Considering Necromancer - What's the Playstyle Like?
in Necromancer
Posted by: MolotovCocktailParty.8931
in Necromancer
Posted by: MolotovCocktailParty.8931
So I’m considering making a necromancer, as the title informed you. My main is a warrior, and while I enjoy him, he feels a little… bland, for lack of a better word.
Necromancers, however, seem awesome, in terms of cool factor and skill-based playstyle. A major reason that I played the Warrior in GW2 is because I played the Warrior in WoW; the WoW warrior playstyle required not much skill to do decently, but a lot of skill to do well, with careful timing, situational awareness, and other such things paying off much more than with other classes.
However, the GW2 Warrior doesn’t really give me that feeling. I can run a Greatsword Frenzy build and oneshot idiots every 60 seconds (boring) but lose to any competent player (annoying) or I can be full support (alright, but boring). There’s not really an in-between. However, with what I’ve read about Necromancers, they seem very fun; managing Life Force/skillful use of Death Shroud, debuffing and controlling multiple targets, and the like sounds like a blast. I’m not really worried about class viability; I’m used to playing a somewhat UP class, and Necromancers sound like they have the potential to transcend their flaws in the hands of a good player.
However, before I invest several hundred hours into a character, I figured I should ask the community what they thought, so at last I ask my question:
Why do you play a Necro? What do you think of it? What do you like? What tips for quality of life do you have? What can I expect and what are my playstyle options?
Thanks in advance.
I created a necro so i could use a wide array of damage conditions to specialize and use against my enemies.
Then use long fears and some life leech to kite and damage them while healing myself.
I have found that the “wide array of damage conditions” was shorted to Poison+Bleed.
I have found that long fears only last 1 second, being the shortest fears of the game.
I have found that life leech only steals 25 / hit at level 80.
I have found some weird class mechanic named Death Shroud that i was not told about.
I have found 99 reported bugs related to his skills / traits.
I still have a Necro as my main, but it feels like playing a half-crafted class, like if something was missing… or finished in a hurry.
When i think about what can i offer on a dungeon, i look at my Epidemic button (Spread conditions on a target foe to all nearby foes.) and my Plague Signet (Transfers conditions from nearby allies to yourself) but that last skill is bugged so i keep looking at Epidemic.
I keep playing hoping that someday it will be finished and feel complete.
(edited by They are hashes.4523)
In theory it is an extremly multilayered class with many different builds. In it’s current implementation it feels broken. If you start now and hit 80 when the patch comes, you will probably have one of the most difficult and rewarding classes in the game. Until then you are either a glasscannon with a weak escape skill that dishes out mediocre damage, a very tanky annoyance that doesn’t kill a thing or you gamble with your minion AI.
(edited by Kaikas.4631)
Mesmers have greater control and can be extremely rewarding. Elementalist are underpowered if you dont know how to use them, but very strong in good hands.
We are offensive support. We don’t do high bursty damage (bar power crit dagger necros) by ourselves, but can magnify the pressure that your teammates can do if they ignore you. We aren’t defensive support with lack of CC’s and lack of healing others but we can throw tons of offensive combo fields, condition spams everywhere, and convert boons.
If you like getting kicked in the nads, Necro is for you.
Warrior in wow never required skill for pvp(different story for PvE or at least when wow was worth playing)… it was charge,skillstring,whirlwind. About the same thing as it is here in GW2…. 100b >_> and charge lol oh and you do some of the highest aoe damage with that too…
And as far as necro goes… in its current state I would not advice botherwing with this class. It feels like warlock when WoW went live…
Want reasons why? Its been stated here a million times over. A truckload of bugs and broken traits/mechanics. Atrocious damage. Utter disgrace for ai. Some mechanics that aren’t even necro related aka max bleed stack. Bizzare mechanics that make no sense. Death shroud being a good example. Hardly any specs that are even remotely viable can make use of DS for anything other then eating 1-2 hits and hoping someone will save you. In pve on events you can use life transfer to tag a lot of enemies so you don’t get bronze. Still wont get loot… but at least you get some more xp and karma.
What do you want to do with your necro? Spvp? Tourney play? pve?
