Corrosive Poison Cloud is awesome!

Corrosive Poison Cloud is awesome!

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Posted by: sorrow.2364

sorrow.2364

Most people just understimate that skill and consider it as unworthy to be on their bars.

Well, I can say that I’m running that skill when playing in SoloQ and it really helps in midpoint fights.

The poison hampers enemy healing capability while other conditions slowly kill them. Not to say that it is generally hard to mantain on other weapon skills.

Weakness is a great damage mitigation tool and offensive tool due to dodge preventing. A good portion of guardian sustain comes from dodging too and cutting half of their dodging capability means cutting away a lot of their heals.

Also, poison and weakness are constantly applied for a 12s time window, so you don’t have to worry about condition removal.
And they also work as condition covers!

Just try to take CPC over spectral wall or epidemic and I’m sure you won’t regret.

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Posted by: Bhawb.7408

Bhawb.7408

I agree this skill is underrated, I just think we don’t see it often because most Necros don’t run builds where it would really be used. Its a decent skill, but it still needs a wee bit of buffing on its area denial strengths (nothing major) to put it as a competitive choice. Right now many builds can spam out the weakness and poison with other means, leaving it for very few builds.

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Posted by: sheelzi.5803

sheelzi.5803

I like to use it in www against ram and siege groups at gates, or when defending the tower/keep lord and at holes in walls. Combined with a well or a few marks it can make things tricky for the enemy. Bhawb’s right about it needing a little buff, maybe a stack of vulnerability per tick and/or damaging to structures to make it “corrosive” lol.

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Posted by: Monoman.2068

Monoman.2068

I would love to be able to swap it in defensively, but that takes far too much effort without loadouts and the skill isn’t worth being on my bar full time. I was looking at it too just recently and said to myself that it doesn’t look like it’s a bad skill.

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Posted by: Andele.1306

Andele.1306

CPC is good on specialized weapon/one trick pony builds that dont rely at all on utilites, problem is the 2 builds like that (secondary condi builds/tank/support stuff using cond duration and mass single target power builds) have either constant application of poison and weakness or other skills cover their weaknesses better/zerkers work better with self buffs rather than weakening the enemy.
The 2 things id love to see for it would be if it “plagued” the target till either their endurance falls under 10% or it ticks off (so you enter the aoe, each time it ticks it refreshes a debuff with 5 stacks, each time when a stack falls off you get weakened and poisoned).

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Posted by: chefdiablo.6791

chefdiablo.6791

I like CPC in general and I find it very useful for countering Warriors.

The only thing I hate is the self weakness.

With all of the conditions flying around normally in combat I have a dislike for any type of self inflicted damage.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I like CPC in general and I find it very useful for countering Warriors.

The only thing I hate is the self weakness.

With all of the conditions flying around normally in combat I have a dislike for any type of self inflicted damage.

CPC… dagger (4), or staff (4) blast works for me. As a necro if you are eating the self weakness, poison, bleeds, vuln for any length of time you’re doing it wrong.

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Posted by: Pendragon.8735

Pendragon.8735

Would like to see it give Torment maybe (we need some other source), renamed if necessary. If you are already condi, the conditions it places are kind of redundant as you already have 2 other sources of both.

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Posted by: Andele.1306

Andele.1306

I like CPC in general and I find it very useful for countering Warriors.

The only thing I hate is the self weakness.

With all of the conditions flying around normally in combat I have a dislike for any type of self inflicted damage.

CPC… dagger (4), or staff (4) blast works for me. As a necro if you are eating the self weakness, poison, bleeds, vuln for any length of time you’re doing it wrong.

The “eat” part works once every 25 seconds, so no you transfer it.

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Posted by: JohnCrow.7482

JohnCrow.7482

I like it personally, fits my style a lot. Works well with WoS – though I wish it had either a shorter cool down or more utility to it. No one gets scared when they see it get dropped, it some ways that’s a pro. Likely get more ticks off for that reason aswell as the fact that the visual cue doesn’t scream “danger zone” – very subtle. The effects can be devastating though. Poison is a very potent debuff aswell as weakness.

