Corpses and death interactivity

Corpses and death interactivity

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Posted by: Ghertu.7096

Ghertu.7096

In GW1 necromancers had a lot of interactivity with corpses. They could make minion from corpse, create well around corpse, finally, explode corpse. Also necros were be able to gain some benefits when someone around dies.
Necromancers from GW2 has no interaction with corpses and death. Hey, they just look like people who associated with death, but actually they are not. If necromancer skill effects will be changed to rainbow from dark-emerald and appearance of minions will be changed to pony from deformed-flesh-things, it will be absolutely fit necro’s mechanics. Current GW2 necromancers don’t use death as tool. As I said, they have no interactions with it. There is no reason to call them necromancers.

(edited by Ghertu.7096)

Corpses and death interactivity

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Posted by: Kinohki.3470

Kinohki.3470

Ponymancers..The new school of magic :P

Corpses and death interactivity

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Posted by: Ahmon.1730

Ahmon.1730

In GW1 necromancers had a lot of interactivity with corpses. They could make minion from corpse, create well around corpse, finally, explode corpse. Also necros were be able to gain some benefits when someone around dies.
Necromancers from GW2 has no interaction with corpses and death. Hey, they just look like people who associated with death, but actually they are not. If necromancer skill effects will be changed to rainbow from dark-emerald and appearance of minions will be changed to pony from deformed-flesh-things, it will be absolutely fit necro’s mechanics. Current GW2 necromancers don’t use death as tool. As I said, they have no interactions with it. There is no reason to call them necromancers.

That’s simply not true. Necromancers gain Life Force from things dying near them. This is used to power Death Shroud. It’s not as limited as in GW1, but the idea is similar.

Things die. Necromancer does stuff with the life force.

(edited by Ahmon.1730)

Corpses and death interactivity

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Posted by: Chiatroll.7109

Chiatroll.7109

Ponymancers..The new school of magic :P

I want to be a ponymancer.

Corpses and death interactivity

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Posted by: Andele.1306

Andele.1306

Current GW2 necromancers don’t use death as tool.

Evil and death are no mere tools.

When life gives you lemon, ask if its from a anime or manga.

Corpses and death interactivity

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Posted by: forice.3165

forice.3165

i agree with you. it is a sandbag class. it is not necromancer. those developers must read the wiki and listen to real gamers. they must conduct a poll about summoning skeletons, bone dragons, evils, zombies, raising dead VS death shroud, plague, life steal, rich form when they develop this game.
most people obviously love skeletons and zombies than death shroud. it is why many latest games have zombies in these days. once imagine necromancer summons powerful zombies and skeletons…. those developers made a big mistake. they could make more money. once conduct a poll “will you buy this game for skeletons and zombies VS for death shroud, stealing life”?
almost every latest games have zombies or aliens in these days.

(edited by forice.3165)

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Posted by: Narmix.4862

Narmix.4862

You have two basic gripes within your post: One that stands on thematical grounds and one that stands on mechanical grounds. The thematic argument is that they’re too much about sucking life force and not enough about “death”. The mechanical argument is that you’d like them to use dead bodies, but they currently have no need of dead bodies.

The necromancer of guild wars manipulates the power of life like other mages manipulate the elements. It’s really simple. Life force and death (lack of life force) are two sides of the same coin. The necromancer seems perfectly themed to me. When something loses his life force, he sucks it up before it has a chance to meld with nature. He can use this life force to power his own abilities. That’s pretty darn necromancery.

He creates minions out of very obvious bones/gore. The blood fiend, for example, is a flying disembodied rib cage (still full of organs) and has intestine tentacles. That’s pretty messed up (in a good, necromancer way). They’re just as necromancer-y as skeletons and zombies (indeed if you look closely, they ARE skeletons and zombies just in a non-humanoid form). Such a design is not only more inspired than boring skeletons and zombies, but also lend to the believability that they can use any dead body to make their minions because the minions they make have their own contorted, unique forms that seem to only require the bones and flesh of anything dead laying around.

They changed the mechanics for obvious reasons (people can easily be revived in GW2, requiring corpses [as much as I love it] is a very limiting mechanic). Requiring bodies, while lending a thematic hand to the class, detracts mechanically from the class’ playability in GW2 specifically because of the changes that were implemented in GW2 compared to GW1.

Corpses and death interactivity

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Posted by: Ghertu.7096

Ghertu.7096

Narmix, I absolutely agree with your explaining of nature of necromancers’ magical powers, but it still some underrepresented in game mechanics.
I agree with your explaining of absence of interactivity with corpses (players can be revived easily in GW2, so it’s hard to gain corpse in PvP), but game designers could recoup it by giving us more interactions with death and making death of anyone around more noticable for necromancers.
Also, I’m okay with main theme of minions appereance – deformed surrealistic spiky flesh things. I understand why it was chosen since development of GW1: necromancer from second-part-of-one-famous-hack’n’slash-franchise looked really ridiculous when rising a human skeleton from a rat corpse, so ANet decided to make minions look neutral for species.