Counter Abilities

Counter Abilities

in Necromancer

Posted by: Divine eXecution.3709

Divine eXecution.3709

Today happened something to me that made me heavily doubt the class balance again.

First off, I am not a rookie! I play Necromancer since release, it was and is my favourite class, that’s why it saddens me even more to see it being that at the other classes mercy…
I am also a heavy pvp player and know how to outplay others so please remember that.

Today in WvW Border two allied thieves and I hunted a warrior. I know this is not very smart but at first I considered it a fast kill since we were 3 v 1. Well my opinion changed after we chased him literally from our Garrison to North Camp and back!! At this point I hunted him solely for the satisfaction after killing him (which not happened). I couldn’t fear him because he instantly stun breaked, he shook chill off and 90% I was too far behind anyways.

This whole scenario made me realise again that we can’t choose to kill somebody. They have to allow us to kill them (mostly by overestimating themselves). I know we are an attrition class (yeah sure…) so that’s why we heavily lack mobility, but shouldn’t we then have something to counter the mobility of other classes? They can disengage way to easily and we only sit there in our puddle of tears because we actually would have won.

There are some heavy design flaws (also with deathshroud, conditions etc). So it is more than overdue for anet to react. They have to reconsider the whole class concept. They got themselves way to tangled up in the existing model (with dhuumfire burst + stuff being op, that’s why they have to nerf other things etc).

Don’t think of this as another QQ-Thread, the more threads like this exist and get created the bigger the pressure on anet to act gets.

One more statement on our attrition role. We are inferior because “the only form of attrition we have does not scale”! (as said by Nemesis) 1v1 we are fine, maybe even 1v2, but 1vn (n>2) our form of attrition is clearly inferior. Other classes have access to invulnerability which outperforms us, especially in WvW. It doesn’t matter if they up against 1 or 100. They will survive the next 3s (and be honest, our DS doesn’t hold up that long against 2 already). That’s the flaw. The only advantage is we can cast spells while being in this type of “invulnerability”.

As a conclusion here is a nice video by Nemesis where he also says the sentence used above.

Counter Abilities

in Necromancer

Posted by: Morelia.6835

Morelia.6835

A lot of Warriors use a combination of traits, buff food and runes to achieve close to -100% duration on chilled, cripple and immobilize effects. You can directly counteract this by using effects that increase condition duration.

Counter Abilities

in Necromancer

Posted by: Divine eXecution.3709

Divine eXecution.3709

Yeah I know, roll such a build on my guardian, it’s ridiculous.

My point is that if we can’t CC them through conditions and don’t have access to high mobility spells we cannot keep up with other classes. We cannot choose to kill someone, they are simply mercifull enough to let themselves get killed by us (by overextending). But if they feel like it they can simply disengage without a possibility for us to prohibit that or to efficiently chase them.