I really really really love the risk/reward nature of Corruptions and want to see that amplified. The theme of dark caster sacrificing their own well being for greater and greater power with the ability of weaving corruption into their favor is so enticing.
So here is my proposed remake. (Disclaimer, there is potential of OPness in this sure, but I just want a discussion in this direction of Corruptions. These were just on the fly ideas.)
Master of Corruption and Weakening Shroud swapped places.
Master of Corruption is now a Grandmaster Trait.
Consume Conditions no longer applies vulnerability to self. 30 second cooldown.
Blood is Power now grants 5x aoe might (30s) and self buff (Empowered Corruption) that increases Condition Damage by 5% per stack (30s). Also applies 2x Bleed (30s) to self. 10 second cooldown. 1/4 s Cast Time
Corrupt Boons now corrupts 3 boons on target (unblockable) and 1 boon on self, also applies weakness (6s) to self. 15 second cooldown. 1/4 s Cast Time
Corrosive Poison Cloud now lasts 6 seconds and applies x3 Poison (2s) + weakness (2s) per second, also applies x2 Poison (30s) to self. 6 Pulses. 15 second Cooldown. 1/4 Cast time.
Epidemic now applies 2x Torment (20s) to self. 15 second Cooldown 1/2 s Cast Time.
Master of Corruption now reduces all Corruption cooldowns by 50%, and amplifies their self inflicting conditions.
- Consume Conditions heals for 50% less.
- Blood is Power now inflicts 4x Bleed(30s) on self.
- Corrupt Boons now corrupts 3 boons on self.
- Corrosive Poison Cloud now inflicts 4x Poison (30s) on self.
- Epidemic now applies 4x Torment (20s) to self.
The conditions on self can be an increase in power with condition transferring, especially with the Grandmaster Trait. However since you are limited in how often you can transfer conditions, the massively lowered cooldowns prevent you from abusing it for overpoweredness.
Case in point :
Whenever you have a condition transfer available, blowing a Corruption skill would be temporarily very strong considering it does a strong effect AND applies a decent amount of conditions to a foe, with a very low cooldown. However when you don’t have any more transfers available, spamming corruptions continuously will stack a lot of damage on yourself fast, which the corruption heal can help you manage more often (at the cost of potent transfer bombing).
Alternatively, you can try to stack conditions on yourself to condi bomb with a transfer, but that comes at the cost of a lot of self damage (high risk/reward), which also lets you utilize death shroud as a way to hold the damage. (Using Life Force to gain power).
There’s definitely some room for brokeness with these numbers, but playing with scenarios in my head it feels well rounded in terms of risk vs reward. The only problematic variable would be things like Sigil of Generosity being really strong, as well as Corrupt Boons being too good in PvP, but the disparity between PvP and PvE in regards to boon strip relevancy is pretty messed up too, which is another issue altogether.
Thoughts?
(edited by Knote.2904)