughness given as Condition damage – another option is Nightmare which is Condition damage and Condition duration as well as a chance to fear though wouldnt take that and likely take Undead for more Condition Damage over the Fear – 5% chance to fear for 1second on 90second cool down is a bet meh

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Posted by: shizo.5698

shizo.5698

For max condition damage go full curses, full death rest blood.

Full condition damage and toughness gear (like rabid).

Superior Corruption sigil (+250 cond).

Rune of the Undead + Master Tuning Crystal + Truffle buff food.

Get your might stacks and have fun spreading those 150+ blood tics.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ Shizo – i would take 10 points in Soul Reaping or Spite over that of Blood Magic

Spite – Extra power (not really that useful) Longer Condition Duration and taking either Retailiation on entering DS or Life Blast and Plague Blast Grant Might

Spite 5point trait gives “life” when you kill something, think thats life force rather then health which isnt bad

Blood Magic – Vitality and Healing is nice but not really required. The 10 point traits arent really that good either bar the Dodge one but still hats meh

Blood Magic 5 seconds of regeneration when you hit 90% health isnt to bad but 30second cool down is a bit long

Soul Reaping – added Critical damage and higher DS Life Force are decent. Several decent traits as well – moving 15% faster in DS, Life Blast prices and causes, Vulnerability, DS Drains 25% slower and DS skills recharge 15% faster are all decent

5 point trait in Soul Reaping is decent increasing the LF gained from skills by 5% not an amazing amount but still pretty decent

Personally i will be taking 10points in Soul Reaping – I use DS often for Fear, AoE damage as well as a Meat Shield so its quite nice, though the longer condition duration is quite nice as well

(edited by ArmageddonAsh.6430)

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Posted by: Savan.8495

Savan.8495

http://gw2skills.net/editor/?fQQQNAW7YjQaV6pbub87JCoHvXXOL6BxGWyoKsOA
is generally accepted to be the top aoe pve dps spec, some people move those 10 points from soul reaping into blood, but I fail to see the benefit of 15% quicker cd over DS piercing

Runes of undead, Rabid gear, Carrions acessories, MH scepter of earth, OH dagger corruption/agony, Staff corruption

AOE rotation: well of corruption, scepter 2, dagger 5, BiP, dagger 4, swap weapons, staff 2,3,4, epidemic, enter deathshroud,4, fire off 3×1 (try and line up mobs), swap back repeat

(edited by Savan.8495)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ Savan That maybe be, i go for Toughness and Condition. All out attack isnt the best of ideas. Might be okay for him as hes doing PvE only – in PvP (wvw st/pvp) that would get you killed FAST

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Posted by: Savan.8495

Savan.8495

Its only for PVE (PVP WVW is not relevant)

http://gw2skills.net/editor/?fQQQNAW7YjQat7pbOb07JApCPP947u5O6BxGnMA

(copy it if bad link)

He/she asked for a PVE spec so I provided the best condition PVE spec, we could argue all day about survivability versus dps specs in WvW – I prefer the latter (but then again that fits my play style better) and no I wouldnt recommend using my spec in sPVP but that is not what was asked

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Its only for PVE (PVP WVW is not relevant)

http://gw2skills.net/editor/?fQQQNAW7YjQat7pbOb07JApCPP947u5O6BxGnMA

(copy it if bad link)

He/she asked for a PVE spec so I provided the best condition PVE spec, we could argue all day about survivability versus dps specs in WvW – I prefer the latter (but then again that fits my play style better) and no I wouldnt recommend using my spec in sPVP but that is not what was asked

even in PvE such as Dungeons and high level Event content defense is still a good choice – DPS isnt the be all and end all of the game. Also “Best” is down to opinion thats yours and i have stated mine.

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Posted by: Savan.8495

Savan.8495

http://gw2skills.net/editor/?fQQQNAW7YjQaV6pbub87JCoHvXXOL6BxGWyoKsOA
is generally accepted to be the top aoe pve dps spec, some people move those 10 points from soul reaping into blood, but I fail to see the benefit of 15% quicker cd over DS piercing

Runes of undead, Rabid gear, Carrions acessories, MH scepter of earth, OH dagger corruption/agony, Staff corruption

AOE rotation: well of corruption, scepter 2, dagger 5, BiP, dagger 4, swap weapons, staff 2,3,4, epidemic, enter deathshroud,4, fire off 3×1 (try and line up mobs), swap back repeat

As someone who runs regular speed clear exporable mode dungeons such as Arah (hence the reason I provided a PVE spec and not a WvW spec – might help if you actually read the guy’s original post). The toughness from gear (Rabid) is more than sufficient for every encounter I have personally faced e.g. Lupi (I even recommended carrion jewelerry over rampagers – not that the vitality is even needed).

