Could we get more pulls pl0x
The impotency of pulls and lack of gap closers, along with the lack of shroud 1 to apply ranged pressure is what is going to make life hell for power reapers. I really hope A-net figures something out so that we are not kited all the time without a chance to catch our opponent.
imo dark path just need to be faster
pulls need to be more reliable
fights need to give a necro 10% life-force at start
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Necro’s grasp should be the same speed as thief’s scorpion wire, as should dark path.
Better yet, make dark path a blink with not only poison but chill as well.
I also don’t understand why dagger doesn’t have a teleport to target on dark pact when the Orrian mobs in PvE have necromancers teleporting in a swarm to people.
Iunno, I’m not a fan of warping to the enemy cause most the time they’re re-positioning themselves to gain an advantage or get closer to buddies which I don’t wanna warp into I wanna pull them back to where I am. I have little ways of getting out if I warp into a bad situation, unless if a skill like flesh wurm were on a weapon or another similar util.
Also it would be cool if dark path were a pull instead, half the time i dont use it cause if I do the situation will get worse real fast.
Iunno, I’m not a fan of warping to the enemy cause most the time they’re re-positioning themselves to gain an advantage or get closer to buddies which I don’t wanna warp into I wanna pull them back to where I am. I have little ways of getting out if I warp into a bad situation, unless if a skill like flesh wurm were on a weapon or another similar util.
Also it would be cool if dark path were a pull instead, half the time i dont use it cause if I do the situation will get worse real fast.
On that note, making it a pull is good as well. Just more tools to keep the foe with you, running away from a necro is a joke.
A few classes have a skill or 2 that does pull but no class can say its a mechanic of theirs. I think Necro would fill this Niche nicely. It fits their theme of slow and tanky while actually giving us catch up methods now that chill is useless at keeping anything with even a single movement skill in combat. Again on Theme whats more terrifying than being pulled towards a giant Eldritch abomination just when you think you are safe! Classic horror movie stuff!
They need to get rid of the projectile based pull and teleport for grasp and dark pact. And Grenth forbid that you are 5 feet above ground level when you use grasp, only to see the target flinch for a second and not move because of kitten pathing.
A few classes have a skill or 2 that does pull but no class can say its a mechanic of theirs. I think Necro would fill this Niche nicely. It fits their theme of slow and tanky while actually giving us catch up methods now that chill is useless at keeping anything with even a single movement skill in combat. Again on Theme whats more terrifying than being pulled towards a giant Eldritch abomination just when you think you are safe! Classic horror movie stuff!
well in clasic horror the monster appeard in your face and you die so more like a teleport