(edited by Methuselah.4376)
Create your own skills
Call Zhiatan, minion duration 60seconds, cool down: 3 hours
Summon a “Undead Elder Dragon Minion” that you have defeated in the past
the “Undead Elder Dragon Minion” spawns 15X random undead “Undead Risen Minion” every 15 seconds (may include mouth/eyes of Zhiatan, Arah mobs, Lupi, Temple bosses)
when slain, a “Undead Lesser Dragon Tequila the Sunless” is summoned form its corpse
Edlit: fixed the naming of the minion summoned when “Undead Elder Dragon Minion” is slain
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
(edited by Zantmar.5406)
Well I realize the numbers need tweaking, but that was just a floating idea.
I’d change the Soul Eater trait to fit those of us who want to be a pure melee deathknight bruiser.
Soul Eater:
- Recharge of GS skills redused by 10 %
- After each successful hit with a GS skill you gain a stack of Soul Siphon , a damage resistance buff. Duration 6 seconds, DR +5% , stacks up to 4 times
(edited by pepsis.5384)
these threads are nice creative outlets. hmm…
well of subversion
the next cc against one of your allies fails and they steal health from that foe.
elite well of negation
foes inside this well cannot gain any boons.
signet of transference
every few seconds transfer a condi from a team mate to yourself.
active – explode condis on you for power damage.
elite signet of vitality
allies in range gain resistance when they have over 5 condis on them.
active – allies with resistance lose their resistance and foes near these allies get slowed.
Tether Skills. Each tether breaks if the opponent moves more than 1000 range from you.
Tethers proc off your own attacks as well as your allies. But beneficial tethers only affect you even when triggered by an ally.
Tether of Bond: When the target of your tether is damaged. You receive healing per hit. You recieve life force per hit if in Shroud.
Tether of Mockery: When the target affected by your tether is damaged conditions on you are transfered to that target.
Tether of Despair: When the target affected by your tether is damaged. They are afflicted with cripple.
Tether of Warding: When the target of your tether is struck. Gain a copy of every boon they posses with a duration of one second per hit.
Dhuum’s Chains Elite: Tether yourself to any enemies in range. Those players can not move more than 1000 range from you without being pulled towards you. When pulled they are afflicted by chill and 2 stacks of Dhuumfire.
Edit: I forget skills usually come in Six haha. And I made these 5 with the assumption theyd be taken together.
If I had to think of a sixth that works with these while still leaving a gap. I would go with one that produces vulnerability when struck. My goal was to leave boon corruption outside of tethers while still working within hte necromancers theme. ATM necro relies on boon corruption a bit TOO much. So I would prefer to create something with an alternate feel to it.
(edited by Shadelang.3012)
move that does 15 million damage but has a cooldown of 48 hours. not usable in pvp.