Don’t think I even need to even mention the other defensive utilities, death shroud and plague form that the spec and every other necro possesses.

Also please refer to my entire post before incorrectly citing me, yes I referred to it as the best, but I also state that it was the consensus opinion (not my personal) on the top PVE DPS spec

Please enlighten me at what point I stated this build is for ‘tanking’?

If you can provide a better AOE dps spec then please do enlighten me.

Side note, no need to get your knickers in a twist

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I simply posted my spec – i use very similar spec for both PvE and PvP. Like i said in MY opinion all out attack isnt always the best way to go and you dont take into account the people you are doing them with – just because YOU can do them runs perfectly fine with that – doesnt mean everyone will with differing play styles, didnt people, different classes in the runs and such.

“Best” is still down to each persons opinion. I personally take Toughness as i like to have that back up – just in case something goes wrong. Now not everyone is like that and i can accept that its down to everyones personal opinion.

Plague would be better if when you came out of it if you had MORE Health left when not in it your health should be at max -

Example : 10,000health outside Plague, you leave Plague when you “have” 12,000 health so your health should be full when out of it – but for some reason it seems (to me at least) that it goes by the percentage of health rather then the actual health

Also i didnt say anything about Tanking :/ so i think its your “knickers” that are in a twist.

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Posted by: Wuselon.1780

Wuselon.1780

http://gw2skills.net/editor/?fQQQNAW7YjQaV6pbub87JCoHvXXOL6BxGWyoKsOA
is generally accepted to be the top aoe pve dps spec, some people move those 10 points from soul reaping into blood, but I fail to see the benefit of 15% quicker cd over DS piercing

Runes of undead, Rabid gear, Carrions acessories, MH scepter of earth, OH dagger corruption/agony, Staff corruption

AOE rotation: well of corruption, scepter 2, dagger 5, BiP, dagger 4, swap weapons, staff 2,3,4, epidemic, enter deathshroud,4, fire off 3×1 (try and line up mobs), swap back repeat

Thx, for how much % crit do i aim here? 50?

Rabid gear is the one from Arah with Tough/Pre/Power right? (Or is it the Karma thingie?)

(edited by Wuselon.1780)

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Posted by: Savan.8495

Savan.8495

Wuselon asked for:
1) a PVE build (i.e. not a WvW meat shield build)
2) a non well build (i.e. a non support build)

I don’t think this is necessary but:

In group PVE there are generally 3 ‘roles’ control, DPS and support. I get the impression he is not interested in the latter which leaves control and DPS. I provided a DPS build (the consensus AOE dps build) because it is generally what people are seeking when they say they want to feel like they are doing ‘more’ in PVE. I was also explicitadly clear about what the build offers – massive PVE AOE damage

I am not sure where you were going with the plague argument. I generally treat it as a ‘oh kitten’ button. Even with my ‘un-traited’ toughness I can stand perfectly still (spamming blind) and let several mobs beat on me while my team dps them down. Plague adds toughness, so vitality at least from a PVE perspective is not needed

This debate could go round and round in circles for some time

So to summarise my points, in WvW while your build might perform better (I will admit I know nothing about meta PVP), generally speaking a AOE dps spec would contribute more to a PUG group than your build which strictly speaking does not excel in any of the group roles that are generally defined. This build works perfectly fine in PuGs, dynamic events, guild dungeons, solo-ing and WvW (provided you want to felt faces).

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Posted by: Savan.8495

Savan.8495

http://gw2skills.net/editor/?fQQQNAW7YjQaV6pbub87JCoHvXXOL6BxGWyoKsOA
is generally accepted to be the top aoe pve dps spec, some people move those 10 points from soul reaping into blood, but I fail to see the benefit of 15% quicker cd over DS piercing

Runes of undead, Rabid gear, Carrions acessories, MH scepter of earth, OH dagger corruption/agony, Staff corruption

AOE rotation: well of corruption, scepter 2, dagger 5, BiP, dagger 4, swap weapons, staff 2,3,4, epidemic, enter deathshroud,4, fire off 3×1 (try and line up mobs), swap back repeat

Thx, for how much % crit do i aim here? 50?

