“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Consume Conditions
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Head shot is the worst CC against CC I dont think that they should reduce the cast time – use los or cancel cast / sheath it if you know that you are gonna get cc’ed. Make your opponent waste a CC on you but then again if it is a D/P thief you are kittened.
cancel cast / sheath it if you know that you are gonna get cc’ed. Make your opponent waste a CC
How is this any different? You’ll get another 5 sec cd either way.
Well to be fair, the trade-off for this skill is that it is almost the best healing skill within the game – despite it being able to be interrupted (Clearing all conditions is extremely overpowered)
The saddest part to me is that the other healing skills Necromancer possesses are just so… meh…
As much as I hate the fact that almot all Necromancer animations are so slow that you literally can count your life wasting away – I think that CC is just too potent to not justify the casttime…
Lost? Confused? [TCS] – A guild for every state of body and mind
Reduce cast time from 0.5 sec Job done ^^
-(EvE ~ EU)-
all classes can cover their healing skills on their own with either stealth, blocks, stability, invulnerability or cc transfer or their heal skill’s cast time is too short( like healing turret) except necromancer which isnt really balanced.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
all classes can cover their healing skills on their own with either stealth, blocks, stability, invulnerability or cc transfer or their heal skill’s cast time is too short( like healing turret) except necromancer which isnt really balanced.
Foot in the Grave
Well to be fair, the trade-off for this skill is that it is almost the best healing skill within the game
…
I think that CC is just too potent to not justify the casttime…
I agree on the cast time being justified, but I wish people would stop saying it’s the best heal in game, because it’s not. The utility on it is good, but that’s about it, the amount of healing itself is actually rather bad.
just to point out it will never completely cleanse all conditions on you (fear)
personally i avoid comparing skills in the game
It would be nice to have the cast time reduced by .25 second i think
also i feel a couple of healing skills should have their cast time increased
(healing turret, healing spring)
Well to be fair, the trade-off for this skill is that it is almost the best healing skill within the game
…
I think that CC is just too potent to not justify the casttime…I agree on the cast time being justified, but I wish people would stop saying it’s the best heal in game, because it’s not. The utility on it is good, but that’s about it, the amount of healing itself is actually rather bad.
I used “almost” ._.
(…) is almost the best (…)
To be frank, I could name three healing skills that I really want from other classes for Necromancers :P
Lost? Confused? [TCS] – A guild for every state of body and mind
CC is highly overrated IMO
I have always felt it should heal more or be 20 seconds – the hp/s seems too low for our massive health pool
The functionality of curing all conditions on a class with a ton of transfers and condition management feels unneccesary – especially since that is probably the reason the cast time is so kitten ridiculous
I have always felt Necromancer should have received something like healing signet
Our other heals need to be buffed badly
Name three healing skills you would rather have – Withdraw/Troll Ungent/Healing Signet
Name three healing skills you would rather have – Withdraw/Troll Ungent/Healing Signet
Healing signet – Obvious reasons, high sustain in battle
Shelter – Blocks attacks
Signet of Restoration – Same as Healing Signet really, but could be used extremely effective with a Dagger build
Lost? Confused? [TCS] – A guild for every state of body and mind
(edited by GoogleBrandon.5073)
all of the most potent heals have high telegraphs, just look at mesmer’s mantra, heals for a ton on a 10 second CD but it has a ridiculously long cast time,
ele’s Ether Renewal, heals for alot, removes a ton of conditions, 15 second cooldown, extremely susceptible to interrupt.
Consume Conditions is up there with the best of the best, it completely negates poison since it removes conditions before the heal, it would be hugely OP without an obvious telegraph.
The heal is decent, but I’d like to see a high hps heal for necros. Well of blood sucks now, SOV is a joke, and blood fiend is pretty bad as well. It would be nice if all 3 of those could get a buff. I think about my ele, or thief, where I have 3 good heal skills depending on your build and I get kind of angry. I haven’t had a reason to take Consume Conditions off my bar since they nerfed Well of blood.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
The heal is just fine, if you can’t get this heal off without being interrupted that isn’t a balance issue.
the problem with all of our other heals beside Consume Conditions and well is that heal over time so basically whenever you go into deathshroud you lose all that effective healing whereas you can use consume condition and it will recharge while in deathshroud
Warrior – signet of passive
Ele – signet of slightly less passive
Guard – block
Thief – (withdraw which is what over 50% players use)
Engie – possible in theory , in reality its just too short
I think 5/8 classes having uninterruptable heal skills is totaly fine and promotes amazing gameplay. Too bad the ranger spirit isnt OP.
P.S. consume is actualy fine – strong but with obvious counterplay. And necro has very little defense or mobilty to LoS cover it.
Guardian’s heal can not only be stopped but the heal is put on full CD to do so, not the best example.