Engineer:Warrior:Necromancer – Rank 39
(edited by galandor.1059)
http://intothemists.com/calc/?build=-144Z;1kHFC0m3JJ-K0;9;5JJ-T;115-14;22898oG6;2CoV3HJG41Vv
sPVP
I will explain the reasons behind my selections.
First and foremost I wanted to use might to my advantage, and get as many stacks as possible to increase my overall damage, on a routine basis I am hitting 25 stacks with the support of my teammates and holding for quite some time. I also run 2 battle sigils for this reason, and swap between my weapons almost constantly, generally throwing out my 2 and 3, and then shooting into deathshroud for a 2, and a few #1’s which can crit for around 2.2-2.5k, then jump to scepter, throw out my 2, 5, and then barrage with 1’s, until I feel I need to switch to my staff again, and go through my rotation again.
I choose the bleed duration and terror for obvious reasons, I want my bleeds to last as long as possible, and terror with 25 stacks of might is just lol. I run the unblockable marks because without it, staff sucks, and I choose to run the staff CD reduction over the corruption because I feel the reduction on fear and the #3 outweighs the need for might 6 seconds faster. I have rarely if ever needed corruption off the CD, because it is so situation based, sometimes it comes up and I have it sitting there for 20-30 seconds before I find an opportune time to use it, so having it 8 seconds faster is just meh. I chose 3, 9, and 10 in the final line b/c I switch so much into DS that the reduced CD is nice, and having greater LF generation off my marks is awesome. The fear increase is self explanatory.
As for the sigils, battle sigils for the extra might on swap, and I chose bleed duration to increase my bleed, but I have not tested to see if it is really worth it to keep it, or if maybe I should go with something else. The runes are for might duration increase, and condition duration.
(edited by galandor.1059)
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