Rabid gear is the one from Arah with Tough/Pre/Power right? (Or is it the Karma thingie?)

Rabid is condition damage, toughness and precision

You have 3 choices:

CM (human dungeon) – I do not know this dungeon that well
TA (plant dungeon) I would advise paths UP UP -> FWD FWD -> FWD UP
Arah (undead dungeon) – I would advise path 3 -> 2

also tu che :P

(edited by Savan.8495)

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Posted by: Savan.8495

Savan.8495

I am not sure on the exact crit rating (I am at work). I would generally aim for the gear setup I suggested – I believe it gives the best setup

Some argue that 3xkrait/3xaffliction is better, I personally haven’t tried this
However from my personal experience, you can never gurantee that you will be the only person stacking bleeds ina dungeon so to avoid capping I would stick with damage over duration

The same argument can be levelled against geomancy on staff, though I don’t use it as I find the range risky – I prefer to stand back in PVE

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Posted by: Wuselon.1780

Wuselon.1780

Wuselon asked for:
In group PVE there are generally 3 ‘roles’ control, DPS and support. I get the impression he is not interested in the latter which leaves control and DPS. I provided a DPS build (the consensus AOE dps build) because it is generally what people are seeking when they say they want to feel like they are doing ‘more’ in PVE. I was also explicitadly clear about what the build offers – massive PVE AOE damage

Yeah thats what i wanted ^^

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Posted by: Savan.8495

Savan.8495

Savan 1: ArmageddonAsh 0

If you have any further questions Wuselon just post them here or /w me in game. I dont use these forums often but when I do the results are always entertaining

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Posted by: technosatyr.3784

technosatyr.3784

http://gw2skills.net/editor/?fQQQNAW7YjQaV6pbub87JCoHvXXOL6BxGWyoKsOA
is generally accepted to be the top aoe pve dps spec, some people move those 10 points from soul reaping into blood, but I fail to see the benefit of 15% quicker cd over DS piercing

I feel like I’m missing something here. In PvE I’ve found DS to be pretty useless when I’m playing condition damage. Every second I’m in that form is a second I’m not putting conditions on my enemies. In particular I find it odd that you’d use those 10 points there, improving a class mechanic that’s not powerful for a condition necro) instead of putting them in death magic to get the improved staff recharge (which is a very nice boost for condition necros)

Is there some aspect of DS that I’m not seeing that really benefits a condition spec? I mean it’s handy to have around for when you’re taking too much damage, and the AoE it gives isn’t bad it’s just not all that hard hitting when you don’t have the power to back it up.

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Posted by: Mackster.9726

Mackster.9726

Why is Rabid gear preferable to Carrion gear? As I understand it, Vitality and Toughness both add equally to a Necro’s effective HP and they each have their drawbacks (Toughness bad vs. Cond Damage, Vitality reduces proportional effectiveness of heals). So to me the decision would come down to Power vs. Precision (and maybe the 5% Tough → Cond from the runes). Is the benefit of a higher critical chance much better than the damage from more Power? Do the on-crit bleeds add that much more damage (I thought they had cooldowns)?

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Posted by: technosatyr.3784

technosatyr.3784

Mackster: I know of no internal cooldown to the on-crit bleeds. They can only come from your character (not minions), but i’ve reapplied them when I get crits in a row. If there’s an internal cooldown it’s a short one.

Necro’s share the highest base health pool in the game with warriors. Proportionally we get more out of toughness than we do out of vitality (because increasing armor on a high health pool has a stronger effect than increasing it on a small health pool). We are also encouraged to use the death magic trait line as condition necros (for the staff cooldown if nothing else) which can give us the 5% conversion talent and already gives us a nice chunk of toughness.

We’re also generally less concerned about taking condition damage than other classes, as we have a number of mechanics to (heck, we’re built around the idea of) throwing our conditions onto somoene else.

RE: Power/Precision: A condition necro is going to be getting most of his damage from conditions, and will be choosing powers to maximize the application of conditions. Those abilities often get very very little benefit from having extra power. Power helps to make up a little for our puny up-front damage, but not by much. By contrast Precision helps our upfront damage (cause crits hit harder) AND causes bleeds that directly synergize with our high condition damage.