Bizzare mechanics that make no sense. Death shroud being a good example. Hardly any specs that are even remotely viable can make use of DS for anything other then eating 1-2 hits and hoping someone will save you. In pve on events you can use life transfer to tag a lot of enemies so you don’t get bronze. Still wont get loot… but at least you get some more xp and karma
Disagree, i get lots of loot with life transfer. I can almost make 50-40 silver in half hour of looping Grenth’s temple quest. (not because i make it looping..just..you know how that event goes..right?)
slow attacks, low mobility, tanky with death shroud, average condition damage, average aoe capability, below average burst, wonky ai on pets
in Necromancer
Posted by: MolotovCocktailParty.8931
Some of everything, though I’m more of a PvP kind of guy.
I don’t get the comparison to WoW warlocks. Warlocks in vanilla were crazily OP with no Fear DR. I should know, I mained one.
low damage but you will look really cool doing it
Hexd.4796low damage but you will look really cool doing it
Guess since endgame is all about looks giving us anything above average would make us OP since most of our skills already look amazing lol.
When i think about what can i offer on a dungeon, i look at my Epidemic button (Spread conditions on a target foe to all nearby foes.) and my Plague Signet (Transfers conditions from nearby allies to yourself) but that last skill is bugged so i keep looking at Epidemic.
I keep playing hoping that someday it will be finished and feel complete.
You can bring a lot to the table with well of darkness (switch to chill on blind), it’s pretty effective as a CC.
Also, if you have a mesmer friend, lich form spam 1 with quickness on =DDD It always make me feel super powerful!
(But I guess that speaks more to the power of mesmers than necros ;_; )
How to play necro in GW2: Press create, chose race, when selecting profession, dont press the skull, but the pink mask, its actually the real necromancer in terms of gameplay with tons of minions that dont moonwalk on a small rock for the next 50 seconds after they use charge, auto attack and your class has a lot of epic conditions that punish the enemy for doing stuff (spiteful spirit that stacks up to 25 times!), just be sure to buy a black and light green dye for your gear!
My main is lvl 80 necromancer, but I usually only focus on pvp so im a lvl 20+pvp. My opinion about this profession:
Necromancer has fewest builds possible, since most of the traits are bugged, but we are the only class that does not get updated (check update info). Also our dmg is lowest from all the other classes (no direct dmg, condition dmg is not great, since other professions build for that do a lot better), our minion AI is not working, most of the time they just AFK and also are very fragile, few weapon are available (especially compared to warrior). So basically everything you can do others do better.
So I would only recommend this profession if you want to either play arguably the hardest class in the game or you want to get appreciation for your warrior.
P.S. I forgot, we only need to learn to DS…
Haven’t read through all the responses above, but my take is:
1. Challenging, but fun — you’ll need lots of movement. Necros don’t stand there and tank (well you could, combined with wells that blind enemies, you could be very useful). But from my experiences in wearing cloth armor — you don’t want to get hit. You have great range
2. You’re a beast when it comes to crowds. Think world event when boss drops 6-8 adds at once (or those events w waves of enemies). You’ll see numbers, (although low relative to other classes) bascially fill the entire screen
3. Great selection of skills — though at the moment some are bugged — many are extremely useful and fun. WvW? use plague, float around and blind/cripple and your team will have the upper hand. Dungeons? I use wells and enemies become toys with wells. Oh, and epidemic. And Lich. And DS.
Bascially — you deal damage over time, but can do so to a large crowd. Challenge is to deal damage and stay alive. Sure, there are bugs, but you gots to work with what you’ve got. I’ve got a lvl 80 and it’s super fun for me (though Im still not great compared to my warrior/thief/ranger friends in wvw)
Sadly, the necromancer forums are not the best place to get advice on necromancers. Half the class forums here are just filled with folks like this thread. They spec 30 points deep into Whine, and never look back.
Play with one of the build editors some (I recommend gw2skills.net) If you like DD, I recommend focusing on a dagger/X lifesteal spec, con damage, i think scepter/dagger + staff works quite well. play around with it in spvp some to get a feel for what a end game build feels like. Pretty much the best way to test out a class.
Unfortunately, if you listen to these forums you would think that every single one of the professions was underpowered and destroyed by everyone and their puppy.
Well, in pvp your typical rotation as a necromancer is this (and it’s not really viable to devaite):
1) log out
2) character screen
3) (and this is really important) create a warrior or thief
Just kidding That’s what these forums would have you think though.
Sadly, the necromancer forums are not the best place to get advice on necromancers. Half the class forums here are just filled with folks like this thread. They spec 30 points deep into Whine, and never look back.
Play with one of the build editors some (I recommend gw2skills.net) If you like DD, I recommend focusing on a dagger/X lifesteal spec, con damage, i think scepter/dagger + staff works quite well. play around with it in spvp some to get a feel for what a end game build feels like. Pretty much the best way to test out a class.
