Consume Conditions ~ Make it Spectral

Consume Conditions ~ Make it Spectral

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

No heal should effect you negatively. On any profession. I repeat, no heal should effect you negatively.

Consume Conditions deals with conditions which is a key feature to Corruption skills. I understand ANet’s train of thought but it was a poor choice in the end.

Since CC deals with the removal of conditions instead of the application, how about making it Spectral? Yes, this would be a buff, but with the many other nerfs… I think it would be a nice change.

Traited, the reduced cooldown would be an option and we could gain a bit of Life Force upon casting it. It would also gain a category like they’ve been trying to do for other heals.

Warrior’s have 5 signets, I think it would be okay for us to have 5 Spectrals.

That… OR DON’T CHANGE IT AT ALL AND LEAVE IT ALONE. Otherwise, I think it should be Spectral so that we are not in a worse position after casting it than before.

Necromancer, Ranger, Warrior, Engineer
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WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: Targuil.3741

Targuil.3741

This, or shelter treatment.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: Cecilia.5179

Cecilia.5179

Honestly, there should be no “but it is a buff.” I still can’t believe they’d nerf us after buffing literally every other profession. We deserved some love before, but at this point it is ridiculous for them to frown at any undoing of their harsh nerfs. This would work, but it would suck to make so much pressure for us to run spectral mastery, especially when terrormancer would like to run Vital Persistence and Fear of Death too. I’d much rather that they give it the shelter treatment and not change it at all.

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Posted by: ronpierce.2760

ronpierce.2760

Spectral is a good idea.

Couple reasons:
- it wouldn’t ruin the spell and could be left at 25 sec CD, slightly reduce the heal per condition and gain 1% LF instead per condition consumed.
- it gives more incentive to actually deviate from Vital Persistence, giving up Shroud defense for stronger healing.
- it’s generally a much cooler idea, consume conditions is about REMOVING conditions not removing them and adding 2 back… Like, please…

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Posted by: Lily.1935

Lily.1935

Actually making it a spectral makes it too good.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

Actually making it a spectral makes it too good.

yeah i think it would be too good and it doesnt have anything with duration so it wouldnt make much sense.
i like it as a corruption… that applies blind… with a master of corruption trait that is just a flat 20% cd reduction…and terror as a gm. its so sad that the devs went like “yeah we listened to u and put terror as a master” but didnt understand that their other changes ruined that change and now everybody wants it back as a gm…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Flumek.9043

Flumek.9043

Actually making it a spectral makes it too good.

Same as with lich…

Just vital persistence is just tooo good, especially for power builds. And for condi you need the other part….and for pretty much any death magic with sanctuary or blood magic with transfusion…. YOU NEED THAT TRAIT

Even on a full spectral build, the added lifeforce would on average just about equal the gain.

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Posted by: Dadnir.5038

Dadnir.5038

Actually making it a spectral makes it too good.

I, too, agree with this.

In fact I don’t mind the fact that they increased the cool down since we will be able to siphon through the shroud. My issue is more in the fact that they do not exploit corruption except to cripple the necromancer even more. We need to be able to provide something to our ally, make it so crippling ourself really add some weight in a fight. Right now it’s just barely usefull.

- Would it be OP for us to have a trait that grant boons when we corrupt ourselves?
- Would it be OP to change Life from death to heal ally around us each time we corrupt ourselves?
- Would it be OP if a trait allow the necromancer to siphon life around him each time he corrupt himself? (This could be the adept minor trait for Blood magic. It would make more sense than an on dodge trait with ICD while being able to “dodge don’t fit their view of the Necromancer”)
- Would it be OP that the Necromancer gain some real benefit and usefullness from Corruption?

Are these possibilities unreasonable? Didn’t they fit the Necromancer’s theme? Would this be overpowered?
The necromancer need to actually gain something when he trade it’s blood. If the Necromancer is meant to be a dark mage that sacrifice things for power, He really should gain POWER! Not something silly like a kindergarten would do, saying : “Hu ma nose bleed! curse you!” and flee in tears.

NB.: When I say “Corruption” I mean mainly “self-inflicted condition” which does not stop at only corruptions skills but also inclued all conditions that necromancers draw from their allies. Which actually also benefit signet, underwater DS and “Unholy Martyr” which remain a pityfully weak and bad trait.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: goldenwing.9654

goldenwing.9654

While I agree it didn’t need change, Spectral makes no sense for Consume Conditions. There’s nothing spectral about it, it’s obvious it should be a corruption since you’re literally eating the conditions. Imo they should just make it corruption but not add any of this vuln to it. It was already balanced, leave it as it is. Nobody will be master of corruption anyways when it’s up to 2 much better traits.

