(edited by Lahmia.2193)
Corrosive Poison Cloud & Well of Darkness
kittens?
5 <kitteny filter> hits?
If that has filtered.. might want to edit your post..
edit: it filters it.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
In my rework, I suggest merging well of darkness and well of power, since both are defensive… and underwhelming.
https://forum-en.gw2archive.eu/forum/professions/necromancer/My-Necromancer-rework/first#post6348218
Honestly, the issue of Well of darkness is just the cool down of the skill. I’d rather see Anet decrease the cool down to 25-30 second instead of wrecking their head to add some unneeded effect that could lead to imbalance. There is absolutely nothing that justify the actual prohibiting cool down.
Even with Chilling Darkness and Vampiric Rituals, WoD is weak. It is little more than a dark field.
Personally, I would change it to another field: fire, smoke, ethereal, poison, or lightning. Necromancer has plenty of dark fields and they honestly feel weak in today’s game.
Another option may be to totally rework the dark field and its combinations. Blindness, itself, is too weak of a condition and finishers Necromancer has access to are not needed (whirling with Digger) or not effective (whirling with Soul Spiral or leaping with Death’s Charge). Gravedigger has Nightfall and an extra blind leaping into a well is almost as pathetic as Soul Spiral’s non-healing leach while in shroud.
At least Necromancer has a few more finishers but Darkness fields do not have much benefit. The field needs rework as much as Well of Darkness.
(edited by Anchoku.8142)
It is an easy fix I know, but it seems Anet doesn’t want to put in much effort when it comes to balancing Necromancer.