Unfortunately, if you listen to these forums you would think that every single one of the professions was underpowered and destroyed by everyone and their puppy.
Basically, take this post and divide it by all the complaints. Your conclusion should be something to the effect of, “this class isn’t unplayable, but with less effort I could achieve greater results with another class”.
The complaining has gotten a little out of control, but the white knights are just as detrimental to noobies and potential fixes to our class.
Sadly, the necromancer forums are not the best place to get advice on necromancers. Half the class forums here are just filled with folks like this thread. They spec 30 points deep into Whine, and never look back.
Play with one of the build editors some (I recommend gw2skills.net) If you like DD, I recommend focusing on a dagger/X lifesteal spec, con damage, i think scepter/dagger + staff works quite well. play around with it in spvp some to get a feel for what a end game build feels like. Pretty much the best way to test out a class.
Unfortunately, if you listen to these forums you would think that every single one of the professions was underpowered and destroyed by everyone and their puppy.
Basically, take this post and divide it by all the complaints. Your conclusion should be something to the effect of, “this class isn’t unplayable, but with less effort I could achieve greater results with another class”.
The complaining has gotten a little out of control, but the white knights are just as detrimental to noobies and potential fixes to our class.
Strangely, you don’t often see the balance of ‘yes, this class has trouble, and yes there are a lot of skill bugs, but it also has great potential and is a blast to play.’
You either get ‘Necro is fine L2P’
or ‘Necro is absolutely the worst class to ever exist since the NPC’
or ‘What is guild wars, how did I get here. What is this I dont even’
How to play necro in GW2: Press create, chose race, when selecting profession, dont press the skull, but the pink mask, its actually the real necromancer in terms of gameplay with tons of minions that dont moonwalk on a small rock for the next 50 seconds after they use charge, auto attack and your class has a lot of epic conditions that punish the enemy for doing stuff (spiteful spirit that stacks up to 25 times!), just be sure to buy a black and light green dye for your gear!
Mesmer is nothing like the necro…don’t know where the hell that came from.
I rolled a necro because it is usually a class where you can control your fights through minions and by spreading suffering (read: debuffs).
However, the necro in GW2 is rather a Frankenstein’s monsters. You know, many parts put together, held by stitches, but all in all not fitting very well and the overally thing works somewhat somehow but not well. That’s why I would like to rename my character to Frankn’mancer.
Well, it could be worse and we could have Frank N. Furter from the Rocky Horror Picture Show.
most necormancer skills have casting delay and long duration and weak damage and bugs. it means that most necromancer skills are bad. those are just for fun not winning. and while enemies use many skills in few seconds, you use a skill. and you will die in few seconds. necromancer must be more useful and stronger.
and necromancer has only few fear skills but mesmer has many instant daze skills. this is so unfair. there must be something necromancer can cause fear many times.
Mesmer is nothing like the necro…don’t know where the hell that came from.
Spec into confusion and phantasams and GW2 Mesmers are the equivalent of real necros from GW, punishing your enemy for making moves, getting stronger the longer the fight goes on and being able to do massive condition damage (since confusion pretty limited to mesmer and engie setups).
By pure class mechanics, necros sadly taken up the role of a M/Ne just as Engies are Rit/R
Cik.6479
If you like getting kicked in the nads, Necro is for you.
September 21, 2012 02:39
Permalink
L. O. L.
most necormancer skills have casting delay and long duration and weak damage and bugs. it means that most necromancer skills are bad. those are just for fun not winning. and while enemies use many skills in few seconds, you use a skill. and you will die in few seconds. necromancer must be more useful and stronger.
Necromancer has high HP, thanks to DS there’s no way that a necro could go down in a “few seconds”
Why do you play a Necro? What do you think of it? What do you like? What tips for quality of life do you have? What can I expect and what are my playstyle options?
I have played a necro since GW1 when I saw them summoning minions. I thought that was the coolest thing ever.
I think it has one of the steepest learning curves for most people, because it has an abnormal play style.
I like that it is different. You can have cute-fleshy sacs fight for you, you can crap conditions all over a group of people and watch them be offensively and defensively crippled as you finish them. It has a lot of variety and fun playstyles for me.
Tips for quality of life: look through your trait trees and abilities, and look for life siphoning, and life force. Life siphoning is like a constant health income, and life force grants you DS, which is a second health bar.