Side note: a bleed is a bleed is a bleed. Whether you get it from the crit talent or BiP or the Scepter#1 attack they’ll all tick for the same damage per stack. Only difference is the duration that the bleed effect will be in place (which I think is a base 1sec for the on-crit bleed).

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Posted by: shizo.5698

shizo.5698

@armageddonash

10 in blood for MAX condition build. Master Tuning Crystal gives you +6% based on toughness and 5% based on vitality.

Though you can put them where ever you like, +5 condition damage won’t break a build

@savan
30 points into spite seems like a waste for me, at least with rabid gear, with rampager it may be another thing. You can always use buff food for 40% more condition duration.

I would always go at least for 20 into death for faster staff recharge and bigger marks, which probably nets you more ae-damage. The last 20 points are a personal choice, every other tree is possible, depending on gear and playstyle.

(edited by shizo.5698)

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Posted by: Wuselon.1780

Wuselon.1780

interesting stuff guys will consider this also
but first i need to get some tokens ^^

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Posted by: warmonkey.8013

warmonkey.8013

You’ll want 10 in blood. Take the trait that drops a mark of blood when you dodge.

you now have a blast finisher on a 10sec CD.

it’s worth it

Frigi Dair — SoR Necro

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Posted by: Kisses.1054

Kisses.1054

I have read a necro complaining that in arah he had issues because when fighting that giganticus guy his jaggal horrors (death magic minor trait) would spawn, run to boss and cause grubs to spawn on them, which would naturally reach the boss and give him buffs. Which was detrimental to his group so he felt forced to spec otherwise despite the staff traits and toughness.

As I have not done arah before I cannot comment on how critical this issue is, but it is something to keep in mind.

ps: twilight arbor is stupid easy and you can get the same stats from it

Another note: unless you are going to be running wiht a fixed group you are probably going to get depressed seeing bleed stacks at 25. I do not like condition build for this reason. I also do not find the rotation fun. Funnest build I have played was very high toughness with life steals, regen, life steal food and on weapon.

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Posted by: Savan.8495

Savan.8495

@technosatyr

The reason I put 10 points soul reaping is for the synergy with reaper’s might in the spite tree. DS will provide reasonable dps with the power from spite + the power on trinkets , I use DS(1x aoe, 3xlife blast) to fill the void in my rotation and stack might to buff my condition damage, with the trait I provided you are also stacking (piercing) vulnerability on trash

@Shizo

30 points is not a ‘waste’ I suggest you try the spec before passing comment on it, larger marks to not equate to more aoe dps (at least in a pve setting) – epidemic is the main source of your aoe dps and should be using it on every cooldown – also you will notice from using this spec that the cooldowns (provided you follow the rotation I provided) sync almost perfectly

@warmonkey

The 10 points are really down to your personal play style. I personally don’t think it is needed in death since the current cooldowns sync very well. You can put the remaining points almost anyway, though I would be inclined to put them in soul reaping or blood for dagger cooldown/dodge marks. Assuming you did the latter I would trade corruption on staff for geomancy to buff your dps from dodging into the mob.

While all valid points the build benefits from standing back and spreading conditions, for that reason I avoided those particular traits you mentioned.

(edited by Savan.8495)

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Posted by: technosatyr.3784

technosatyr.3784

@technosatyr

The reason I put 10 points soul reaping is for the synergy with reaper’s might in the spite tree. DS will provide reasonable dps with the power from spite + the power on trinkets , I use DS(1x aoe, 3xlife blast) to fill the void in my rotation and stack might to buff my condition damage, with the trait I provided you are also stacking (piercing) vulnerability on trash

Why do you care about vunerability? It doesn’t increase condition damage. I’d have to crunch the numbers, but I’m very skeptical that a focused condition build would see meaningful DPS from the life blasts any better than she could get from a scepter or staff autoattack. Also, if you’re trinketing power then you’re talking more about a hybrid build approach (which personally I think is probably a good way to go with a necro), and the OP was asking for advice on making a condition build, so I’m not sure how much of your advice would apply to her.

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Posted by: Eileithia.5246

Eileithia.5246

You’ll want 10 in blood. Take the trait that drops a mark of blood when you dodge.

you now have a blast finisher on a 10sec CD.

it’s worth it

Since when was Mark of Blood a blast finisher? I get the bleed part for a condition spec, but I’m pretty sure our only blast finisher is Putrid Mark, unless this one behaves differently than the Staff 2 version?!?

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Posted by: technosatyr.3784

technosatyr.3784