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Posted by: Valderro.6389

Valderro.6389

I can’t understand why they made it a corruption instead of a spectral skill. They had to change CC to fit either of those motifs, adding a self-inflicted condition for corruption or something like reducing the healing and giving 1% LF per condition removed to fit a spectral skill as suggested.

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Posted by: Kodama.6453

Kodama.6453

Making it an corruption skill does fit much more better in my opinion, cause the whole concept of corruption is about conditions and consume conditions is too. And every really strong skill should have a downside, shoudl’kitten
You are cleaning ALL conditions with this skill and gain more healing for every skill you cleaned this way. So the healing can be incredibly strong and there should be a something to pay for this. And it’s not a complete downside if you combo this skill with the right other skills or traits.

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Posted by: Sagat.3285

Sagat.3285

Making it an corruption skill does fit much more better in my opinion, cause the whole concept of corruption is about conditions and consume conditions is too. And every really strong skill should have a downside, shoudl’kitten
You are cleaning ALL conditions with this skill and gain more healing for every skill you cleaned this way. So the healing can be incredibly strong and there should be a something to pay for this. And it’s not a complete downside if you combo this skill with the right other skills or traits.

I’m tired of hearing of this…the cast time,the nature of necro and it’s situational use were the price, if it’s all cleansing that’s the issue fine make it 7(5 is not enough now that I think about it), bring it back to 25 sec and reduce the self vulnerability stacks to 5.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Tim.6450

Tim.6450

And it’s not a complete downside if you combo this skill with the right other skills or traits.

Yet you are wasting a skill or trait to remove the downside of your own healing skill, which no class has to do.

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Posted by: Kodama.6453

Kodama.6453

You are able to reduce the cd with the corruption trait to 20 seconds. ô.o That’s much better than before.

But 10 stacks of vulnerability are just too much. I agree in reducing them to 5 stacks.

About wasting removing the downside: There are other skills like this, where you have to “waste” one or more traits for example to get a skill that actually works. Same here, there is a trait to remove the downside as i already said in another topic.^^

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Posted by: Tim.6450

Tim.6450

About wasting removing the downside: There are other skills like this, where you have to “waste” one or more traits for example to get a skill that actually works. Same here, there is a trait to remove the downside as i already said in another topic.^^

Oh and which are those skills?

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Posted by: Linnael.1069

Linnael.1069

Spectrals/CC are good already and don’t need to be better. CC should be reverted, left alone, and the buffs left to the other heals.

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Posted by: Kodama.6453

Kodama.6453

For example: A.E.D. got a huge cd of 40 seconds, is difficult to use cause you have to die in 5 seconds otherwise you get an extremely small heal. If you want this skill to be any kind of useful you have to get one of 2 traits: Automated medical response (at 25% you get your heal skill back, 60 sec ICD) or Gadgeteer (GM trait, 50% cd reduction if you got 5 charges). Without them this skill is just weak because it got such a massive cd.

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Posted by: Tim.6450

Tim.6450

For example: A.E.D. got a huge cd of 40 seconds, is difficult to use cause you have to die in 5 seconds otherwise you get an extremely small heal. If you want this skill to be any kind of useful you have to get one of 2 traits: Automated medical response (at 25% you get your heal skill back, 60 sec ICD) or Gadgeteer (GM trait, 50% cd reduction if you got 5 charges). Without them this skill is just weak because it got such a massive cd.

Well i will acknowledge this one as having a huge downside, but how many engineer take or will take this heal?

EverythingOP

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Posted by: Kodama.6453

Kodama.6453

What kind of argument is this? So I just can say now “well, how many necromancers will take Consume Conditions? Just take another.”? ^^

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Posted by: Tim.6450

Tim.6450

What kind of argument is this? So I just can say now “well, how many necromancers will take Consume Conditions? Just take another.”? ^^

Well yes because that is the whole truth of the skills, if you have to sacrifice traits/skills to make the skill usable, then why would any class take a healing skill that usable without traits and replace the trait/skill slot for something else then their heal? The difference with necro heal and other skill with downsides that need trait is that other classes have usable alternatives.

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Posted by: Kodama.6453

Kodama.6453

I don’t think it is wrong to make it work like this. Just like I said, if you want an extremely powerful skill, you should have to pay in some form for it.

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Posted by: Tim.6450

Tim.6450

I don’t think it is wrong to make it work like this. Just like I said, if you want an extremely powerful skill, you should have to pay in some form for it.

It’s not powerfull when traited for removal at the moment, it was balanced in it’s previous state. It still has a cast time and animation that screams interrupt me. It still requires to have decent amount of conditions on you to have a decent hp/s.

When we add master of corruption to it will it be power full? For a healing skill perhaps, but the sacrifice that has to be made for the cooldown reduction is not worth it (terror and PoC are worth more ). Power builds can’t afford to take due to a lack of condition removal and I think the other trait lines are better suited for power necro.

EverythingOP