Corruption Skill - Pragmatic concept?
Might be because they need to explain why a full set of corruption skills, unique only to the necromancer, shows the least use in gameplay statistically.
so they turn consume conditions, the most used healing skill, into a corruption. and viola, now they got statistical proof that corruptions are well-used and liked by all necromancers.
that’s just humor.
please stop complaining. corruption is already very strong. a little penalty of self-inflicted condition is a small price to pay.
https://www.youtube.com/watch?v=qsby6rYkxS8
Hi EremiteAngel!
Please, don’t get me wrong. I like the concept of corrupting skills. I’m not complaining about CC and Plage will be corruption skills. I talk about the concept. I would like to see a better sense of that skills.
traited corruptions will now:
21 sec blood is power (aoe 8 stack might for 8 seconds to allies)
20 sec corrosive poison cloud (lasts for 12 secs! 3 stack poison per pulse and weaken)
27 sec corrupt boon (27sec!!!!)
13 sec epidemic (i don’t really use this much so…)
120 sec plague elite
20 sec consume condition
look at the timing and what each skill does. It is OP.
https://www.youtube.com/watch?v=qsby6rYkxS8
https://forum-en.gw2archive.eu/forum/professions/necromancer/1-Corruptions-Do-we-need-them/
Here’s a whole topic of Corruption discussion.
They gave us more self-inflicted conditions and have not changed Life Blast to Plague Blast. That’s GG right off the bat.
If Fuirious demise was baselined and replaced with minor which transforms our Life Blast into Plague Blast (possibly with slightly reduced transferring potential) this Corruption change and Dhuumfire would’ve been excellent and have perfect synergy.
But oh, Anet. Nevermind.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
look at the timing and what each skill does. It is OP.
Well, that’s your opinion. I respect it.
I’d agree if all we found were necromancers. But, i’m sorry, I cannot say it is OP comparing with other classes “self” mechanics. Actually, I don’t want to say that my mechanics are OP, just meaningful.
(edited by fonvitale.9621)
People said back on launch, “hey, corruption skills are really stupid. Maybe there could be some kind of play where you gain damage based on the number of conditions on you and also have a means to reduce condition damage on yourself”
So they took that amazing idea, and then they put it in a different class that you will have to pay for an expansion to access.
People said back on launch, “hey, corruption skills are really stupid. Maybe there could be some kind of play where you gain damage based on the number of conditions on you and also have a means to reduce condition damage on yourself”
So they took that amazing idea, and then they put it in a different class that you will have to pay for an expansion to access.
Are you writing about “our” Signature?
People said back on launch, “hey, corruption skills are really stupid. Maybe there could be some kind of play where you gain damage based on the number of conditions on you and also have a means to reduce condition damage on yourself”
So they took that amazing idea, and then they put it in a different class that you will have to pay for an expansion to access.
Are you writing about “our” Signature?
The Revenant: powered by Necromacer Subforum.
You are welcome.
Just kidding… Or not… lol
https://forum-en.gw2archive.eu/forum/professions/necromancer/1-Corruptions-Do-we-need-them/
Here’s a whole topic of Corruption discussion.
They gave us more self-inflicted conditions and have not changed Life Blast to Plague Blast. That’s GG right off the bat.
Yeah we talked about this last week,
The big necromancer issue
Necromancer doesn’t have enough condition removals to deal with a celestial engineer/elementalist/Warrior constantly tossing garbage conditions at them. In addition there exists more immobilize spam than a necromancer can remove (a problem that will get worse when reapers start chill spam).
Becuase there’s not enough removal to keep up with conditions, we have to use consume conditions.
Because there’s not enough removal to keep up, corruption skills and unholy martyr look silly. Why add conditions to a class that is overwhelmed by them?
The other issue is that a lot of corruptions are bad.
Corrupt Boon — Good but inadequate to keep up ith boon spam
Epidemic — Bad and just got nerfed, unless new PvE bosses have adds, this was uncalled for
Corrosive Poison Cloud — Bad and Poison changes amount to a big nerf for this skill. (it will do more damage if somebody sits in the cloud, but will not stack duration preventing full heals on players who run out of the cloud. Why couldn’t it pulse longer duration poison?
Plague — this shoud be a well not a corruption
Blood is power — now a second tier group support skill, but we lost 2 might stacks.
Consume Conditions — Shoulnt have been nerfed, but we all still have to take it.
(edited by nekretaal.6485)