Control? Necro viability?

Control? Necro viability?

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Posted by: Drachshyish.2319

Drachshyish.2319

Pretty much i’d say that Necro has few skills that are good without being traited or specced for.
DS without having traits that make it better is practically just another health bar with some pretty useless skills, Lifeblast is a joke if you do not play a powermancer(which suck kitten compared to e-v-e-r-y other class’ power-crit builds in dmg output), Doom is a hit and miss skill which more often that not simply fails(now if it was a wave like underwater it would be very nice), the teleport and chill skill is pretty bad IMO and should be instant cast to be effective, the mass life force drain skill is nice, especially if you have alot of power and crit… So in conclusion DS is good if you have traited to improve it and run a power-crit build – and powermancers are not even half as good as any other class at dmg dealing.
To make DS a little better baseline, give it Condition immunity and take away 2 and 3 on land and replace them with 2 and 3 underwater and have it stay the same in both areas.
Spectral skills have to long cooldowns… And to boot they are utility skills, slots which often needs to be filled with other skills like Blood is Power and Epidemic.

Fear skills… When traited and really geared for these are not terrible even if DS Doom misses more than it hits and has a CD that is just terrible. Compared with what other classes bring to the table in the form of stuns, immobilizes, knockdowns, knockbacks and yes even Fears, the necromancers just arent that awesome.

If ANet worries that Necros having longer duration fears would make it just plain annoying to face us!? Compare to a hammer warrior with traited to boost physical skills… Let me compare…
A good Terrormancer can have 6 Fears, two of requires you to be downed, one which requires you to be stunned or some such, one which requires the target to have Stability active, one in DS and one on staff 5.
The ones that are readily available, ie DS and staff, have very long cooldowns and short durations and are very hit and miss. The other one we can control somewhat when it is applied is Corrupt Boon on someone with Stability, not very reliable that. The other ones generally have something bad happen to us first and does not even let us escape that bad thing. With the right gear and traits we can double the duration of our Fears and make them bring the pain… All in all 4 traits and at least 2 runes worth 3g+ each and food worth almost 5s every 30 minutes.
Hammer Warrior with decent gear and no special runes with two traits to boost effectiveness in the areas to focus on – Hammer Mastery and Physical Mastery(?, the number 11 on Strength I think). 1 AOE Stun, 2 Knockbacks(1 AOE), 2 Knockdowns(1 AOE), 1 Immobilize and 1 ranged AOE Cripple. Utility skills being Bull Rush, Bola and Stomp… The utility skills can hit for 1k-2k each, Hammer skills at least as much and alot more, and if even one of all these skills land you are in deep doo-doo if you do not have your escape skills ready… Not to mention that the Utility skills are already traited for 20% less cooldown and 20% more dmg, the Hammer skills are also traited for 20% less cooldown and 25% more dmg against debilitated targets(what that means I am not entirely sure about)…
What would you consider most annoying to face? A necro with 2 readily available Fears that last for 1-2 secs and a few others of 1-4 secs duration under special circumstances or a warrior with 7 skills that are all readily available and all are designed to kitten up your day completely.

Terrormancers are good, they are just not great… Just as with everything else it seems that other classes can once again bring better weapons to the table than the necro in every area(except bleeds maybe, but that is still a gimped thing for PvE purposes)… Control, burst, conditions, mobility, protection, boons, healing… Only conditions do necros really rival other classes, whereas most other classes can choose which area they want to rock, and most can still be good in other areas while rocking their main thing a thing which is very hard for a necro.

Control? Necro viability?

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Posted by: Drachshyish.2319

Drachshyish.2319

These are just my experiences and opinions… I manage pretty well with a necro, I score top player in sPvP all the time… And I kill other players in 1v1s on a regular basis… But still I feel outshined by the tools other classes have available and the sheer hurt most of them can bring.

And note, I only talked about 1 weapon each for the necro and warrior in above post… A warrior can bring even more CC with maces and shields if they are so inclined. Whereas the necro is limited to Cripples, a Chill and one very hard to land immob.

Control? Necro viability?

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Posted by: Bas.7406

Bas.7406

If you think DS is bad, than you are seriously playing the Necro wrong. I almost audibly chuckled when you stated that Lifeblast was bad compared to every other classes power builds. Have you played a ranger, guardian, or engineer? Let me rock your world for a second here.

1. A DS Centric power build will hit over 2k on a regular bases with Life Blast. It will also stack might (I had 18 stacks in a non-DS build), pierce and stack vulnerability. That’s amazing.

2. No class can be great at damage and do great control. Not a single one. A hammer warrior cannot do great damage. If you focus in one area, you will see a significant drop off in other areas.