Expect a bit of work to find a good build and niche for yourself. Expect a lot of haters on the forums and some in game who don’t know what they are doing. As for builds, aim for: wells (AoE conditions/damage), DS abuse (jumping in and out of DS often, abusing that second health bar for survivability), condition-damage (lots of bleeds/poisons), condition-spread (vulnerability, weakness, cripple, chill, plus damaging conditions, spread through AoE attacks), straight damage (axe/dagger main hand), and minions (managing undead minions for damage/survivability).
I’d also suggest to not listen to a lot on these forums. You will find a ton of complaining, and not much of help to you; in game wait until you see a necro who seems to be doing well, and then ask for tips.
in Necromancer
Posted by: Angry Flying Squirrel.3041
@Zaganna.6034
Not sure if you have played a Necro. Lets start with the fact that you don’t start with Full life force. It is very possible to be spiked down before you get life force needed to go into DS.
Then we have the fact that DS on most spec’s does next to no damage. So while your giving your self time, your also giving the other players time as well. This becomes a problem when all other Prof do more damage than us to start with. If DS could keep our low damage consistent it would be different but it can’t. Or if we had something like wow’s Warlock that punished players for removing our conditions we might stand a chance. As it is, every prof runs with condition removals if not multiple. Some of them even have group condition removals.
While its not all bad, Necro’s are in a very sad state. With out life force we have no defense and as it stands it takes way to long in order to build life force. Yes we can rock if no one attacks us and we stand in the back ground. But that can be countered very easily. Don’t ignore the Necro. You will find that you can take him down in no time.
My apologizes, some time is hard to understand whend you’re talking about sPvP, WvW, PvE.
I was thinking about PvE
You have to learn to go through both weapon sets to really sustain damage with a necro. I have a lvl 60 condition spec with a sceptor / dagger and staff; I stack my bleeds and poison with the sceptor rotation, spread everything using epidemic, then switch to my staff to maintain damage / conditions while the sceptor skills reload. I also pop in and out of DS depending on my health and whether I need the additional bleeds. If I have my conditions spread properly then I also pop DS to use life transfer for AoE. The fear within DS is alright to get one guy off your back when fighting 1-3 people, but it’s pretty worthless in a large group because it only targets a single person.
Don’t get me started with minions. They’re absolute garbage.
I think ANet really needs to add a strike cone to our dagger / axe attacks. I have a guardian alt and that was one of the first things I noticed – I could swing the greatsword around and do equal damage to 3 people. With a necro, you have to switch targets (which makes spreading conditions even more important). Whittle them all down with conditions then finish them off one by one.
(edited by TMcMakeitHappen.1420)
People are whining because:
(i) They don’t like Death Shroud. I’ve got news for them: If you don’t like the core mechanics of a class, just play another class. There is no point trying to get it removed so you can get whatever buffs you want. For the record, I love DS and think it is a lot of fun.
(ii) They wanted necromancer to be more of a minion master. It might be eventually, but it isn’t now.
(iii) They can’t get beyond the bugs the class currently has. ArenaNet fixed a bunch today, but there are many more that need to be fixed. Since they fixed some, I think they are on the right path. Some other people are not patient enough, though.
You can play it in game and it is nowhere near as bad as forum people would have you believe. Consciously or not, they are definitely overestimating its faults. It is perfectly viable, in all facets of the game.
To be honest, I think most complaints are from the (i) and (ii) folk. If you decipher them, you realize they aren’t really about how strong or weak the necro currently is at all. Instead, they are about the VISION of whether or not the necro hehaves like that poster WANTS them to behave. If they would just take their rose-colored glasses off and play the profession as it currently is, they would realize that it needs some bug fixes and some minor buffs but is basically A-OK.
Sadly, the necromancer forums are not the best place to get advice on necromancers. Half the class forums here are just filled with folks like this thread. They spec 30 points deep into Whine, and never look back.
ROFLMAO
You owe me a keyboard and a can of coke
So true though, I’ve been making my way through the Professions, and every Profession sub-forum has people saying “this Prof is broken, yada yada”.
Hilarious.
in Necromancer
Posted by: Angry Flying Squirrel.3041
People are whining because:
(i) They don’t like Death Shroud. I’ve got news for them: If you don’t like the core mechanics of a class, just play another class. There is no point trying to get it removed so you can get whatever buffs you want. For the record, I love DS and think it is a lot of fun.
(ii) They wanted necromancer to be more of a minion master. It might be eventually, but it isn’t now.