I like CPC in general and I find it very useful for countering Warriors.

The only thing I hate is the self weakness.

With all of the conditions flying around normally in combat I have a dislike for any type of self inflicted damage.

CPC… dagger (4), or staff (4) blast works for me. As a necro if you are eating the self weakness, poison, bleeds, vuln for any length of time you’re doing it wrong.

The “eat” part works once every 25 seconds, so no you transfer it.

I think you misunderstood him abit, when he said “eating” he meant taking the damage w/o attempting to mitigating it. Not consume conditions (Which should be noted). -Cond durations can fix this concern though.

Armor runes like Sunless and Melandru help here aswell as food that reduce condition durations. Reduces enemy conditions aswell of course, great if your transfers/consume are on cool down. (In WvW, this happens often).

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I think you misunderstood him abit, when he said “eating” he meant taking the damage w/o attempting to mitigating it. Not consume conditions (Which should be noted). -Cond durations can fix this concern though. …snip

Exactly. By “eat” I was using a term of non-mitigation; hence “taking” the damage. And as a necro we have many ways of removing and/or transferring conditions placed upon us or self inflicted. Being stuck with a condition means that you should possibly rethink your build. As for me not only do I use the dagger 4 and staff 4 as mentioned, my axe (main hand) has a superior sigil or generosity. I love facing heavily using condi classes, and watching them squirm as I throw it back at em!

(edited by Tommyknocker.6089)

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Posted by: Obsidian.1328

Obsidian.1328

It should be used in bottlenecks or capture points, otherwise it’s too easy to avoid and the CD is longish. However, the pulsing effect of the poison/weakness is extremely useful when combined with other CC’s, it’s very hard to fully cleanse. I run it with a soft CC/boon stripper build and it works pretty well.

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(edited by Obsidian.1328)

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Posted by: nekretaal.6485

nekretaal.6485

I like the skill.

I bring it for use against certain bosses in PvE. The skill really shines against ones that heal like the end boss of cofp1 (ofc zerkers do so much damage they power through heals but the skill is good pug insurance). Hit the boss with poison and weakness, then hit the boss with more weakness from dagger 4 transfer, meanwhile projectiles will put even more poison on the boss and finishers will add more weakness.

However

A little used asuran racial skill is flat out better than this skill, which means that this skill is sub-par and needs a buff.

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Posted by: Rennoko.5731

Rennoko.5731

I literally never see anyone use this skill. I am sure it has some merit in Spvp where people are forced to stand on the circle, but outside of that…

Unlike wells, which have disasterously dangerous effects if you stand in them, this is a mild annoyance. Since most condi builds always carry those two conditions in abundance.

As for a power build, would I really want to waste my immobilize on keeping someone in that field? Surely not. It has some niche use in PVE on certain bosses if you are trying to maintain 100% weakness, but there are better ways.

Double the size of the field, and I would say it is then a situationally nice skill in WvW, or buff up the pulse rate to happen more often. Still not worth taking on a regular basis… but if you say added a 1 second pulse fear to it after 6 seconds (right in the middle of the duration), that would make it a very nice denial skill with some teeth.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Blast finish the poison field with your staff (4) for aoe weakness, say bye bye to enemies in wvw. The poison being used as a combo field is where this utility shines. A well timed and placed CPC has turned the tide in many an open field showdown.

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Posted by: Rennoko.5731

Rennoko.5731

Blast finish the poison field with your staff (4) for aoe weakness, say bye bye to enemies in wvw. The poison being used as a combo field is where this utility shines. A well timed and placed CPC has turned the tide in many an open field showdown.

I don’t find AOE weakness all that useful when I already have two very reliable sources. Three if I feel like using my staff 4 skill on my staff 3 skill. It certainly doesn’t turn the tide of fights.