3. You should really go find another class to play. The Necro like the engineer is not good at any one thing except surviving. Power Necros are 3rd in terms of pure damage behind Warriors and Thieves in pve. In terms of condition damge we are a distant third behind rangers, who are the kings, and elementalists, who can stack it twice as fast and do more pure damage. In terms of group utility, we are behind Mesmers and Guardians, but ahead of the rest. In terms of survival we are number 1.

So as you can see we are neither the best or worst at anything, we sit easily in the top 3 of most sections of the game. The playstyle is what you don’t like, and that is not going to change. They came out and stated the Necro is not a burst class they win the battle of attrition. If you play it right this will happen every time.

For example, last night I did AC with my core group. They ran guardian, thief, ele, thief, and myself minion Necro. We never once wiped because I never died. Everyone else went down multiple times, and I rezzed them when I could, but for the most part I spent any fight where we lost two or three kiting and siphoning until someone was rezzed. This was AC which is easy, but we had a couple bad pulls.

In every other dungeon it’s the same, I get outlast everyone. I rarely have to dodge because I will use DS to offset a major blow or one of my two dodges ;p.

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Posted by: Bas.7406

Bas.7406

BTW, I run Minions in pvp, and warriors are a joke. I can burst them down, and they die so fast. IF a warrior brings a control weapon than they can’t really hurt you unless they play perfect.

I can out live the thief, warrior, mesmer, and out damage them if they go tankish so I don’t know why you are complaining. We can’t outburst the burst, but we can outlive the burst classes, and we can outdamage the bunker builds. That to me is awesome!

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Posted by: Drachshyish.2319

Drachshyish.2319

My hammer warrior regularily hits for over 2k dmg on autoattack… Can bring 4k knockdowns and then keep you down. So dont say that you lose dmg cause you take control. I stomped a fully geared thief with him after I let him hit me for 50% of my health. Granted, dmg is way higher with GS – but hammer still hits like a truck.

And yes DS can hit pretty hard, but out of it necro attacks are laughably weak… And DS is utterly useless if you arent specced for Power which IS WHAT I SAID in my post.
And besides, Lifeblast is slow cast so not very bursty… Not very long range, 900 is ok though.
And I can think of way more classes if built for power outdamages a necro easily so those rankings you are pulling right out of your imagination.

And me bringing up sPvP… every class do well there if played right. I manage 1v2s with both engi and necro there being no issue…

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Posted by: Drachshyish.2319

Drachshyish.2319

Oh yeh… My necro tends to get focussed by boss critters like 70% of the time… And there are only so many tricks you can pull out of your hat when bosses gives you the evil eye with all their CC and heavy hitting attacks.

Eles pretty much beat necros across the board on all things then… They hit for more direct dmg, they can heal way better, they bleed better and they got some pretty nifty utilities as well… Pretty boring elites though, would love to keep that greatsword around for a long time, say permanent… it rocks.

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Posted by: Kaysyn.6203

Kaysyn.6203

BTW, I run Minions in pvp, and warriors are a joke. I can burst them down, and they die so fast. IF a warrior brings a control weapon than they can’t really hurt you unless they play perfect.

I can out live the thief, warrior, mesmer, and out damage them if they go tankish so I don’t know why you are complaining. We can’t outburst the burst, but we can outlive the burst classes, and we can outdamage the bunker builds. That to me is awesome!

I agree but the only problem I have bunker ele’s. I can’t beat them at all. I have tried everything. I can beat every other profession but ele’s. Any thoughts on how to beat them?

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Posted by: Bas.7406

Bas.7406

My hammer warrior regularily hits for over 2k dmg on autoattack… Can bring 4k knockdowns and then keep you down. So dont say that you lose dmg cause you take control. I stomped a fully geared thief with him after I let him hit me for 50% of my health. Granted, dmg is way higher with GS – but hammer still hits like a truck.

And yes DS can hit pretty hard, but out of it necro attacks are laughably weak… And DS is utterly useless if you arent specced for Power which IS WHAT I SAID in my post.
And besides, Lifeblast is slow cast so not very bursty… Not very long range, 900 is ok though.
And I can think of way more classes if built for power outdamages a necro easily so those rankings you are pulling right out of your imagination.

And me bringing up sPvP… every class do well there if played right. I manage 1v2s with both engi and necro there being no issue…

I have fought really good Hammer warriros, and never worried about being killed by them. I am talking about tournament play not sPvP. sPVP is trial run stuff for screwing around. tPvP is where you see legitimate play.

I have yet to run into anymore than one tPvP hammer warrior, and he was trainwrecked when he was alone by every single guy. 4k from yoru best attack that can only be used every 15 seconds, and is easily dodged? heh, yes please, send me some warrior.