(iii) They can’t get beyond the bugs the class currently has. ArenaNet fixed a bunch today, but there are many more that need to be fixed. Since they fixed some, I think they are on the right path. Some other people are not patient enough, though.
You can play it in game and it is nowhere near as bad as forum people would have you believe. Consciously or not, they are definitely overestimating its faults. It is perfectly viable, in all facets of the game.
To be honest, I think most complaints are from the (i) and (ii) folk. If you decipher them, you realize they aren’t really about how strong or weak the necro currently is at all. Instead, they are about the VISION of whether or not the necro hehaves like that poster WANTS them to behave. If they would just take their rose-colored glasses off and play the profession as it currently is, they would realize that it needs some bug fixes and some minor buffs but is basically A-OK.
Well that’s your Opinion. There are also another group. Those with their heads in the sand and refuse to see the state of the Prof. These people will say over and over again how Necro’s are just fine, after all they do just fine playing a condition build so the Necro is fine.
Fact of the Matter is that we have a lot of bugs that have been in the Game since the first BWE so in other words months. A.Net has only just now fixed some of the minor bugs, and not even that many of them. Oh and the one buff to Spectral walk? ya they bugged it so its no longer a stun break. Not sure how many months have to go by before we are no longer considered " not patient enough."
Necro is not unplayable but it is no were near the state it needs to be. We have too many abilities that flat out don’t work, traits that are unusable (greater marks), and other traits effect any of the abilities they should.
How is it that 2/3 of our elites are not usable with 4 of our utilities? Why does our main Prof Mechanic stop our pets from attacking? The list goes on and on.
For my case I like my Necro… Playing style for me its different not sure if anyone uses it. I’m using a combi of condition and minion master. What I do is Mark conditions on the location and let the minions do the work… Just heal them in the process and I always use Summon bone minion and trigger it on the area of battle.
I’m not like the tech guys who complains just about everything. I’m just a simple gamer who enjoys 3-4 hours of gameplay a day.
On the side note all bugs reported for sure will be fixed in the future. It’s only a month since the release date let the devs do what they do best.
Ok MolotovkittentailParty, I haven’t played the Necromancer a whole lot but this is what I gathered from it.
(1. Necromancers seem to like to attacks groups more than single targets. They have a wide variety of AOE moves like wells, and ways to spread their conditions. They have two “real” ranged weapons that are focused around the application of conditions.
(2. Don’t believe anything people tell you about the necromancer being squishy. Necromancers have an obscenely high health bar, and ways to keep people from lowering it. Their life siphons definitely need some work but that doesn’t detract from their overall survivability. Death Shroud also adds a decent amount of health, and their attacks can also do a respectable amount of damage. Necromancers are built with an attrition style of fighting.
(3. Necromancers have poor variety at this point. Power builds don’t seem to be nearly effective because the only weapons that’s moves all complement power are the axe and the dagger, both of which are close range.
(4. Necromancers need some work and luckily the Guild Wars 2 team seems to recognize this so fixes can’t be far off.
Mostly, Necromancers are very unique and have to potential to be great fighters. They have many problems that need fixing before they are truly on par with the other classes but they aren’t useless even in their “broken” state. They are far from useless, you just have to find out how to play it to maximum effectiveness.
You should experiment with builds in sPvP if you haven’t already and find a build that suits you. I think they are fun to play and skilled players with them will completely destroy their opponents, especially when the bugs are fixed and maybe some more weapons are added.
Whiners will whine, and if you only listen to those people then you never will try to play it. They make it out to be a terrible class that is owned by all other classes, but that couldn’t be farther from the truth.
I recommend you try the Necromancer, and if you don’t like it, set it aside until their fixes come and try it again.
I know this is off topic and I do personally enjoy the Necromancer but the way you were describing how you would have liked to play the Warrior I’d suggest the Guardian. He’s like a warrior with a closer eye on timing for specific buffs and when to use what effectively.
I play the necromancer because I like the concept that came into my mind when reading the necromancer’s description. Well, of course, the result isn’t quite near it—but I like to pretend it is.
I think the necromancer has great condition damage, but its direct damage is extremely poor. Right before the release I had hope because the direct damage was actually pretty good, but they nerfed it upon release, which I had no idea before-hand. Anyways, I’ve changed my play-style to incorporate conditions as the main part of my damage, and additionally I increase my power to do some direct damage.