The very definition of open field means they can disengage and re-engage, which makes the idea of clumped up AOE skills and immobile damage so unappealing.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

To each their own m8, I for one can’t see myself running in a zerg without it. If you are happy using wells then who am I or anyone else to tell you differently; have fun with it.

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Posted by: Rennoko.5731

Rennoko.5731

To each their own m8, I for one can’t see myself running in a zerg without it. If you are happy using wells then who am I or anyone else to tell you differently; have fun with it.

I don’t use wells….. I am just happy with the guaranteed positive effects (BIP/Spectral wall), over the… “could be really good” effects. The only exception is epidemic because it has such a ludicrus high damage potential in the right scenario.

My point is simply that AOE poison and weakness is not game breaking when we already have lots of that. This isn’t a case of different strokes for different folks… its a case of a sub-par utility.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

And isn’t it nice that you can choose how you like to play…

“I” don’t think it is subpar in the least, and if you read the topic title then at least one other player agrees with me. But as I said if some other build works for you then by all means use it, you are not going to change my mind on mine. Have a nice day.

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Posted by: sorrow.2364

sorrow.2364

I don’t use wells….. I am just happy with the guaranteed positive effects (BIP/Spectral wall), over the… “could be really good” effects. The only exception is epidemic because it has such a ludicrus high damage potential in the right scenario.

My point is simply that AOE poison and weakness is not game breaking when we already have lots of that. This isn’t a case of different strokes for different folks… its a case of a sub-par utility.

We don’t have “a lot” of poison and weakness as you might think.

The only reliable source of poison we have is Chillblains (6s on 20s cooldown) and 3rd auto attack (4s, can’t be mantained unless autoattacking). Chillblains alone doesn’t grant a proper poison uptime and once cleansed, you have no other reliable way to apply them, while autoattacking just to get decent poison uptime isn’t a good idea.

Weakness comes only with Enfeebling Blood and Weakening Shroud (or blast/leap into poison field).
Enfeebling Blood is on dagger offhand, not always a must-pick choices on Necros since Warhorn works way better because of extra CC and needed life force generation.

With CPC you don’t only have a reliable source of both poison and weakness, but it will be a hell harder to remove because of the constant application, which is great considering the huge amounts of condi cleanses you see these days.

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Posted by: Rennoko.5731

Rennoko.5731

I don’t use wells….. I am just happy with the guaranteed positive effects (BIP/Spectral wall), over the… “could be really good” effects. The only exception is epidemic because it has such a ludicrus high damage potential in the right scenario.

My point is simply that AOE poison and weakness is not game breaking when we already have lots of that. This isn’t a case of different strokes for different folks… its a case of a sub-par utility.

We don’t have “a lot” of poison and weakness as you might think.

The only reliable source of poison we have is Chillblains (6s on 20s cooldown) and 3rd auto attack (4s, can’t be mantained unless autoattacking). Chillblains alone doesn’t grant a proper poison uptime and once cleansed, you have no other reliable way to apply them, while autoattacking just to get decent poison uptime isn’t a good idea.

Weakness comes only with Enfeebling Blood and Weakening Shroud (or blast/leap into poison field).
Enfeebling Blood is on dagger offhand, not always a must-pick choices on Necros since Warhorn works way better because of extra CC and needed life force generation.

With CPC you don’t only have a reliable source of both poison and weakness, but it will be a hell harder to remove because of the constant application, which is great considering the huge amounts of condi cleanses you see these days.

I am not arguing the skill has no use… it certainly does, but I find without a choke point, an immobilize, or a good stun, it is quite difficult to keep anyone in it for 3 seconds, let alone 12 seconds. If you can keep people stationary for 12 seconds, a well is going to pack a lot more punch. A larger area on the skill would make it harder for people to avoid, and the fact that it really deals no damage on its own would not make it horribly unbalanced… in my opinion. Even a burst .5 second immoblize on it every 3 seconds would be something nice as well.

It has the trappings of a situationally nice skill, like spectral wall was before it got buffed. A minor addition to what it can do or how big it is would make it moreso viable. And people that like it now would love it then.