edit: uh, yea.. someone showed me the sticky over there a couple seconds after i created this… feel free to move my post.
I try to avoid other necros when i play as one (bleedcap), but i like to group with necros when i’m on my warrior and i’m often confused what the necros i’m grouping up with are trying to do (only using staff and a mark every now and then.
When i play my necro, i can keep up 20-25 bleedstacks on the main target alone and 10 to 25 stacks on up to 4-5 targets around it.
http://gw2skills.net/editor/?fQIQNArYWlMaS32uxzG/2EgkinveSR2fH94YjTG;TsAAzCpogxAjAGrPOfk+sqYUxUEA
edit: might be “bad link” copy/paste it if neccesary.
Why did i use this kind of (at first side defensive?) setup?
Let me get to the traits.
30 curses.
Seems to be a no-brainer. Weakening shroud is so good, you really dont want to miss that one trait. It applies two really long bleed stacks and (extra-)weakness, something you can’t compensate with other traits. Corruption skills and scepter conditions are the backbone of your build, you want them. (especially the longer cripple on grasping dead is important)
20 death magic.
In this specific build marks are very important. And we are switching between staff and scepter/dagger a lot and you want those marks to be avaible as soon as possible and make them hit as much enemies as possible.
20 blood magic.
Enfeebling blood as a very strong skill and deathly swarm is one of the strongest utilities necros have access to (and a really neat skill to kill your own teammates when hitting an enemy with reflect).
Mark of Evasion turns your dodge into a blast-finisher, which is fantastic. Moreover you easily apply regeneration on your group and more bleed stacks onto the enemy with it.
Having toughness on gear and blood and death makes as pretty strong on the defense side, so how do we use all that to be offensive aswell?
Certain combinations of skills work extremely well.
Let me give you a few combos that you might want to use.
I’ll start with the rather obvious ones:
1.) Staff 2 – Staff 3 – Staff 4 … haha, you just applied aoe weakness, chill and 3 or more bleed stacks, fantastic.
2.) Scepter 2 – dagger 5 … dagger 5 has a rather slow cast time, might want to cripple them before using it (results into 5-7 bleed stacks)
3.) Blood is Power – dagger 4 (or staff 4)… you applied 2 stacks of bleed onto yourself for how many seconds?! no, you don’t want that, just transfer them to your enemy. BONUS: When standing at about 900 distance use dagger 4 before using BiP! that way the stack onto yourself is removed immediatly due to dagger 4’s travel time. (results in about 4-6 bleed stacks)
4.) Dodging into the enemy – switching into Death Shroud – DS 2 (dark path) … while doing so, you trigger 2 traits. Mark of Evasion and Weakening Shroud. That results in: AoE-regeneration. 7-10 stacks bleed. Chill. Weakness. You can combine it with DS 4 (life transfer, because of its high attackspeed you will most likely apply a few bleeds with it and it deals decent AoE-damage)
A normal fight in a dungeon works like this for me:
scepter 2 – dagger 5 – staff 2- staff 3 – staff 4 – shrapnel mine – dodging into enemie – DS 2 – DS 4 – staff 2 – BiP – dagger 4 – epidemic – scepter 2 – dagger 5
After that you will autoattack a few seconds and use one of the combos when possible. Constant cripple, weakness, chill for the first few seconds, a blind, very high bleed stacks… it really really hurts those stupid npcs.
If you are not a charr. Shame on you. The shrapnel mine is very good. It has a really long bleed and extra cripple (one of the strongest support debuffs). And it hits twice when activated which often results in 1-2 more bleed stacks from sigill or trait.
Other utilities would be things like corrupt boon, well of darkness, etc. depending on the fight.
Epidemic is best used when your maintarget has 15+ bleed stacks and ideal would be after a BiP + dagger 4 combo.
The whole build offers a lot of defense for yourself through high toughness and decent life. It really shines as group support because of nearly 100% uptime of cripple and weakness (cripple makes most melee-enemies a joke, weakness makes those nasty gunmen/whatever ranged enemies somewhat managable. The occasionally chill is nice too of course.
The offense is not that obvious. You won’t see high numbers. You will see many numbers.
But bleeding is pretty powerful. Your bleed will hit for about 110-1kittenage, depending on group support. When you keep up 20 stacks, you will deal 2000-3000 (sometimes nearly up to 4000 when fully buffed and 25 stacks) damage a second and quite a few thousand damage to enemies close to your main target.
You really want to use veggie-pizza to be as effective as possible (the lvl 70 one is enough and really cheap).
My BiP lasts 55ish seconds on the enemy with veggie pizza, pretty fun.
(edited by coffex.5196)