My Play-style Snippet:
- Flesh Golem & Shadow Fiend minions to take projectile hits for me (which helps survivability a lot)… Warning: on rare occasions the minions are especially stupid, where they stay far away from combat and the control point. In which case, they don’t do anything but look pretty if anyone manages to walk by them.
- Send conditions back to opponent’s team to punish condition builds with putrid mark and plague signet
- Multiple interrupts to finish off opponents (i.e., fear from mark, fear from deathshroud, daze from warhorn, and knockdown from Flesh Golem elite)
(edited by Stormy O.7025)
in Necromancer
Posted by: Unpredictability.4086
I only have one main and it’s Necro.
The state the profession is is simply making me not want to do PvE at all (or play the game in general). I’m waiting till a fix comes, cause at the moment I feel weak and boring. Takes forever to kill things, and Death Shroud is just so unfun. They really should scrap Death Shroud if its’ gonna say stay as our panic button/equivalent downed state.
Necromancer is fun. You can make a ton of disposable minions to send to your enemies to kill them and use them as voodoo dolls. You can set condition traps which hurt a lot if enemies step on all of them at once. You can go close up with dagger/axe and release a flurry and life stealing and painful attacks. It’s like being a tanky thief. There’s a mechanic called death shroud which is basically a secondary life bar.
Necro is fun but it falls short. Only the condition build is viable. Forget everything else I told you. Everything else is just really weak, or you have to throw out all of your high-cooldown skills to do some kitten kicking.
Despite this, necro is my favourite class, no idea why.
Edit: The problem was that they balanced necro around the fact that we’d learn how to use Death Shroud or some rubbish like that which only the most elite, toughest, god-like and obsessed gamers could do(1%). Or people who knew the code.
Why do you play a Necro? What do you think of it? What do you like? What tips for quality of life do you have? What can I expect and what are my playstyle options?
I have played a necro since GW1 when I saw them summoning minions. I thought that was the coolest thing ever.
I think it has one of the steepest learning curves for most people, because it has an abnormal play style.
I like that it is different. You can have cute-fleshy sacs fight for you, you can crap conditions all over a group of people and watch them be offensively and defensively crippled as you finish them. It has a lot of variety and fun playstyles for me.
Tips for quality of life: look through your trait trees and abilities, and look for life siphoning, and life force. Life siphoning is like a constant health income, and life force grants you DS, which is a second health bar.
Expect a bit of work to find a good build and niche for yourself. Expect a lot of haters on the forums and some in game who don’t know what they are doing. As for builds, aim for: wells (AoE conditions/damage), DS abuse (jumping in and out of DS often, abusing that second health bar for survivability), condition-damage (lots of bleeds/poisons), condition-spread (vulnerability, weakness, cripple, chill, plus damaging conditions, spread through AoE attacks), straight damage (axe/dagger main hand), and minions (managing undead minions for damage/survivability).
I’d also suggest to not listen to a lot on these forums. You will find a ton of complaining, and not much of help to you; in game wait until you see a necro who seems to be doing well, and then ask for tips.
Are you talking about the infamous 30/30/30/30/30 build? Yah it rocks!
I’ve never had any issue in PvE yet…lvl 71. Screpter/dagger & Staff, lets you take on 3+ mobs a few levels above you and blast them with conditions. You just have to juggle weapons to make the best use of bleeds. Minions are mostly a waste except in certain situations. Started using the worm for taking on veterans/skill challenges. Pumps out decent dps when AOE is useless.
PvP seems like a cluster atm. Waiting until I get to 80 to really delve into it, hoping as many bugs will be fixed as possible before I get there.
We certainly do NOT suck in PvE. Sure, some other class can hit 2 buttons and do sort of the same thing as all10 for us…but…thats the life of the necro. You can’t /faceroll the keyboard and do well like some other classes. It keeps your brain active at least=)
I watched a Ranger for a little bit and thought how boring it was to be using the same attacks over and over again. Send in pet, pew, pew, pew…dead mob. Rinse repeat. I would quit if thats all the game was.
(edited by Josher.9612)
Cik: “If you like getting kicked in the nads, Necro is for you.”
Let’s rename it to Masomancer then?
brickforlife:"Necromancer is fun. You can make a ton of disposable minions to send to your enemies to kill them "
Sorry to break it to you, but that’s the Mesmer class. However, I correct it for you.
“You can make a handful of minions which are easily disposed of by your enemies however, mostly watch you how your enemy kills you or they are running somewhere trying to find their way to you”
(edited by Asmodean.5820)
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Contact /u/e-scrape-artist on reddit if you encounter a bug.