If your necro is weak outside of ds, than stop running staff or scepter in power builds. Staff is completely awful for damage. I carry it for the fear and condition removal. Axe or dagger in power builds can chew someone up.

Boasting about destroying a thief is like a thief boasting he took off half your health. Everyone can destroy a thief, avoiding their damage is the hardpart. I stated Necro’s destory bunkers, you counter with you destroy thieves? Show me a Hammer warrior who doesn’t get wrecked and can destroy a bunker build and I will be suitable impressed. I have seen several different necro’s destroy bunkers while avoiding being counter punched by the thief.

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Posted by: Bas.7406

Bas.7406

Oh yeh… My necro tends to get focussed by boss critters like 70% of the time… And there are only so many tricks you can pull out of your hat when bosses gives you the evil eye with all their CC and heavy hitting attacks.

Eles pretty much beat necros across the board on all things then… They hit for more direct dmg, they can heal way better, they bleed better and they got some pretty nifty utilities as well… Pretty boring elites though, would love to keep that greatsword around for a long time, say permanent… it rocks.

Ele’s also have a higher skill cap than any other class in the game. But they can only do one of those things better at any one time. The difference is the necro can partial bunker and outdamage, but an ele can only do one or the other. If they push condition than they lose their healing or dircet damage. It’s why you only see two types of ele’s in tPVP burst or bunker. I hate them both, but they are amazing classes when played right.

In fact, I would dare to say that a really good ele is the only class that can completely change a game because of their mobility. My tPVP team beat two straight teams that were being carried by a single player. In one game it was a ridiculously good theif who never died, but wrecked us one by one as he caught us. Unfortunately, it’s not enough since the rest of his team wasn’t very good. We then fought a great mesmer with his team. Luckily for us, Mesmers are easily dispatched when they are focused, and their bunkers were so bad that they got demolished.

For the final game we faced an ele so good she swung the battle and they won. The rest of the team was average, but they could hold out long enough so the ele could come and bother us. It took 3 of us to kill her, she was ridiculously good at avoiding damage while keeping us from capping. I think we killed her three times but it took so long they were able to keep backcapping us.

(edited by Bas.7406)

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Posted by: Bas.7406

Bas.7406

I agree but the only problem I have bunker ele’s. I can’t beat them at all. I have tried everything. I can beat every other profession but ele’s. Any thoughts on how to beat them?

If they carry a staff, chuckle and destroy them while running in circle. If it’s a s/f you are in for a world of a long long fight. If it’s a d/d or s/d, than check their boons. Wait till they jump out of water attunement and then use the ability to swap all boons into conditons if you are a condimancer.

If you are a minion mancer, always take the trait remove boons. Also the sigil that removes boon on crit is amazing against bunker ele’s. They are really tough, but if you push them off their spot, and dodge the knockdowns, and time your burst when they are out of water, you can beat them.

I have more problems with condition ranger bunkers and engi bunkers.

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Posted by: Bhawb.7408

Bhawb.7408

TL;DR more QQing about a class that is perfectly fine if you know how to play it. The only problem with necro is you can’t throw a build together in a few seconds and expect anything. We have one of the worst learning curves in the game, if you want to do well as necro, sit down, grind it out, and expect it to take a long time.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: duckcheeps.6490

duckcheeps.6490

TL;DR more QQing about a class that is perfectly fine if you know how to play it. The only problem with necro is you can’t throw a build together in a few seconds and expect anything. We have one of the worst learning curves in the game, if you want to do well as necro, sit down, grind it out, and expect it to take a long time.

Perfectly stated. ^^ he knows what hes talking about

Krooked[VC]
80 Necro “a dying breed”
Fort Aspenwood

Control? Necro viability?

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Posted by: Bas.7406

Bas.7406

TL;DR more QQing about a class that is perfectly fine if you know how to play it. The only problem with necro is you can’t throw a build together in a few seconds and expect anything. We have one of the worst learning curves in the game, if you want to do well as necro, sit down, grind it out, and expect it to take a long time.

Perfectly stated. ^^ he knows what hes talking about

I have bhawb friended and still haven’t said a word to him in game. I am terrified haha!

Love your sig, Duck.

We should create a guild for Necros who love the class where we can actually converse in peace haha. We will call it death is coming :P.

(edited by Bas.7406)

Control? Necro viability?

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Posted by: Bhawb.7408

Bhawb.7408

I just added you too, don’t worry, I almost never bite. Just don’t be surprised if I don’t answer right away, I like to log in and afk in the mists so my guild thinks I am a good member.

But of Corpse – Watch us on YouTube
My PvP Minion Build