Critical dmg vs Power
thanks man, so damage increases by base damage * these numbers?
thanks man, so damage increases by base damage * these numbers?
The values are averaged, so on average after say 100 attacks that is expected damage multiplier on your attacks.
Like the example states, “a character with 20% critical chance and 5 critical damage will deal approximately 11% more damage”, so the column has 1.110.
Of course there is the matter of high-damage attacks procing crits, such as LifeBlast, Bone minion detonation and Frozen Abyss. Such attacks have a high base damage which when multiplied by the crit damage can deal some really big numbers.
I suggest looking at your build and picking crit chance if you have high burst and crit damage if you have long sustained attacks.
I run 42% crit chance with 57% crit damage, but I also use the half DeathShroud cooldown trait with the 15 point curses minor for near-permanent fury, which bumps my crit chance to 62%.
thanks man, so damage increases by base damage * these numbers?
The values are averaged, so on average after say 100 attacks that is expected damage multiplier on your attacks.
Like the example states, “a character with 20% critical chance and 5 critical damage will deal approximately 11% more damage”, so the column has 1.110.
Of course there is the matter of high-damage attacks procing crits, such as LifeBlast, Bone minion detonation and Frozen Abyss. Such attacks have a high base damage which when multiplied by the crit damage can deal some really big numbers.
I suggest looking at your build and picking crit chance if you have high burst and crit damage if you have long sustained attacks.
I run 42% crit chance with 57% crit damage, but I also use the half DeathShroud cooldown trait with the 15 point curses minor for near-permanent fury, which bumps my crit chance to 62%.
Bro, you use DeathFlash? :O thats what ive been using, its such a nice combe, the only issue i have with it is the damage. I decided to go with full power and precision traits and 10 into soul reaping cuz the damage is more. To compensate for the fury i use 3 runes of the citadel with 2 rune of the eagle. Puts me at 54% without fury. The logic is when i need fury it will be against alot of mobs and chances are the rune of the citadel will kick in. I will probably go back to the other style though cuz its so much more fun.