Core necro lines rework

Core necro lines rework

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

SPITE

Spiteful reneval: Consume conditions to gain health when you are healed by a healing skill.

Conditions removed: 1.
Healing: 280 (0.1 coefficient)
icd: 3s.

Major change here. Not when “using” but when “being healed by”. This is synergy change for signet of vampirism and blood fiend that can heal you passively.
Now when your healing skill heals you (be it passive or active) this trait will activate if not on it’s own cooldown.

CURSES

Terror – additionally to existing effect – when you fear an enemy, gain stability (3s).

DEATH MAGIC

Shrouded removal – lose 2 conditions when entering shroud and every 3s after when in shroud.

Improved plague signet can pull 2 condies every 3s, also death magic needs bit more punch

Flesh of the master – in addition to existing effects: Next incoming hard cc is transfered to your minion instead (30s cooldown).

Reaper’s protection – breaking a stun fears enemies around you for 1 second and grants you protection (3s). 20s cooldown.

So far reaper’s protection doesn’t provide much..protection. This is a change to make it less passive and more usable in extended fights

Deathly Strength – convert 14% of your tougness into power. Stuns, dazes and knockdowns inflicted on you last 30% shorter.

Power necro is in the dumps. I see no need to gut the power gain based on being shrouded or not. Also another bit of anti-cc

SOUL REAPING

Master of Terror – on top of existing effects: Fears applied to you are 50% shorter.

Foot in the Grave – break stun and gain stability (3s) when you enter shroud.
Gain 15% Life force when you breakstun.

Death Perception – when entering shroud and every 6 seconds after while shrouded receive 50% extra critical chance (6s).

Now you can flash shroud or leave it right after this trait’s pulse to get some extra crit for your normal skills. For those who love to camp shroud, it’ll remain the same as before.

Dhuumfire – apply 2 stacks of burning when you auto attack in Death Shroud, one for aa in other shrouds.

Life blast sucks, Dhummfire is dead on core necro because of it. If a-net won’t care to revamp core DS then maybe it’s time to rewamp this

Feel free to comment below:)

(edited by ZeftheWicked.3076)

Core necro lines rework

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Posted by: Lahmia.2193

Lahmia.2193

With Terror and Master of Terror, they should just roll them together if anything. Not sure if the combined trait should go in curses or soul reaping though.

Surrender and serve me in life, or die and slave for me in death.

Core necro lines rework

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Posted by: mazut.4296

mazut.4296

Some interesting suggestions, however…

Your spiteful renewal is to powerful, because it will trigger a lot.
It should be as it is, but removing 3 conditions, 500 healing per condition removed.
Reapers protection 20sec cd is way to low, should be 40sec.
I like your flesh of the master idea, but icd should be 40-50sec.
Foot in the grave should be the same as it is, but trigger also when "exiting shroud.

Maybe if all "when enter shroud effects last 6sec, but also add the same effect for another few sec when “exiting” shroud(depending on the trait). This way no mater which shroud we use we always will have the same effect length.

(edited by mazut.4296)

Core necro lines rework

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Posted by: Sublimatio.6981

Sublimatio.6981

these are all pretty weak and insignificant. it wouldn’t fix necro.

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Posted by: Justine.6351

Justine.6351

That change to shrouded removal wouldn’t help really. Should be reworked or something as you shouldn’t be curing conditions, you should be transferring them.

Core necro lines rework

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

In terms of your proposal what we really need is to replace life blast with plague blast. We’ve been asking for ages for this one. Also would be a very nice buff to core necro since it’s core necro only attack.

Generally a-net dropped the ball hard with elite specs power creep vs core professions. Especially when it comes to necro.

Core necro needs a brand new death shroud, one that synergizes with rest of his kit, unlike this abomination we get today. They reworked lich form, why can’t they rework this?

Asides from that i think every core profession should have it’s most profession mechanic oriented traitline converted into an elite spec, with stronger boosts then before, now that there won’t be a risk of other elite specs getting overbuffed with it.

For necro the obvious candidate would be soul reaping since it’s already stuffed to brim with death shroud specific upgrades.

(edited by ZeftheWicked.3076)

Core necro lines rework

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Posted by: Methuselah.4376

Methuselah.4376

More than anything, Death Shroud really needs improvement. I have 2 necros, one power Reaper (recently switched from Viper since the power buffs) and one viper necro (core) and the difference in power between the 2 shrouds is astronomical. I think to start off with the Death Shroud AA, since it takes a second to cast, it should fire THREE life blasts in succession. This way it is both a power and a condi (Dhuumfire) improvement. 2 needs to be a straight up teleport to target with an AOE chill, 3 either fears surrounding targets like in Reaper Shroud or fears a single target for 3 seconds base. 4 should have life stealing in addition to the life force stealing and 5 needs to inflict double the Torment for 7 seconds at least as well as slow for as long as it is “channeling”.

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Posted by: Brujeria.7536

Brujeria.7536

I feel like spiteful renewal does not belong in the spite line at all. It has no synergy with damage, might, vulnerability or anything like that. The idea is good, thoug.

Terror and Master of Terror should be merged and be made the Grandmaster in curses, replacing Lingering curse. This should increase the BASE duration of fears by 50%.

Lingering Curses will be a master trait instead. The reason is, it really does not deserve the spot for a grandmaster trait. Grandmasters should change the way you play, and/or have a big impact. This is basicly a duration increase to 3 weapon skills. Its a potent one, yeah, but if this trait would not exist and scepter would just be stronger baseline it wouldnt break things. So, increase base durations on scepter by 25% baseline, change Lingering curse to: Increases scepter skill condition duration by 25%, Gain 150 Condition damage for yourself and nearby allies.

Core necro lines rework

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

@Brujeria – actually i never thought about it, but you do make a very good point with lingering curse not belonging to grandmaster tier. It really does not when i think about it.

As for spiteful removal being in spite – it has huge synergy in spite line, just that in this case it’s written between the lines.

Spite provides healing tools for power builds on the go, that don’t care about healing power and blood magic. All that might you generate from minor traits? One blighter’s boon from reaper and now it’s a huge sustain tool asides being might generator.

Signets of suffering? Now also a tool to get some nice free healing outside blood magic – signet of vampirism’s passive becomes stronger and works in shroud, signet of locust drops you a free 180 healing power bonus.

Spite is about supporting non-standard, passive healing. The kind of healing that is to do it’s job while do yours dpsing. And both blood fiend and signet of vampirism are heals that match that style perfectly. But they lack condi cleanse component, another thing that passive healing style build may need.

And that’s where spiteful removal drops in. It provides a small, albeit constant (if you’re in battle) condi cleanse that much like the passive healing is meant to free your from small annoyoances like occasional cripple, chill or burn, forcing you to act only when you’re being seriously focused, be it with power or condi damage.

(edited by ZeftheWicked.3076)