Corrupt Boon needs instant & prioritize STAB
Wall of Reflection has no cast time, but can’t be completed under CC or performing another skill.
Corrupt Boon was buffed to be made unblockable.
So, two of your points are not accurate.
Wall of Reflection has no cast time, but can’t be completed under CC or performing another skill.
Corrupt Boon was buffed to be made unblockable.
So, two of your points are not accurate.
My bad. And I think wall should be castable under cc also. And I forgot that it was made unblockable a whiles back. And I’m not sure if you’re agreeable with it or not.
Wall of Reflection has no cast time, but can’t be completed under CC or performing another skill.
Corrupt Boon was buffed to be made unblockable.
So, two of your points are not accurate.
Point 1 is because it had a cast time, but it was not a really accurate representation of its spawn/caused people to misstime their reflects.
Said ages ago give CB a 1/2 cast time but remove its projectile nature, easy~
I don’t think I’ve ever gotten well of corruption to corrupt stability.
You can add death shroud 2 traited to te wish list.
I just think it should be the same as the condition system. The most recently applied boons get ripped first, then down the line. This way people can’t just throw on stability at the end (means reactive stability will always get pulled), however with actual intelligent use they can still try to cover it and things will work just like they do now. The reality is that there needs to be the same play that we get for conditions, which have at least a marginally better system than the boons do.
If not that, then they need to all follow the same priority system, and ANet needs to release it.
I just think it should be the same as the condition system. The most recently applied boons get ripped first, then down the line. This way people can’t just throw on stability at the end (means reactive stability will always get pulled), however with actual intelligent use they can still try to cover it and things will work just like they do now. The reality is that there needs to be the same play that we get for conditions, which have at least a marginally better system than the boons do.
If not that, then they need to all follow the same priority system, and ANet needs to release it.
You know, personally a priority system allows more control and more importantly, counterplay.
And again, honestly and personally, a enemy covering their stability vs a necro would be good counterplay once necros get their attrition position, stuff like ripping vigor protection and fury are also high on the list.