Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
(edited by Zetsumei.4975)
^ datamined dare devil traits apparently
Well atleast this time we got the better version (Weakening Shroud). Thoughts?
(edited by Zetsumei.4975)
So it looks like the thief specialization will be based on having unlimited dodge, and their dodges will also act as a move skill/dash and will remove chill/cripple.
They’ll also be essentially able to keep up their pistol 4 spam.
So, the new thief will act as a 100% hard counter to Reaper, who will not be able to hit the thief, keep up with the thief, and may even be daze locked by the thief.
If you’re keeping track
Reaper is hard countered by
Daredevil (regains dodges faster than reaper attacks)
Dragon Hunter (hits too hard from range and reaper has no defenses against range)
Chronomancer (Chronomancer hard counters melee)
The Reaper will want to stay a necromancer against the
Tempest (to keep all it’s boon rips)
The Jury is still out vs
Berzerker
Revenant/Herald
Ranger Spec
Engineer Spec
Is that about right?
(edited by nekretaal.6485)
So it looks like the thief specialization will be based on having unlimited dodge, and their dodges will also act as a move skill/dash and will remove chill/cripple.
They’ll also be essentially able to keep up their pistol 4 spam.
So, the new thief will act as a 100% hard counter to Reaper, who will not be able to hit the thief, keep up with the thief, and may even be daze locked by the thief.
If you go for marauder reaper – yes, daredevil will probably make your life really, really miserable. If you go for a tankier variant you could just.. keep standing on point and working on staying alive. In a teamfight you will fare way better than them, so in the long run, you just need to manage to live up until the point your team arrives. To be honest, even the current D/P thief would work as a pretty strong counter to marauder Reaper, so I do not feel too worried.
I mean, its hard to say this is copy/pasted, it is an extremely basic trait idea. The new spec looks amazing, although once again trivializing everything Necromancer has to do to deal with people.
and their dodges will also act as a move skill/dash and will remove chill/cripple.
They should have 3 traits that change their dodge all in the same tier. This way they cant pick them all. Why do i guess this? unhindered combatant and lotus training state they both replace your dodge. Never the less will be interesting to see it played.
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