Consume Conditions: Change vuln to Weakness

Consume Conditions: Change vuln to Weakness

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Posted by: Masshunter.2198

Masshunter.2198

I understand that due to Consume Conditions being changed to a corruption skill that it’ll need to incorporate a self harm condition to fit with the style, my only issue is the condition chosen to be inflicted.

This is because the heal skill is arguably our most powerful defense skill and with this change your sacrifice will be decreased…. defense? That doesn’t make much sense to me as it goes against the primary use of the skill (defense).

This is why I think the condition inflicted should change and to me, weakness fits the design more. You are using our most powerful defensive skill (heal) and as a sacrifice you are giving up dps instead. That way, it doesn’t affect the primary intent of the skill yet you are still sacrificing something to fit the corruption trait requirement.

In saying that even if the condition doesn’t change I’d really want them to look into the amount of stacks of vuln given. I feel that 10 stacks of vuln is oddly harsh and that 5 stacks might be more tolerable.

If there was an actual reason for choosing vuln as the condition self inflicted I’d love to hear a dev’s reason behind it as it may be simply that I’m not looking at the bigger picture.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

vuln is the only neutral non damaging condition with a big enough impact to get us raging. epidemic already has it so it was a poor choice but what else was there to tak:
bleed, poison, burning, confusion, torment all deal damage=/=healing skill
chill, cripple, slow, immob, fear are like wtf
blindness is too weak
weakness is almost nothing for condimancers but the world for powermancers

vuln was the only thing left. i dont like it but its the only thing

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Posted by: WhiteCrow.5310

WhiteCrow.5310

I said the same thing in another thread days ago. Weakness makes more sense, and would be more reasonable, but we already have a utility that applies self-weakness, so I don’t know what they could do.

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Posted by: War Mourner.5168

War Mourner.5168

Or corruptions could just not apply conditions to yourself since there is no logical reason to do so, and the only reason why it exists is a poor throwback to gw1 where corruptions actually meant something.

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Posted by: Grim Reaper CZ.9274

Grim Reaper CZ.9274

They could swap the vulnerability on CC with weakness on Epidemic if they don’t want to have the same condition on two skills. Or instead of conditions we could simple lose some health or life force.

(edited by Grim Reaper CZ.9274)

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Posted by: aspirine.6852

aspirine.6852

No they are all terrible, what other healing skill will put you into combat mode again? Ok chances are kitten high you are already in combat but the skill change is insane.

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Posted by: gavyne.6847

gavyne.6847

As a power necro, I don’t like the weakness idea

As-is I’ll likely continue to use CC with 4 secs of vuln. But I’ll still say it’s a dumb idea.

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Posted by: Grim Reaper CZ.9274

Grim Reaper CZ.9274

If they want to make CC heal skill for condition builds, then weakness is fine. But they would have to make other heals more efficient so power builds can have a proper heal skill.

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Posted by: Ocosh.5843

Ocosh.5843

I’d say please, no. Weakness isn’t just a loss of outgoing damage; it kills energy regen. Every dodge we have is precious. If I’m healing, there’s a good chance I need to dodge soon. Plus, to make the Weakness the equivalent of 10 stacks of Vulnerabilty for 4 seconds, they’d probably make the duration around 6 or 8 seconds, which would still be terrible.

And, again, it would still be the game’s only heal skill that both penalizes you for healing and keeps you in combat.

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Posted by: spoj.9672

spoj.9672

Weakness is way too strong. That would be an even bigger nerf. It doesnt need a self harm condition on the base version of the skill…

What they could do is give 25 stacks of vuln at the start of the cast so we are vulnerable during the cast. But we fully cleanse it afterwards.

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Posted by: nekretaal.6485

nekretaal.6485

Hell. No. We need our dodges.

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Posted by: Roe.3679

Roe.3679

I think you’re underestimating how strong weakness is.

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Posted by: Thoth Divine.8642

Thoth Divine.8642

The problem is not so much the Vulnerability rather than the amount it applies. If you’re using your heal skill, chances are you’re getting focused. Getting 10% more dmg after using your heal skill, which to boot it has received a 15% cooldown nerf, is a kittening slap in the face. Not to mention that it also is our only viable heal in PvP. What a kittening joke.

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Posted by: ronpierce.2760

ronpierce.2760

I think I’d prefer something like this, and feel free to tell me if this is a bad idea:

- Put CC back to 25 seconds cd.
- Remove all self harm from corruptions.
- Rework Master of corruptions to:

-Reduce the cooldown of Corruption spells by 20%. Corruption spells grant 2 seconds of Resistance on use apply a powerful condition to the corruptor.

- Conditions would be longer and more potent before, but have the resistance to pad you giving you time to transfer it without harming yourself too much.

Kinda feel like this could cater to both realms. Still allows that powerful corruptionist feel with the need to transfer, while leaving baseline spells a bit more… Idk, viable, and doesn’t force the self-hate play style on anyone.

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Posted by: NeuroMuse.1763

NeuroMuse.1763

Weakness is way too strong. That would be an even bigger nerf. It doesnt need a self harm condition on the base version of the skill…

What they could do is give 25 stacks of vuln at the start of the cast so we are vulnerable during the cast. But we fully cleanse it afterwards.

I think full 25 would be a little extreme but I favor this idea over it’s existing incarnation. +1

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Posted by: nekretaal.6485

nekretaal.6485

How about changing vulnerability to Blind?

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Posted by: Swamurabi.7890

Swamurabi.7890

I think I’d prefer something like this, and feel free to tell me if this is a bad idea:

- Put CC back to 25 seconds cd.
- Remove all self harm from corruptions.
- Rework Master of corruptions to:

-Reduce the cooldown of Corruption spells by 20%. Corruption spells grant 2 seconds of Resistance on use apply a powerful condition to the corruptor.

- Conditions would be longer and more potent before, but have the resistance to pad you giving you time to transfer it without harming yourself too much.

Kinda feel like this could cater to both realms. Still allows that powerful corruptionist feel with the need to transfer, while leaving baseline spells a bit more… Idk, viable, and doesn’t force the self-hate play style on anyone.

How about adding a tool tip to Master of Corruptions:

Your next attack after using a Corruption skill transfers one condition, two if it’s a critical hit.